| Seth86 |
My monk fighter Trox
Didnt add the background skills yet
Grizzlix
Male trox fighter (unarmed fighter) 1/monk (master of many styles, qinggong monk) 1/gestalt 1 (Pathfinder RPG Bestiary 4 264, Pathfinder RPG Ultimate Combat 48, 59, Pathfinder RPG Ultimate Magic 51)
LN Large monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 12, flat-footed 13 (+4 armor, +2 Dex, +1 dodge, -1 size)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +3; +2 bonus vs. sleep, paralysis, and stunning
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Offense
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Speed 30 ft., burrow 20 ft.
Melee dagger +5 (1d6+8/19-20) or
. . unarmed strike +5 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks frenzy, stunning fist (0/day, DC 11)
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Statistics
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Str 23, Dex 14, Con 12, Int 9, Wis 12, Cha 6
Base Atk +1; CMB +7 (+9 grapple); CMD 21 (23 vs. grapple)
Feats Dodge, [monk bonus]
Dragon Style[Fighter Bonus],
Improved Grapple[Racial],
Improved Unarmed Strike, [monk]
Power Attack, [Level]
Stunning Fist [monk]
Skills Acrobatics +4, Linguistics +0, Perception +5
Languages Common, Terran
SQ fuse style, grabbing appendages
Other Gear lamellar (leather) armor[UC], dagger, backpack, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], tent, medium[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 20 gp
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Special Abilities
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Burrowing (20 feet) You have a Burrow speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Frenzy (1/day) (Ex) When injured, fly into a rage, gaining +2 CON, +2 STR, and -2 AC for 1 min.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Grabbing Appendages (Ex) Secondary arms maintain a grapple and can still make attacks with main arms.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (DC 11) You can stun an opponent with an unarmed attack.
| Natalie Saratov |
Yeah the psychic casting is a bit different, that's why I thought to stay at some range might be good. Close up in melee it would be better for me to buff up before I go in if I decided that, and the mesmerist does offer some alternatives on that point.
| Corwin Morningsword |
Corwin Morningsword wrote:Isn't the Trox 28 RP? MDT listed a limit of 20 RP.Actually, no idea, if it is, nevermind then :P tengu it is
I just double-checked, just to confirm. It's in the Advanced Race Guide.
These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. Some trox earn their freedom and find employment as bodyguards, thugs, or even adventurers.
TYPE
Monstrous humanoid3 rp
SIZE
Large7 rp
BASE SPEED
Normal0 rp
ABILITY SCORE MODIFIERS
Paragon (+4 Str, –2 Int, –2 Wis, –2 Cha)1 rp
LANGUAGES
Xenophobic0 rp
RACIAL TRAITS
Ability Score Racial Traits
Advanced Strength (+2)4 rp
Movement Racial Traits
Burrow3 rp
Offense Racial Traits
Frenzy2 rp
Senses Racial Traits
Darkvision 60 ft.2 rp
Other Racial Traits
Grabbing appendages6 rp
Total28 rp
| Natalie Saratov |
If you are set on the archer, I think I'll end up with a bard/figther for either our 2h smasher or a disabler with trip/disarm and spells
| Riku Silverwing |
No problem. Range isnt a bad thing =^^=
-Posted with Wayfinder
| Natalie Saratov |
Riku I was looking at your archer to see how much I would need to be a damage dealer with this group and noticed you might have forgot to take the -2 on con from tengu
| Riku Silverwing |
I did.
8 put 14 in. 12
I actually made mistake with INT. That should be 12 not 14
Fixed now
-Posted with Wayfinder
| Natalie Saratov |
Mdt, would you allow fighters who replaces weapon training with a more specific version to still pick advanced weapon training?
I'm sure the brawler's close combatant would not count but what about the dragoon's spear training or the learned duelist's duelist training?
| mdt |
If it specifically says 'They must pix 'x' as their weapon training group' then yes, they can take it, as they have weapon training. So as Dragoon says that, yes, Dragoon could. However, Archer replaces weapon training with specific abilities, so it wouldn't allow it.
| mdt |
Also, that reminds me. I generally use the following house rule :
Weapon Proficiencies :
All classes select weapon proficiency by selecting a Fighter Weapon Group. Each class gains a number of proficiencies based on their BAB.
+1 BAB = 4 Groups
+3/4 BAB = 2 Groups
+1/2 BAB = 1 Group
Multclassing : Upon taking a level in a second (or more) class, the character may recalculate the number of proficiencies they have. This number is calculated as the highest number from any one class, plus half the number from all additional classes. Add all groups for the secondary classes together before halving them.
For example, if a Fighter (4 groups) takes a level in rogue (2 groups), then the fighter can have 5 groups total. If a Rogue (2 groups) takes a level of fighter (4 groups), they also have now 5 groups (4 Groups + (2 groups / 2). A Barbarian/Sorcerer/Witch would have 5 groups as well (4 groups + ((1 Group + 1 Group) / 2) = (4 Groups + 1 group). Round all fractions down.
