
GM Infinity |

Hi, we are looking for 2 new players for 5e Storm King's Thunder. We just completed chapter 2 of 12 and it's a great time to get some new people in with the group.
Maybe it goes without saying, but its a giant themed adventure that rolls all over the Sword Coast and beyond. Current group is 6th level and consists of:
Half-elf Druid (of the Moon)
Wood Elf Ranger ("giant" hatred, literally and figuratively)
Halfling Rogue (arcane trickster)
Here are the rules for creation, if interested:
Level: 6
Stats: 4d6 drop lowest, arrange to taste
Setting/Pantheon: Faerun (Sword Coast)
Wealth: 500 gp plus 1d10 x 25 gp, one uncommon magic item, +normal starting equipment/background
HP: Max first level, then roll. If roll is higher than average take roll. If less, take average.
No Unearthed Arcana, all other official sources ok.
Few sentences character idea.
Most of the optional rules are ok, but check.
1 post per day at least
We are currently located in Triboar, but they are about to strike out around the Sword Coast, so you could possibly drop in elsewhere if desired.
It's a big adventure, but even if you only commit to one chapter that's okay.

GM Infinity |

Definitely. I meant to post the uncommon items list as well:
Adamantine Armor
Alchemy Jug (creates liquids of various amounts like mayonnaise, beer, poison, etc)
Ammo +1
Amulet of Proof against Detection and Location
Bag of Holding
Bag of Tricks (summon monster 3/day)
Boots of Elvenkind
Boots of Striding and Springing
Boots of the Winterlands
Bracers of Archery
Brooch of Shielding
Broom of Flying
Cap of Water Breathing
Circlet of Blasting (+5 scorching ray 1/day)
Cloak of Elvenkind
Cloak of Protection
Cloak of the Manta Ray
Decanter of Endless Water
Deck of Illusions
Driftglobe
Dust of Disappearance
Dust of Dryness
Dust of Sneezing and Choking
Elemental Gem
Eversmoking Bottle
Eyes of Charming
Eyes of Minute Seeing
Eyes of the Eagle
Gauntlets of Ogre Power
Gem of Brightness
Gloves of Missile Snaring
Gloves of Swimming and Climbing
Gloves of Thievery
Goggles of Night
Hat of Disguise
Headband of Intellect
Helm of Comprehending Languages
Helm of Telepathy
Immovable Rod
Javelin of Lightning
Keoghtom's Ointment (1d4+1 uses of a heal, poison and disease cure)
Lantern of Revealing
Mariner's Armor
Medallion of Thoughts
Mithral Armor
Necklace of Adaptation
Oil of Slipperiness
Pearl of Power
Periapt of Health (disease)
Periapt of Wound Closure (auto-stabilize)
Philter of Love
Pipes of Haunting
Pipes of the Sewers
Potion of Animal Friendship
Potion of Fire Breath
Potion of Growth (enlarge for 1d4 hours)
Potion of Poison
Potion of Resistance
Potion of Water Breathing
Quiver of Ehlonna (2lb 60 ammo slot or 6 long objects)
Ring of Jumping (at will jump as bonus action)
Ring of Mind Shielding
Ring of Swimming
Ring of Warmth
Ring of Water Walking
Robe of Useful Items (the tear away patch kind)
+1 Rod of the Pact Keeper (+1 attack rolls and save DCs on warlock spells always, regain 1 warlock spell slot 1/long rest)
Rope of Climbing
Saddle of the Cavalier
Sending Stones
Sentinal Shield
Shield +1
Slippers of Spider Climbing
Scroll (up to and including 3rd spell level)
Staff of the Adder (becomes a poison weapon)
Staff of the Python (becomes a constrictor snake)
Luckstone
Sword of Vengeance (cursed berserking +1 sword...)
Trident of Fish Command (dominate beast on anything with swim speed)
Wand of Magic Detection
Wand of Magic Missiles
Wand of Secrets
Wand of the War Mage +1 (+1 atk and ignore half cover)
Wand of Web
Weapon +1
Weapon of Warning (advantage init)
Wind Fan

