
Khal Ridder |

@Tomorrows battle - Anyone has any ideas?
I'm mainly thinking our cavalry would be really handy in cutting off the retreat of any pesky bandits, but beyond that I don't have much thoughts on the issue at the moment.
edit: Silent Image has the duration of concentration. Since we have a reasonable estimate of their arrival time I'd figure Khal could keep that up for maybe an hour or so, simply to hide parts of our forces from our foes.
Might need some sort of noise just to mask the sounds of bored soldiers though. But not noisy enough to distract Khal :P

Corwin Morningsword |

Be careful with that. We hired Guards, not Soldiers. The difference:
Guards train to watch over a person or location and defend that person or location if necessary. Unlike soldiers, guards are not expected to seek out trouble or take an aggressive role. Their purpose is to intimidate casual threats into leaving and defend against active threats. Each guard is typically a 1st-level warrior wearing scale mail and using either a glaive or a heavy wooden shield and shortspear.
Soldiers are trained in combat and have the means and will to kill your enemies. Unlike Guards, Soldiers actively engage in fighting on behest of a leader (although you can make Soldiers act as Guards). Depending on the nature of your organization, they might be enforcers rather than military-style soldiers. They are typically 1st-level warriors, each with scale mail, a longsword, a heavy wooden shield, and javelins.
So Soldiers can pull Guard duty, but Guards don't pull Soldier duty. Soldiers would have cost 220 gp.

Corwin Morningsword |

I recommend that residents lock themselves into homes/businesses and we use our Guards to defend them from any straggler bandits while we cut down the invaders. Perhaps the residents and guards can be hidden by your Silent Image? Or would it be better to hide us, and then we burst out and attack after the bandits are irrevocably trapped within the Trading Post?

Khal Ridder |

Aye, we have guards. And we are currently going to guard a trading post, although I suppose the degree of proactivity can be discussed :P
But having the guards stand on/in the trading post and us hiding outside can work too, just a shame to waste all those mounts.

mdt |

Most of the cavaliers are either Emissary, Honor Guard, or Both. Not Gendermes or Base Cavaliers. That's why they are doing Guard duty.
If the bandits attack the fort, they have no issues charging them. They aren't going to go out hunting them though. They would prefer to wait in front of the fort, very obviously, and make it plain that attacking the fort is in the bandit's list of 'bad things' rather than ambush them though.

Khal Ridder |

So we just have to convince them that "standing infront of fort" would result in "twelve bandits attack at once" instead of their envisioned "zero bandits attack".
This way our proposed scenario of "four-six bandits attack then gets slaughtered" sounds more appealing :P

Riku Silverwing |

Riku will like to get into a sniper nest if possible. Out of reach of anything that they can try to use to stab at her while she rains death from above on them. The higher the better
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Alluria Shadowtouched |

I like to flank so I'll try and be opposit Corwin when we get into combat or any of the cavaliers if the bandits run to them.

Corwin Morningsword |

Since the Trading Post is an old fort that has been repaired and rebuilt and repurposed, I'm assuming it has a wall and a gate that the bandits would come through? Are there buildings near that gate? If so, then I'm thinking we could hide in or behind buildings while we wait to attack. A pit could be dug within the walls, along the entry path, and hidden by Khal's silent illusion spell. When some or none of them fall in upon reaching it, we attack. Thoughts?
.
.
.
====--==== (wall with gate in the middle)
..........||
..........|| (path)
.........__
........|__| (hidden hole)

Khal Ridder |

A pit doesn't have to be that big to provide us with an advantage. I mean simply missing the last step can make you stumble down the stairs - and in this case that could mean stepping into something really nasty!
Additional random thought: Isn't there plenty of trappers frequenting this area? Oleg will probably have some nasty bear-traps handy if we ask kindly ...

Corwin Morningsword |

I can't find a time frame for digging a hole in the ground. I found crafting of a "Pit Trap" but that's an elaborate mechanism that costs 250 gp. We need to know how long it will take 5 laborers to dig a 10x10x10 (or smaller) hole in the ground.

