(4) GATE! (Inactive)

Game Master mdt

When Los Angeles is invaded, not by another country, but by another world, political upheaval and world politics prevent the US from simply invading the new world, and it is left to the State of California to secure themselves against the invaders. The California Civil Defense Force is now ready to take the fight to the invaders!

Hit Charts | Squad Equipment | Weapon Chart | Auxiliary Squads

Gate Continent | Gate Valley | Drakon's Breath Inn


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Dawn's Character Sheet

ill send you a pm with what I wan to bring


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

Besides a picture of his wife and kids and his current equipment (maybe an extra survival kit and medial kit), I should be fine. Am I on the lowest rank around here? :o


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Everyone went with 1 rank. LOL so you're all PFC's. I had to make the NPC the commander of the Squad. Not happy about that, as it puts the GM in charge. *sigh*


Male Navaho 75 points

another 5 points in rank on a 75 point build would have been hard. I already had to leave off skills I felt I should have had after 3+ years active duty and a deployment. Never enough points. And now someone can maybe get a field promotion. :)


Character sheet Human police sniper HP 11/11. FP 10/10

You made my char mdt :p
I didn't think to mix up the advantages you gave him.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Your character was coming in from Police, so he can't really have a command position, Laine. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Squad equipment now online.


But I'm the best PFC, obviously, that makes my limited points in rank look better, but mostly only to me. But that just means we all have much to grow from, promotion is just around the corner!

Also, some personal items:
3 small, palm notebooks.
A pack of pencils.
A diary.
Dog tags, two sets.
MP3 player, solar powered.
Headphones.
Filtered Water Bottle.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Dawn - Your personal equipment is approved.

@Nadzhda - Your personal equipment is approved. Although I'm not sure if you can request a second set of dog tags. That's covered under personal basics by the way.


Human Bachelor of Science 4 / Grad Student 5

Oh my! I didn't realize how much this picked up. I'll have an alias and into the thread soon.


Okay, reduced ST (with HP staying at 10) instead of the previous disadvantage, then removed a perk to be back to 5 XP free.

What are we spending on personal equipment? I could just go with standard armor/serviceweapon + medical bag + computer + kindle or something like that, since I think we're not supposed to be bringing too much.

EDIT: Is it possible to bring along like 10 pounds of salt and a few bars of rolled aluminum as "trade goods" (or even just extra metal cans and silverware), or would the guard frown on that sort of thing? Since my character is a fantasy nerd who speaks Latin, I'm guessing he'd want to see if he can bring something that could be valuable in an old-timey world, and also that it'll probably not actually turn out to be valuable.


Also, huh, party composition seems to be: Sniper, regular gun-er, big strong guy, scout, engineer, medic? I guess that's pretty good party balance actually.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm running the variant where stat reductions do not count as disadvantages, so technically you've only taken 35 points in disads. I'm fine with that if you're happy with the character.

You may take up to 50 lbs with you as personal equipment. However, unless it's something you would have had with you or could get within an hour in Los Angelas, you can't have it. So, basically, things like a personal computer or silverware are fine. However, a roll of aluminum (unless you mean aluminum foil) is out.


Character sheet Human police sniper HP 11/11. FP 10/10

It's aluminum for the aluminumfoil hat :p


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Welcome our two new players, Rungok and Daniel Stewart.

For Rungok, Elizabeth Morton, Comm specialist and hand to hand expert

For Daniel, John Robertson, Corporal and Anti Armor specialist

Liberty's Edge

Male Historian/Curator

Looks good, but can I get you to send me the Gurps character assistant file...I have the program and this way I can tweek some of the items without having to rebuild the character...if that is ok,

Will get the alias up right now!


Male Rabbit, C:0 F:0 S:2 Q:3, Unseen Hand

Ok..here is his alias...just need to fill it out...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GCA4 file


I mean that sounds pretty great. Three rolls of aluminum foil and like a 20-person aluminum silverware set from Ikea or something because he heard that one story about Napoleon making really expensive aluminum forks because it used to be super rare.

I don't want to go crazy on stat negatives, because I'd worry I'd abuse it. But I think I can add Oblivious as a -5 Disadv, to give me a bit more training points to work with down the line, and otherwise be done.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If you don't mind, keep the OOC chatter to the discussion thread. :) I don't mind it in a post, but if it's just about the game system, discussion is more appropriate. :)


Ah right, good point. Snipe snipe snipe!