DoubleGold |

Wizard, yeah, I'll make a wizard of Transmutation
Ring of Warmth.
stats: 4d6 ⇒ (5, 1, 6, 4) = 16 15
stats: 4d6 ⇒ (4, 1, 4, 6) = 15 14
stats: 4d6 ⇒ (1, 1, 5, 2) = 9 8
stats: 4d6 ⇒ (2, 3, 5, 1) = 11 10
stats: 4d6 ⇒ (4, 5, 2, 4) = 15 13
stats: 4d6 ⇒ (6, 1, 3, 5) = 15 14
oh, right gold added gold: 1d10 ⇒ 6 so 500+150=650. Plus whatever background gives. Awesome. And 5e, you really don't need a whole lot of gold, I feel rich.
Technically speaking, you only have to do one of the fights, Hill giants, fire giants, stone giants, frost giants, etc. To gain a counch. However, it does say that killing the other bosses are optional. I enjoy a long ongoing game so I was wondering if we were doing them all and exploring the the entire continent, or just do one of the bosses. Also, I won't spoil the story for others, not to mention I can't go ahead of the party, aka, wizard
Character idea: Stand back, let the fighters do the work, act as support buff/debuff and some fire power. Easy to get along with, enjoys parties and festivals. Loves to study things and look for clues.

GM Infinity |

Coin ideas, you'll need it for travel, bribes, lodging, and food. There may also be times when you need new armor/weapons. Don't let it burn a hole in your pocket.
I posted the list of uncommons above, and my suggestions will likely lean towards the "cool craziness" instead of the "practical passives"...so: alchemy jug, hat of disguise, philter of love, trident of fish command.
And neat build, I like the spell selections. :)

GM Infinity |

Awesome, if you want to jump right in go for it, we can retcon a bit. Maybe you heard about the other PCs after the battle and sought them out. You could join Sohar and Jysson (and perhaps Pindleton?) in the Oni cave, or join Pindleton (and perhaps Sohar/Jysson?) in the illusion cave. We are sort of doing sidequests with an unclear timeline at the moment.

![]() |

Are you still looking? I was thinking of a straight fighter type to help with some of the damage soak.
4d6 ⇒ (4, 2, 3, 4) = 13 11
4d6 ⇒ (5, 1, 1, 2) = 9 08
4d6 ⇒ (4, 6, 6, 2) = 18 16
4d6 ⇒ (5, 1, 5, 4) = 15 14
4d6 ⇒ (4, 2, 1, 3) = 10 09
4d6 ⇒ (5, 4, 3, 3) = 15 12
4d6 ⇒ (6, 4, 6, 3) = 19 16
4d6 ⇒ (6, 6, 3, 1) = 16 15
4d6 ⇒ (6, 1, 2, 1) = 10 09
4d6 ⇒ (6, 4, 4, 5) = 19 15
4d6 ⇒ (2, 6, 3, 2) = 13 11
4d6 ⇒ (3, 2, 6, 3) = 14 12
If possible I would like to take the second set...as it give me slightly better numbers over all.

GM Infinity |

Sure, in truth there are 3 slots open, but I was holding out hope for one MIA player so I posted 2 slots open. It's looking less and less likely though, and its no big deal if he returns and we have 7 PCs. Join us.
As for the rolls, its such a slight difference that I do not care at all. Still, my original players did not get a full reroll opportunity, however I did offer to use the standard array or 27 pt buy instead.

GM Infinity |

Also, nice backstory. Red Larch is just south of where the party is currently located (Triboar), so you could pop in if you want or just alter backstory to be Triboar. Not sure if that faction info was for a different game, but the PCs have actually encountered the Lords' Alliance already, as they were instrumental in getting a cloud giant to rebuild a certain town. You could perhaps be an agent checking in on them.

Molok Granite Fist |

It was for another game...sorry forgot it was there...but he can still be an agent of the Alliance and sent to assist the players...that is as good a reason as any...lol
I see they are fighting an Oni at the moment....just tell me when you want me to join and I will interject myself into the action!

NeoEvaX |

Is there still an open slot for this? Seems like you might have found your people, but I would love to create a character. I would make a Bard (always wanted to play one in 5E). If there is a slot open I will write one up really fast.

NeoEvaX |

Abilities:
Stats: 4d6 ⇒ (4, 2, 5, 2) = 13
Stats: 4d6 ⇒ (2, 1, 2, 1) = 6
Stats: 4d6 ⇒ (3, 5, 4, 6) = 18
Stats: 4d6 ⇒ (3, 5, 4, 2) = 14
Stats: 4d6 ⇒ (1, 6, 3, 3) = 13
Stats: 4d6 ⇒ (3, 6, 2, 1) = 12
Stats: 4d6 ⇒ (6, 4, 3, 1) = 14
Gold: 1d10 ⇒ 4 so 500 + 4*25 = 600gp
HP: 4d8 ⇒ (8, 4, 8, 3) = 23
Forgot one: HP: 1d8 ⇒ 1
Replacing 3 and 1 with 4 (average) to be: 8,4,8,4,4
Going with Wand of Magic Missiles for my item.
Oh some interesting stats..
Building..