(5b) A World Apart - Team Dolphin (Inactive)

Game Master mdt

Four survivors of death, walking a new world, with unknown dangers and unknown future, attempt to make their way in on this strange new world. And build a new life.

MAPS

World Map

World F7

Savannah Fight

Files

Pallet

EXP log


301 to 350 of 604 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Abbas pauses as the other use the first language "Baru" yelled in. As the others start talking away and Baru lowers his weapon Abbas takes that as a sign of at least a temporary peace. He merely looks on as the others talk.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Would everyone like a random encounter to liven things up? :)


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Uhm not unless Baru can heal! LOL How are we handling Tolla, has she officially bowed out at this point (I would assume yes) and should we do something about that?


Inactive

As some of the tension between the group and the stranger Baru fades away, Palomia gazes around the old battleground with an expression of curiosity.

Draconic:

"Do you know what this place is called or what happened here?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Assume Tolla's there, I'll NPC her. I'll search for a new player when you all get ready to go back to the central pillar. For now, assume she's doing her usual scowl and not talking.


Male Tiefling Investigator 4

Draconic & Terran:

"Each area of this place is a Hectate. You..." he searches for the word, for a moment. "People, must have certainly come from Center Hectate. There's nothing there but just a platform, so nobody else lives there. But...if what you say is true, then that makes things very different..."

The tiefling stands and begins to pace back and forth, unhooking his crossbow and putting it across his arm, flicking the bowstring as his tongue plays behind his lips.

He then taps the crossbow against his boot, knocking dirt and grime off of both, he slowly approaches the group. Once up to them, he sighs.

Draconic and Terran:

"I was part of a hunting party. There were about the same number of us as there are you now. Strike teams don't do well in battles of attrition though. I lost the last one after a makeshift raft ride through the sea from the Center Hectate...There was a black wall, and after going through it, I ended up here. You're the first humanoid life I've seen in quite awhile."


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Hmmm so should we assume that we are in a "Hectate" that is uninhabited? If you came through the wall. Abbas translates the musing to Terran if it seems like Baru doesn't understand. Did any of us actually try common? LOL


Inactive

Draconic:

"Well, that's certainly more information than we had before - now we have a name for these....sections of land. It's not been very long since we struck out from the Center Hectate...maybe a couple of weeks at the most? Like I said, we've been wandering around, looking for any signs of life and civilization. It's...good to see someone else, even if you don't know anything more than we do about where we are. However, I don't think everyone here can understand each other speaking like this - I know I'm not familiar with whatever that other language is that you've been speaking. Do you speak the Common tongue?"

Not yet, but I'm trying to push us in that direction!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Baru heard you speaking your common, and it was gibberish to him, that is why he started on other languages.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Baru - Kn(Local) or Kn(History) or Kn(Geography) DC 10:

If there is the ruins of a battle here, this is a semi-stable hectate, which means it's close to a stable hectate. Since you don't recognize it, that means you are trespassing on some other hectate's lands. That is not normally a good idea. If it is a hunting ground, there will be a central fortress or redoubt of some kind in the exact center, and a road leading from it to the main hectate that claims the hunting ground. This is the time of year for harvesting in your own hectate, and you are fairly certain things work the same way for other hectates.


Male Tiefling Investigator 4

Local: 1d20 + 8 ⇒ (13) + 8 = 21

Draconic & Terran:

"I speak the local dialect, but if what you were speaking earlier is your..."Common tongue," then no, I do not speak it. Now, considering that this was a battlefield, it's likely safe to assume we're in a somewhat stable hectate, meaning we're near a stable one. But...I don't recognize which one, which likely means we're trespassers. Bad thing in these parts. If it's a hunting ground, then there should be a fortress or some such thing in the center and a road leading here that proves it."

He pauses again and taps his chin.

Draconic & Terran:

"But it is harvest time, so that does make us more likely to find people a bit...more agreeable to an influx of strangers."