Dawn's Character Sheet

If you want a bunch of aluminum, go to home depot and buy out their screws.


Male Navaho 75 points

My personal gear is complete and in my alias. Nothing too fancy.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Remember to adjust encumbrances for the personal gear additions.


Male Navaho 75 points

Things have progresses nicely but have left me without a seat assignment. Is Daniel driving, on a gun, or bucking a seat? I was gonna post about activities the night before in the barracks but that has passed us by.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can still post about activities in the Barracks if you want, just spoiler it. Seats are up to the group. You need a Gunner (MG) on the M2Hb, and someone with a high guns or LMG score on the M249. Beyond that, the positions are :

Lead Humvee
Driver :
Communications/Passenger Seat : Elizabeth Morton (Soon to be PC)
Port Rear :
Starboard Rear :
Gunner Cupola (M2HB) :

Second Humvee
Driver :
Passenger :
Gunner Cupola (M249) :


Male Navaho 75 points

I am a better gunner (14) or guns (15) than driver (12) but like a good soldier will go where told. I'd prefer gunner.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

FYI :

HMMWV OHE M1114 This is your # one vehicle. It's heavily armored, and fitting all five people in requires one of them be on the gun at all times.

HMMWV MSG GMV This is your # two vehicle, and is carrying the squad equipment. It is lightly armored.


Nadezhda's second dog tags are her grandfather's, for that legacy feel. I don't think rifles include mounted guns, but its just uncertainty based off no evidence. If they do, I tottaly call to be Mmmorton's gunner. If they don't, I'll take starboard rear in Morton's humvee, if you know what I'm saying. Oh, I guess they are two separate skills, so I'll go for the latter seat.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can use Rifles at -2 to fire LMGs. However, you need Gunnery to fire anything heavier than an LMG. An M249 is an LMG. A M2HB (Ma Deuce) is a HMG and requires Gunnery.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

I *think* I'm good with LMG. Not sure if better than anyone, though, or how I can be useful. I'm quite lost at the moment, trying to catch up with the posts (and the system, since I pretty much forgot everything, I'm noticing).


Okay, ah, but drats. The Morton mobile! I'll still take the starboard position, unless the second gunner humvee spot is empty. I'll fill in my post later, as I have to run errands


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Timm can fire an LMG or an HMG. He has Gunner (Machine Gun) and Guns (LMG). In fact, his kit includes a man portable M249. Timm is likely to be more comfortable in a cupola than in the HumVee, given his size. :) Between them, Timm and Daniel could handle the two mounted weapons. Daniel would have a lot of trouble hauling an M249 around on his hip though (whereas Timm doesn't).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

To make things easier :

Drive(Auto)
PFC Rainwater : 12
CRP Robertson : 11
PFC Morton : 10
ENS Hudson : 9

Driving (Heavy Wheeled)
PFC Tones : 9

Gunner (Machine Gun)
PFC Rainwater : 14
PFC Tones : 12

Gunner (Rockets)
CRP Robertson : 15

Guns (Grenade Launcher)
PFC Rainwater : 14

Guns (Light Antiarmor Weapons)
CRP Robertson : 14

Guns (Light Machine Gun)
PFC Tones : 13

Guns (Pistol)
ENS Hudson : 10

Guns (Rifle)
PFC Horatio : 15 (NOTE: Precision Aiming Skill)
PFC King : 15
CRP Robertson : 13
PFC Svennson : 12
PFC Morton : 12
ENS Hudson : 10

Guns(Submachine Gun)
PFC Rainwater : 15

Guns (Default)
PFC Rainwater : 13
PFC Horatio : 13
PFC King : 13
PFC Tones : 11
CRP Robertson : 11
PFC Svennson : 10
PFC Morton : 10
ENS Hudson : 9


Male Navaho 75 points

Yep. Not gonna try to shoot the M249 without a stable platform. But Daniel can handle the 5o cal pretty well.

Who call can drive?


Whee! I'm bad at things! Figured Driving 8-10 is about "standard guy with a drivers' license range" though.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You're the field medic, nobody expects you to be good at driving the car or shooting the gun. :)


Truuue.