Weapon Focus : Weapon Focus is by group.
Weapon Specialization : Weapon Specialization is by group.
Exotic Weapon Proficiency : Proficiency is by Weapon group. Special - You may take a weapon group as an exotic, provided you have the base weapon group. So, for example, a 1st level fighter may select Blades, Light and Blades, Heavy for two of his 4 groups, and then select Blades, Light Exotic and Blades, Heavy Exotic to gain proficiency with all light and heavy blades, including exotics.
| Natalie Saratov |
Well that makes things a little more fun, might have to rethink what weapon I want to use now
| Riku Silverwing |
im okay :P =^^=
But i like the exotic idea. Make even more "tien" like =^^=
-Posted with Wayfinder
| Corwin Morningsword |
I'm familiar with your house rule, of course, but I want to ask a Gestalt-specific question: Would a +1 BAB and +3/4 BAB Gestalt end up with 4 groups (just counting the better BAB class), 5 groups (treating the second class as if it was multiclassed), or 6 groups (adding the two classes together)? I'm guessing 4 groups but I want to make sure.
| mdt |
You take the best. So, your gestalt is 'one class', but you use the better BAB. For example, if you have Fighter/Rogue, then you get 4 groups, because Fighter is the better of the two. If you add a third class, for example...
Fighter 1/Rogue 1
Fighter 2/Rogue 2
Fighter 3/Rogue 2+Barbarian 1
Then you recalculate, now you've got a new class, Fighter (4) + (1/2) (Max of 4 and 2) = 4 + 2 = 6.
Remember, one side of your gestalt is fixed class (you need to specify which is your fixed class, it can't change, you go full 20 on it). It's the second half where you 'multiclass'.
@Lessah : Do note, you do gain any specific weapon proficiencies from non-class sources, so cleric's deity favored weapon, Tengu blade proficiencies, racial weapon proficiencies, etc.
| Natalie Saratov |
Are you gonna go with the cleric or int caster Lessah?
I'm thinking to go with either magus or bard/mesmerist with the fighter, just can't decide :p
| Lessah |
I'm fairly sure I'll splash down with Arcanist on one side, have been looking to try them on.
Not sure on the other side yet. I originally thought cleric (for that well priest flavour) but didn't like the skill points (though maybe one of the +skill point archetypes?). Then I thought about kineticist just for Nethys raw destructive potential but the elements I wanted didn't really work out all too well.
Now I'm considering either bard (archivist or magician?) or perhaps investigator just for the skill points :P
But if you want to grab some of any of these just let me know and I'll adapt, it's not like I have made up my mind anyhow :P
(Might get that cleric archetype that is sorta a mini-bard now that I think of it. Hmm ...)
| Natalie Saratov |
If you like more skill points and you want the cleric for the "priesty" vibe, look at the Cardinal archetype from UI, it gives you 6 + int, but removes one domain and your bab becomes 1/2 your level.
I'm not so sure yet I have to many ideas but I'll end with either a duelist type or spear fighter.
| Lessah |
Mmm. I have mainly considered the Herald Caller myself; it is only 4 skill points per level but the other bonuses are much nicer for someone whom dabbles in summoning.
I think I'll have to read up on the actual domains and see if they are fancy enough that I would really want 2, but I don't think so.
| Natalie Saratov |
I think the herald caller seems more fun then the cardinal, and with arcanist you're going to have a decent int and +2 background skills, you should quickly get 9+ skills per level.
| Corwin Morningsword |
Also, that reminds me. I generally use the following house rule :
Weapon Proficiencies :
All classes select weapon proficiency by selecting a Fighter Weapon Group. Each class gains a number of proficiencies based on their BAB.
+1 BAB = 4 Groups
+3/4 BAB = 2 Groups
+1/2 BAB = 1 GroupMulticlassing : Upon taking a level in a second (or more) class, the character may recalculate the number of proficiencies they have. This number is calculated as the highest number from any one class, plus half the number from all additional classes. Add all groups for the secondary classes together before halving them.
For example, if a Fighter (4 groups) takes a level in rogue (2 groups), then the fighter can have 5 groups total. If a Rogue (2 groups) takes a level of fighter (4 groups), they also have now 5 groups (4 Groups + (2 groups / 2). A Barbarian/Sorcerer/Witch would have 5 groups as well (4 groups + ((1 Group + 1 Group) / 2) = (4 Groups + 1 group). Round all fractions down.
Weapon Focus : Weapon Focus is by group.
Weapon Specialization : Weapon Specialization is by group.
Exotic Weapon Proficiency : Proficiency is by Weapon group. Special - You may take a weapon group as an exotic, provided you have the base weapon group. So, for example, a 1st level fighter may select Blades, Light and Blades, Heavy for two of his 4 groups, and then select Blades, Light Exotic and Blades, Heavy Exotic to gain proficiency with all light and heavy blades, including exotics.
