[5e] GM Infinity's SKT [Chapter 5 Completed!] (Inactive)

Game Master mishima



Hi, we are looking for 2 new players for 5e Storm King's Thunder. We just completed chapter 2 of 12 and it's a great time to get some new people in with the group.

Maybe it goes without saying, but its a giant themed adventure that rolls all over the Sword Coast and beyond. Current group is 6th level and consists of:

Half-elf Druid (of the Moon)
Wood Elf Ranger ("giant" hatred, literally and figuratively)
Halfling Rogue (arcane trickster)

Here are the rules for creation, if interested:

Level: 6
Stats: 4d6 drop lowest, arrange to taste
Setting/Pantheon: Faerun (Sword Coast)
Wealth: 500 gp plus 1d10 x 25 gp, one uncommon magic item, +normal starting equipment/background
HP: Max first level, then roll. If roll is higher than average take roll. If less, take average.
No Unearthed Arcana, all other official sources ok.
Few sentences character idea.
Most of the optional rules are ok, but check.
1 post per day at least

We are currently located in Triboar, but they are about to strike out around the Sword Coast, so you could possibly drop in elsewhere if desired.

It's a big adventure, but even if you only commit to one chapter that's okay.


Interested.

4d6 ⇒ (6, 5, 3, 2) = 16 14
4d6 ⇒ (5, 1, 3, 1) = 10 9
4d6 ⇒ (4, 1, 6, 2) = 13 12
4d6 ⇒ (4, 2, 6, 5) = 17 15
4d6 ⇒ (2, 1, 1, 3) = 7 6
4d6 ⇒ (3, 1, 6, 6) = 16 15

Your group needs AOE, I think. I'm building a wizard or sorceror.

Any hope for relief from that 6?


Sure, re-roll that one if you want. Wizard or sorc would be great.


reroll: 4d6 ⇒ (6, 5, 3, 5) = 19 16

HP: 5d6 ⇒ (2, 4, 4, 2, 2) = 14 20

Can an uncommon magic item be a +1 magic weapon that is also an arcane focus?


Definitely. I meant to post the uncommon items list as well:

Uncommons from DMG:

Adamantine Armor
Alchemy Jug (creates liquids of various amounts like mayonnaise, beer, poison, etc)
Ammo +1
Amulet of Proof against Detection and Location
Bag of Holding
Bag of Tricks (summon monster 3/day)
Boots of Elvenkind
Boots of Striding and Springing
Boots of the Winterlands
Bracers of Archery
Brooch of Shielding
Broom of Flying
Cap of Water Breathing
Circlet of Blasting (+5 scorching ray 1/day)
Cloak of Elvenkind
Cloak of Protection
Cloak of the Manta Ray
Decanter of Endless Water
Deck of Illusions
Driftglobe
Dust of Disappearance
Dust of Dryness
Dust of Sneezing and Choking
Elemental Gem
Eversmoking Bottle
Eyes of Charming
Eyes of Minute Seeing
Eyes of the Eagle
Gauntlets of Ogre Power
Gem of Brightness
Gloves of Missile Snaring
Gloves of Swimming and Climbing
Gloves of Thievery
Goggles of Night
Hat of Disguise
Headband of Intellect
Helm of Comprehending Languages
Helm of Telepathy
Immovable Rod
Javelin of Lightning
Keoghtom's Ointment (1d4+1 uses of a heal, poison and disease cure)
Lantern of Revealing
Mariner's Armor
Medallion of Thoughts
Mithral Armor
Necklace of Adaptation
Oil of Slipperiness
Pearl of Power
Periapt of Health (disease)
Periapt of Wound Closure (auto-stabilize)
Philter of Love
Pipes of Haunting
Pipes of the Sewers
Potion of Animal Friendship
Potion of Fire Breath
Potion of Growth (enlarge for 1d4 hours)
Potion of Poison
Potion of Resistance
Potion of Water Breathing
Quiver of Ehlonna (2lb 60 ammo slot or 6 long objects)
Ring of Jumping (at will jump as bonus action)
Ring of Mind Shielding
Ring of Swimming
Ring of Warmth
Ring of Water Walking
Robe of Useful Items (the tear away patch kind)
+1 Rod of the Pact Keeper (+1 attack rolls and save DCs on warlock spells always, regain 1 warlock spell slot 1/long rest)
Rope of Climbing
Saddle of the Cavalier
Sending Stones
Sentinal Shield
Shield +1
Slippers of Spider Climbing
Scroll (up to and including 3rd spell level)
Staff of the Adder (becomes a poison weapon)
Staff of the Python (becomes a constrictor snake)
Luckstone
Sword of Vengeance (cursed berserking +1 sword...)
Trident of Fish Command (dominate beast on anything with swim speed)
Wand of Magic Detection
Wand of Magic Missiles
Wand of Secrets
Wand of the War Mage +1 (+1 atk and ignore half cover)
Wand of Web
Weapon +1
Weapon of Warning (advantage init)
Wind Fan