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Ohh here comes the DM talking fancy talk like "reading the thread" and "he already heard you, that is why he tried something else"...LOL :P Thanks. Its been a strange coule of weeks

The center? Should we try to go that way or should we head back out and try another...Hectate? (Translating to Terran after I ask the others.)


Inactive

"How are we doing on our supplies? As much as I'd hate to have to backtrack after all of this wandering, we might need to return to our boat at some point - if we can find it again. And that Voice told us to return to the center platform periodically for some sort of...information transfer, it was? Something to do with these crystals we're sporting. Normally I'd be more than happy to leave this Voice hanging after all the trouble they've dropped us into, but....do you think there might be consequences if we don't go back?"


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

with our current supplies w have some time and a direct travel back would be faster...but i didnt recall the need to return...given the hostility we have.experienced.we mivht want to.return. Translating for Baru


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, it looks like the individual RP is winding down.

The newly formed group has a meal together and, and have some translated conversations getting to know each other a bit over dinner.

You're all close enough to 6000, go ahead and level up, not going to hold you up for less than a hundred xp

The next morning, the Pillar party awakes with a splitting headache. It doesn't take long to notice that the crystals are all pulsing with blue light. The headaches fade after about an hour, but there's a faint pulse in the back of the pillar parties heads, that seems to be in time with the pulses of light from the crystals.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Ugh sorry about the typing! My phone does not cooperate with the Paizo site and sometimes it looks a mess. That and small keyboard, big fingers. LOL

At the pulsing Abbas stops and looks to the others, What is that? What should we do?

Is there any instinctual sense of what to do? Ball up? A sense of being drawn one way or another? Does my question make sense?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No feeling or instinctual sense. But you do remember something about 'returning to the pillar for information transfer regularly'


Male Tiefling Investigator 4

We're off to download information! Or is that upload...


Inactive

"Arrrghhhh...my head is killing meeee..." Palomia grumbles. "Looks like I got my answer to yesterday's question. Now the next question is - which direction to get back to our boat?"

Sorry for the short post; Palo will get Relas back into the picture as well very soon.


Male Tiefling Investigator 4

Terran and Draconic:

"You all are a better bet at knowing how to get back than me."

Baru shakes his head in slight frustration at the whole ordeal, but he disassembles his lean to and packs away his weapons.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Abbas looks around, doing his best to orient himself to return.

Survival!: 1d20 + 4 ⇒ (15) + 4 = 19


Inactive

As she digs through her things, Palomia's eyes suddenly light up. "I forgot I had this! I can't believe I didn't remember to use it before now...and that Relas didn't think about it either!"

As she speaks, she pulls a small, plain compass out of her backpack. "This should help us get our bearings a little bit easier," she says as she studies it.

Survival: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The compass spins madly, like a twig caught in a whirlwind. It eventually settles down pointing in one direction, but a single step is enough to send it into paroxysms of spinning that finally end with it pointing in a different direction.

Abbas, on the other hand, looks with a shaded hand toward the sun, then looks along the wall in both directions, and finally points along the wall, indicating that the party came into the hectate from that direction.


Inactive

Palomia pauses for a moment and looks as though she's on the verge of an angry outburst. However, she finally sighs and puts the compass away. "Okay fine, compass doesn't work here either, whatever. At least someone in this group has a sense of direction," she mutters.

As the party prepares to set out, she begins performing her summoning ritual like everyone but Baru has seen before. However, some of the incantations used seem to differ ever so slightly. Palomia wears a look that is hopeful despite the strain being placed on her by performing the ritual.

Switched to a spiritually stable body for Relas...let's see how it works!


Male Tiefling Investigator 4

The tiefling just chuckles, seeing the spinning compass. Yet another complication in a world growing stranger by the moment. Oh the things his fellows would say if they saw "people" with crystals in their heads.

Baru looks on with interest at the strangeness of the ritual, having not seen its like before and visibly making mental notes.