Still giving everyone all Simple Weapons by default or has that changed?
| Natalie Saratov |
Mdt would you be open to let the bloodrager use the unchained rage version to do bloodrage?
| mdt |
Yes, you can use that.
I have Corwin's and Riku's completed submission. How long will everyone else need to put their builds together?
That'll have us with 5 players. Should I recruit one or two more, or go with 5?
| Riku Silverwing |
5 gestalt should be fine
-Posted with Wayfinder
| Natalie Saratov |
I think 5 gestalt should be enough for this, who is the 5th? I only see me, Lessah, Riku and Corwin.
I have decided on my character and will have him up in this weekend. I tried to build around an arcane caster but I just couldn't make seems fun to me to play so I have decided on a Ranger/Unchained Rogue.
The ranger Warden archetype seems to replace favored enemy with another favored terrain, but the normal version at level 3 is not being replaced with anything, should we work around that somehow or does he just have a loads of favored terrains?
The class I don't fix can that dip in a prc and return to the normal class?
| Riku Silverwing |
Loads of terrains :P Goes well with horizon walker Played it before
-Posted with Wayfinder
| Natalie Saratov |
So he almost gets every terrain posiible
| Riku Silverwing |
If you take horizon walker. And you take rogue talents. I think it comes to 14
-Posted with Wayfinder
| Natalie Saratov |
The warden alone gets to 11 terrains and only 10 to choose from discounting each of the other planes, I hope we don't have to visit those :p Think I might miss favored enemy if I choose on a two wepaon build, but a two handed might not miss it too much
| Riku Silverwing |
The bonuses from the others are amazing. But yah. Fun build
-Posted with Wayfinder
| Natalie Saratov |
I think I'll end up picking another archetype, giving up all favored enemies and bonus feats removes some of the reason I want the ranger to mix with rogue.
I can live without the favored enemy but the bonus feat is what is important for me specialy when building two weapon fighting.
| Riku Silverwing |
NP :) was just an explanation on the build :)
| Natalie Saratov |
It seemed ok, but I like the bonus feats so I don't have to use all the regular feats on making me better in combat
| Riku Silverwing |
Its fun for a passive party buff character
-Posted with Wayfinder
| Lessah |
Bonus feats are definitely nice in gestalt. I mean you don't get any more regular feats (and they usually feel tight in normals games!) and you potentially have to supply two halves with them, in addition to any nice new synergies.
On another topic, I will have to re-read the players guide as I think most of it has faded from my memory. But I just wanted to ask - do we have any preferences as far as which noble houses we serve/come from?
A mix?
Everyone from the same?
Or just hog-wild : )?
| Natalie Saratov |
Alluria Shadowtouched
Female half-elf gestalt unchained rogue / ranger (guide) 1
NG Medium humanoid (human, elf)
Init +6; Senses low-light vision; Perception +8
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Defense
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 Armor)
hp 12 (1d10+2)
Fort +5, Ref +6, Will +2; +2 vs. enchantments
Defensive: Immune to magical sleep,
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Offense
Spd 30 ft.
Melee: +5
Ranged: +5
Special: sneak attack +1d6
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Statistics
Str 11, Dex 19, Con 14, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Skill focus (survival),
Skills (1*9): Acrobatics (1) +8, disable device (1) +8, knowledge local (1) +5, perception (1) +8, sense motives (1) +6, survival (1) +9, stealth (1) +8, swim (1) +4, knowledge nature (1) +5, wild empathy +1
Background: Knowledge Geography (1) +5, handle animal (1) +3
Languages Common, elven, draconic,
SQ: Finesse training, track +1, trapfinding +1
Trait: Reactionary, rostlander,
Combat Gear: 300gp
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Special Abilities
Ranger's focus (Ex): At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus.
Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse
(such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier.
Blended View (2 RP): Prerequisite(s): low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Half-elves can take this trait in place of multitalented.
This is my overall idea, I'll finish equipment and background once over the weekend, just have to decide if we need a 2hander or a 2 weapon fighter.
| mdt |
One note, please note on your characters their primary class (this is the class that you can't change, and the one that's replaced if you use a prestige class). IE: If Rogue is your primary, then each level you have to take either Rogue or a Prestige class as one half of your gestalt. If you take a prestige class, you can't take your primary as the other half.
So a rogue going arcane trickster could go :
Rogue 1/Wizard 1
Rogue 2/Wizard 2
....
Rogue 10/Wizard 10
Rogue 10/Trickester 1/Wizard 11
But could not go...
Rogue 1/Wizard 1
Rogue 2/Wizard 2
....
Rogue 10/Wizard 10
Rogue 11/Trickester 1/Wizard 10
| Alluria Shadowtouched |
Ok I should be done with my character now.
| Khal Ridder |
All right, the crunchy part is basically done (except for some more gear). Working on the background (and name. Why does that always have to be so hard :P?), but the hour is running late over here. I'm away for quite some time tomorrow evening, but perhaps I have time to finish up before then. Otherwise, expect the rest to drop in on sunday : )