Keep the six! I've got two 5s! :)

I'm the ranger in the group; stats are 18, 18, 15, 5, 18, 5.


1d10 ⇒ 2 x25 = +550 gp

OK. He's a Variant Human War Cleric 1 / Diviner 5 Sailor

He'll be an Illuskan who sails the rivers of the Savage Frontier.

Working on Equipment then Personality Traits then name

Can he sell starting equipment for full value, like Adventure's League?

cheers


Not familiar with AL, but yeah that doesn't sound like a big deal to me. Go for the gold.


Wizard, yeah, I'll make a wizard of Transmutation
Ring of Warmth.
stats: 4d6 ⇒ (5, 1, 6, 4) = 16 15
stats: 4d6 ⇒ (4, 1, 4, 6) = 15 14
stats: 4d6 ⇒ (1, 1, 5, 2) = 9 8
stats: 4d6 ⇒ (2, 3, 5, 1) = 11 10
stats: 4d6 ⇒ (4, 5, 2, 4) = 15 13
stats: 4d6 ⇒ (6, 1, 3, 5) = 15 14

oh, right gold added gold: 1d10 ⇒ 6 so 500+150=650. Plus whatever background gives. Awesome. And 5e, you really don't need a whole lot of gold, I feel rich.

question for the dm:

Technically speaking, you only have to do one of the fights, Hill giants, fire giants, stone giants, frost giants, etc. To gain a counch. However, it does say that killing the other bosses are optional. I enjoy a long ongoing game so I was wondering if we were doing them all and exploring the the entire continent, or just do one of the bosses. Also, I won't spoil the story for others, not to mention I can't go ahead of the party, aka, wizard

Character idea: Stand back, let the fighters do the work, act as support buff/debuff and some fire power. Easy to get along with, enjoys parties and festivals. Loves to study things and look for clues.


Here's Jubal's character.

He hasn't spent some 400 gp, or selected his uncommon magic item. I don't have the DMG, so I'm taking suggestions

His Background is skeleton, because I've got to run errands.

But he wants revenge on giants. He's an armor wearing wizard with Fireball.

cheers


answer for the player:
Right, didn't mean to be misleading, just that there will be a variety of terrains/environs.

Coin ideas, you'll need it for travel, bribes, lodging, and food. There may also be times when you need new armor/weapons. Don't let it burn a hole in your pocket.

I posted the list of uncommons above, and my suggestions will likely lean towards the "cool craziness" instead of the "practical passives"...so: alchemy jug, hat of disguise, philter of love, trident of fish command.

And neat build, I like the spell selections. :)


Done. Ready to go.

cheers


Awesome, if you want to jump right in go for it, we can retcon a bit. Maybe you heard about the other PCs after the battle and sought them out. You could join Sohar and Jysson (and perhaps Pindleton?) in the Oni cave, or join Pindleton (and perhaps Sohar/Jysson?) in the illusion cave. We are sort of doing sidequests with an unclear timeline at the moment.

Liberty's Edge

Are you still looking? I was thinking of a straight fighter type to help with some of the damage soak.