Riku Silverwing |

Just a few hours.
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Riku Silverwing |

Then I say we have the laborers dig the hole and then move the displaced dirt out of view (ex. behind a building).
Use the dirt to create a bit of difficult terrain

Alluria Shadowtouched |

I doesn't seem we are allowed to move the icons around. or at least I can't move any

Riku Silverwing |

Moved. Shes on the roof, hopefully with a bit of cover and concealment for her "sniper's nest"

Khal Ridder |

I'd suggest we place some sneaky people right by the gate, on the walkway, so they can close the gate/cut off the bandits without being seen.
Khal will probably place a Grease Spell near the entrance, so we don't need it completely closed.
@Riku - may I suggest the wall for you too? That way you can also shoot anyone trying to escape. But I admit that it might provide a bit less cover...

Riku Silverwing |

Well. As long as i have a concealment and maybe soft cover from my " nest" sure. Ill move there
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Khal Ridder |

All right, I went with Blue=Guards. They were placed mostly out of sight but with quick access to the gate. The one with the longbow was placed in one of the towers, just so she can also try and pick off escapees if there are any.
Khal was placed somewhere out of sight. He should be able to do Move->Grease after he drops concentration.
Most of the commoners were placed somewhere out of sight. I cold-bloodedly used a pair as bait however; the one with the rabbit and the one seeking revenge. Their job is simply to run away in panic once the bandits come :P
(Assuming they cooperate of course! Otherwise just shelter them somewhere safe-ish!)
I also placed the adept one a tiny bit closer. If we could nicely ask him to prepare Cure Light Wounds having an emergency medic would be handy. Hopefully we won't need it, but it could be handy in case something goes south!
Thoughts?

Khal Ridder |

I also did assume Fort Oleg does not have four fully functional catapults - correct?
If they actually do, I don't think we need to bother about fleeing bandits ... :P And Khal would be up next to one with some sidekicks!

mdt |

There's a comment on the map that said 'Blue = Labor, Red = Guards, orange = Drivers'. :) I just didn't divide up if A was the CE Cavalier or the N Fighter is all.
Correct, the catapults are ca-put. You might be able to repair them with some resources and effort, but Oleg never bothered.

Riku Silverwing |

Not at my PC atm. Can someone please move Riku to above gate.
If GM approves about idea of a sniper nest that gives concealment and soft cover =^^=
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mdt |

There's no cover from the inside. The walkway around the wall is 6 feet off the ground, with the wall being 8 feet high. You can get cover from the outside while on the walkway, but nothing from the inside.
You could built up something, but it would be obvious.

Khal Ridder |

There's a comment on the map that said 'Blue = Labor, Red = Guards, orange = Drivers'. :) I just didn't divide up if A was the CE Cavalier or the N Fighter is all.
Correct, the catapults are ca-put. You might be able to repair them with some resources and effort, but Oleg never bothered.
Hmm I knew I saw something about it earlier, but I didn't notice them just now. You want me to switch around?
(And also, the comment appears gone by now so maybe not .P)

Riku Silverwing |

okay. Gotcha. For future places. Will get herself a little nest in places. For now. A bit of cover is all she needs. So maybe ontop of a building other than wall
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Alluria Shadowtouched |

I'm underneath the walkway ready to close the one door or attack the bandits

Corwin Morningsword |

I put myself on the map and moved Oleg & Lana to safety (or move them to wherever they want to go).
The last bit is placing the pit/hole. I'm thinking 3 or 4 squares in from the gate, and leave a 5 ft path next to the building on the right. I dropped in a 2x2 table and filled the cells black for the hole.

Alluria Shadowtouched |

Sounds good to me.
Mdt will you be doing the stealth rolls for those of us who hide in the begining of the encounter?

Riku Silverwing |

To all the games im in, this weekend im at a LARP, will be back on Sunday, but will probably be paste. But we’ll see, maybe I will reply
Enjoy the weekend folks! =^^=

Khal Ridder |

Heads up: I'm going away for four days tomorrow (back on sunday!). There should be wifi and my laptop is sorta working at the moment so I should still be able to post - but if I don't you know why : )
So from my end, no worries mdt :P

Alluria Shadowtouched |

Corwin is it time to spring the ambush? If I'm lucky and fast enough I can get a sneak attack and maybe drop one quick.

Riku Silverwing |

Thats why shes talking a bit louder than normal. So folks know whats going on. Not yelling. Too obvious
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Riku Silverwing |

Destruction i mean distraction
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Riku Silverwing |

I hope to catch their attention so they are focused on me and the group can get a surprise round
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