Dawn's Character Sheet

Dawn shouts Shotgun and jumps in the passenger seat of the second hummer.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

Should I go and man one of the guns, then? :) Damn, I'm as dumb as my character! Lol at least I didn't kill our group yet with my great driving.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Your two drivers should be :

PFC Rainwater : 12
CRP Robertson : 11

Given they have the best skill.

That leaves Tones as the only person who can handle the Ma Deuce.

The best person for the M249 then on the second HV is either Horatio or King.

Lead Humvee
Driver : Rainwater
Communications/Passenger Seat : Elizabeth Morton (Soon to be PC)
Port Rear : Hudson
Starboard Rear : Horatio or King
Gunner Cupola (M2HB) :

Second Humvee
Driver : Robertson
Passenger : Svennson
Gunner Cupola (M249) : Horatio or King

So, really, it just depends on who wants to be on the M249 and who wants to be in the lead HV.


Dawn's Character Sheet

Considering the aliens have unknown biology, what's our Rules for the Use of Force/Rules of Engagement?

I would expect:

Assume all indigenous are hostile combatants with unknown weapons and capabilities.
Shoot first, ask questions later.
If in doubt, shoot it.

Does the Geneva Convention apply?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

While securing the foothold :

Anything not fleeing is considered hostile.

Anything that surrenders or is wounded but alive is to be taken prisoner.

Geneva Conventions apply, but they are unsure what the locals use for surrendering, the prisoners would not admit to surrender.

Once a foothold is secured :

Anything that isn't obviously hostile is to not be shot. Anything that is hostile can be shot.

Geneva Conventions apply.

Local civilians are not to be hurt except in self defense.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Vehicle stats now in campaign tab.


Oho! That leaves machine gunning to me, as Horatio is sniping and probably wouldn't want to snipe in a bumpy ride. I can't see much though, because my visions of glory keep me busy, but as long as its big and doesn't like bullets, I'll be fine.


And I'll keep pointing at things and naming them.


I have no idea how much damage the M249 does, or how many shots it does in a round.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Horatio can't snipe from a moving vehicle, so gunner is still open.

Damage for the M249 is on the squad equipment sheet.

On the other hand, if you've already posted. :)

On a different note, I'll post an example of the machine gun shortly.


I see the .50 caliber gun, but not the M249. Though I may not be looking to intensely at the sheet or something. I should say I see it in the possessions, but I don't see its stats.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

When making a ranged attack you may :

(A) Make a regular Attack

(B) Make an All-Out attack

(C) Make a Move and Attack

If you make a regular Attack, you have the following limitations...

Movement: You may take a single Step, before or after the attack, whichever you prefer.

Active Defense: Dodge, Parry, and Dodge.

If you make an All-Out attack, you may make...

B1 : a Determined attack: S single attack at +1 to hit.
B2 : a Suppression Fire attack: Use the entire turn to spray an area with automatic fire. This takes your full-turn, and you can only do this if your weapon has RoF 5+.

While making an All-Out Attack, you may have the following limitations :

Movement: You may only make up to a half-move, and only directly forward.

Active Defense: You can make no active defenses at all until your next turn. If someone attacks you all you can do is hope the dice gods smile on you – you can’t dodge, parry, block, or retreat!

When making a Move and Attack, you may make a single ranged attack (single bullet or burst) at a -2 penalty (or the weapon's Bulk rating, whichever is greater). You lose any accumulated Aim bonuses.

While making a Move and Attack, you have the following limitations :

Movement: You may move normally – but you are at -2on any rolls the GM requires to avoid falling, tripping over obstacles, etc.

Active Defense: Dodge or block only. You may not retreat either!

Attack Sequence :

1. Start with the base skill for your weapon.
2. Add your weapon’s Accuracy (Acc), but only if you took an Aim maneuver before your attack.
3. Add your target's Size Modifier to your Skill (Humans are +0, horses +1, dogs -1, etc). Similar to the size levels in Pathfinder.
4. Calculate the modifier for the target's range and speed (Add range and speed together to generate one modifier, add your speed as well if you are in a vehicle moving!). The GM may reduce the speed if he feels it doesn't apply (such as racing head first at each other).
5. Add in any situational modifiers (laser sights, darkness, rapid fire, movement, etc).
6. Roll your dice, and get your modified Skill or Less on 3d6.

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