Terran and Draconic:

"She is performing some...process or ritual, I'm assuming?"


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Terran:
She has a..."friend" of sorts, an otherwordly animal companion that serves at her order but has a mind of its own. If you know of wizards and their "familiars" this might be a similar thing. Though I admit that Relas seems more powerful than my ally Sulket ever mustered.

Once everyone is ready Abbas will attempt to guide everyone where he *thinks* they need to go.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

With Abbas guiding everyone, and the party staying along the wall, it's only 3.5 days to get back to where the party left the boat. You had left markers where the boat docks were, so it's easy to find them again. Because you can stay near the wall, you can duck into it and only get wet if anything attacks, so it's a relatively uneventful trip back. Soon you find yourself standing on a marble dock, looking at a ship with a stag's head on it.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

The ship guided us on its own the last time....we should load our gear back on to the ship.

With that, Abbas will start loading things back up.


Inactive

Wait, stag's head? Our original boat had a dolphin on it....unless we've somehow found the other group's boat?


Male Tiefling Investigator 4

That's...strange, indeed!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, stag's head.


Male Tiefling Investigator 4

Well that's good to know!


Male Tiefling Investigator 4

Baru helps load the equipment in as well, trying to speed up the process, unaware of what may be different about the boat.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The boat is reloaded, and then everyone piles on. As soon as everyone is on, and the small gangplank pulled up, the ship slides out of it's slip. About 4 hours into the trip, another (empty) white boat passes about 300 ft away, heading in the opposite direction as those in the boat.

Perception (DC 16):

It looks like the boat the group is on, but has a dolphin head on the prow).

Eventually the boat pulls into the slip at the pillar. The bright white pillar gleams in the afternoon light.

Baru:

Baru has never been here before, but he's heard all the old stories. The pillar/pedastal is a massive structure, a thousand feet high, with a thousand steps leading up to it. It's something of a combination of legend, myth, and object of fear. Parents tell their kids to behave and go to sleep or they'll take them to the pedastal and leave them for the evil spirits that live there.


Male Tiefling Investigator 4

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male Tiefling Investigator 4

Well, work took longer than I thought.

Baru tilts his head slowly, as he watches them pass the empty boat.

Terran & Draconic:

"Now that's just odd...why put a dolphin's head on a boat?..."

It's when they reach the platform, their "destination", that he becomes visibly concerned.

Terran & Draconic:

"...Please tell me that you've never seen this pillar before..."


Inactive

Perception: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12

Draconic:
"Wha-huh? A dolphin's head? That boat had a dolphin's head on it?" Palomia asks, startled. "Huh...maybe these things operate on their own after so long?" She shakes her head. "Sure, why not. Something to keep in mind. This place is beginning to surprise me less and less - just always expect the unexpected around here and you're golden!"

Once the group arrives at the giant pillar, she looks over in surprise as Baru speaks.

Draconic:
"Actually, this is where we were deposited when we first arrived in this...realm. You seem worried - is there something wrong?"


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Draconic:

"Oh come on Palo, don't be such a sourpuss! We're all still alive and we've made a new friend - now we get to see what happens now that we've looked around a little bit. Maybe the Voice will give us a reward, or even a bonus if it likes the information you guys have gathered for it!"

Relas seems happier than he's been in some time - quite possibly due to the change Palomia has made in his summoning ritual. He always ended up banished back to his home plane at night when she slept or the times that she was nearly overcome by the hostile wildlife. Now, he doesn't seem to vanish at night - though whether he'll be able to stick around under other difficult circumstances has yet to be determined.


Male Tiefling Investigator 4

Draconic & Terran:

"This place is sort of a...mythical one. This is the stuff of stories, myths, legends. People threaten to leave their kids here if they're bad. And you...people just showed up here...Something very strange is going on."

The tiefling then looks to the summoned feline, really looking at him for several moments, before asking fairly bluntly. Not mean, just very curious.