Rolls:

4d6 ⇒ (4, 2, 3, 4) = 13 11
4d6 ⇒ (5, 1, 1, 2) = 9 08
4d6 ⇒ (4, 6, 6, 2) = 18 16
4d6 ⇒ (5, 1, 5, 4) = 15 14
4d6 ⇒ (4, 2, 1, 3) = 10 09
4d6 ⇒ (5, 4, 3, 3) = 15 12

4d6 ⇒ (6, 4, 6, 3) = 19 16
4d6 ⇒ (6, 6, 3, 1) = 16 15
4d6 ⇒ (6, 1, 2, 1) = 10 09
4d6 ⇒ (6, 4, 4, 5) = 19 15
4d6 ⇒ (2, 6, 3, 2) = 13 11
4d6 ⇒ (3, 2, 6, 3) = 14 12

If possible I would like to take the second set...as it give me slightly better numbers over all.


Sure, in truth there are 3 slots open, but I was holding out hope for one MIA player so I posted 2 slots open. It's looking less and less likely though, and its no big deal if he returns and we have 7 PCs. Join us.

As for the rolls, its such a slight difference that I do not care at all. Still, my original players did not get a full reroll opportunity, however I did offer to use the standard array or 27 pt buy instead.

Liberty's Edge

Ok, sounds good...I will get an alias up asap...I am taking as my uncommon magic item a +1 maul. I hope that is ok.


Here is my submission, Molok, the Goliath warrior


That's absolutely ok on the +1 maul.


Also, nice backstory. Red Larch is just south of where the party is currently located (Triboar), so you could pop in if you want or just alter backstory to be Triboar. Not sure if that faction info was for a different game, but the PCs have actually encountered the Lords' Alliance already, as they were instrumental in getting a cloud giant to rebuild a certain town. You could perhaps be an agent checking in on them.


It was for another game...sorry forgot it was there...but he can still be an agent of the Alliance and sent to assist the players...that is as good a reason as any...lol
I see they are fighting an Oni at the moment....just tell me when you want me to join and I will interject myself into the action!


Molok, Round 1 has just started, come on in. I'll roll init in a second and get your map token setup.

DoubleGold, you are still most welcome if you complete your character.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is there still an open slot for this? Seems like you might have found your people, but I would love to create a character. I would make a Bard (always wanted to play one in 5E). If there is a slot open I will write one up really fast.


Well, DoubleGold has not checked back in. Write it up I will take one more.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Abilities:
Stats: 4d6 ⇒ (4, 2, 5, 2) = 13
Stats: 4d6 ⇒ (2, 1, 2, 1) = 6
Stats: 4d6 ⇒ (3, 5, 4, 6) = 18
Stats: 4d6 ⇒ (3, 5, 4, 2) = 14
Stats: 4d6 ⇒ (1, 6, 3, 3) = 13
Stats: 4d6 ⇒ (3, 6, 2, 1) = 12
Stats: 4d6 ⇒ (6, 4, 3, 1) = 14

Gold: 1d10 ⇒ 4 so 500 + 4*25 = 600gp

HP: 4d8 ⇒ (8, 4, 8, 3) = 23
Forgot one: HP: 1d8 ⇒ 1

Replacing 3 and 1 with 4 (average) to be: 8,4,8,4,4

Going with Wand of Magic Missiles for my item.

Oh some interesting stats..

Building..


might i put in a request to play? i miss Eilistraee as a Goddess and would love to play a Sword Dancer dedicated to Her!


This is NeoEvaX. Here is my Bard. I have not fully fleshed out his profile. I need to add some more text and get it more detailed, but all the important stuff is there.

Does this look ok? I am very curious to join in.

Envoy's Alliance

Here is DoubleGold's Transmutation Wizard.


Alright, Tulay, NeoEvax, and DoubleGold, really I can just take one of you so will need to make a decision. Let me check with my players as well.


as I have no prepared character I will bow out this time. Might I request consideration should you do another run through the Sword Coast?


You bet, thanks.


NeoEvax and DoubleGold, you are both welcome to join.

Community / Forums / Online Campaigns / Recruitment / [5e] Storm King's Thunder - 2 Spots Open All Messageboards

Want to post a reply? Sign in.