Draconic:

"And..you are?"


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Draconic:

"I'm Relas! I'm Palomia's guardian, so to speak. You know how some people use magic, right? Sometimes instead of focusing on blowing things up or charming or whatever it is that other mages like to do, they end up calling on beings like me to help them out - but it's more than just rudimentary summoning. We're bonded together; we're a team!"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Poking the players, anyone going up to the top? Still talking? Everyone fall into a cuthulu cult?


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Weird my thread didn't update....or maybe it did when I posted my note on Friday. Sorry. Life has thrown me some curve balls but I am getting myself re-oriented.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Abbas lets the boat pass him by, the figurehead unnoticed until others mention it. Perhaps the heads indicate the destination? No that wouldn't make sense as we are on a different boat? Perhaps they indicate a route between stops?

The Suli allows himself to get lost in such thoughts as the pillar approaches. Nodding at Baru as he describes his tension at the situation the warrior remains silent but unconcerned. I wonder if more supplies will simply be here at the dock?

As Relas and Baru trade introductions, Abbas pauses as the boat docks. We should unload in case the boat moves while we do what we came to do. With that Abbas moves to unload everything as best he can with the others help.

*assuming that goes fast*

Shall we go up to the pillar then?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

By the time you unload the boat, it's dark. I assume you will wait for morning to go up, the night is uneventful

Upon reaching the top, which takes an hour or so of careful movement to avoid being blown off the stairs by the winds, the group arrives tired and out of breath. The giant flat top is devoid of everything, other than the pillar that was central to the supplies before.

When the group approaches the pillar, electricity arcs out of the pillar and strikes each of the people with crystals directly in the crystal, while additional electricity crackles over their body.

An hour later, the 5 collapse, and Tolla and Gniel flicker fitfully for several seconds, and then vanish as if they never existed, their equipment rattles as their bodies vanish leaving it behind.

The three remaining crystal bearers lay unconscious. The crystals were blue, they are now purple.

Crystal Bearers:

YOU HAVE RETURNED! EXCELLENT! DOWNLOADING INFORMATION NOW. YOUR BODIE HAVE GROWN MORE ACCUSTOMED TO THE CRYSTALS, UPGRADING CRYSTAL AND CONNECTION NOW. THIS WILL ALLOW MORE TIME FOR EXPLORING AND LEARNING OF THIS STRANGE PLACE BEFORE YOU MUST RETURN TO DOWNLOAD THE CYRSTALS.

The cyrstal bearer's relive every single second of their travels through the hectates, every thing they have seen recorded in exquisite detail. Finally, the crystals are emptied.

ANALYSIS INDICATES THE CURRENT GROUP IS NOT COMPATIBLE, ALTERING GROUP MATRIX, RETRIEVING LEAST EFFECTIVE GROUP MEMBERS. PLEASE WAIT ON THE CENTRAL PLATFORM FOR REMAINING EXPLORERS. NEW MEMBERS WILL BE SENT WHEN DOWNLOADS RECEIVED FROM SECOND PARTY. THANK YOU AGAIN.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Do we awaken post download or is Baru forced to contend with unconscious folks?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I had hoped to have you stay unconscious until the other group caught up, but they are very busy in the other thread trying to commit suicide attacking people at 1 to 2 odds against them.


Inactive

*gurgle* *twitch* *drool*


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

I'm really hoping Relas does a cute "cat twitch" while unconscious.


Male Tiefling Investigator 4

*twitch, twitch*

Baru just stands there, dumbfounded for several moments, as he watches his now found..."allies"(?) essentially be electrocuted and fall unconscious.

"Well, that's a unique turn of events..."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, Relas would not have passed out. He doesn't have a crystal.


Male Tiefling Investigator 4

Well at least I'm not alone in being awake!

301 to 350 of 604 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A World Apart - Team Dolphin All Messageboards

Want to post a reply? Sign in.