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M'bola brandishes his terbutje and advances down the tunnel toward the writhing beast, leaping across the putrid water along the way to put himself in a position to attack from another angle.
Acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
One move action down the tunnel, then a jump across the water. Failed, so now I'm in the poo water. Lovely. -_-

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Oops, I should have made a check too. I don't think there is room for a running start, so here goes...
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21

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"I think we're long past talking, my new friend. Unless you have some sort of magic to calm him right now, he's listening to diplomacy at the end of a blade at the moment!"
I'm going to regret this. Ser Willem dumps his backpack, leaps into the sewer water and brings his sword down on the creature.
Sword Swing: 1d20 + 5 ⇒ (16) + 5 = 21
Damage on Hit: 1d8 + 2 ⇒ (7) + 2 = 9
Move to remove backpack, 5ft into water and attack.

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Nona trundled down the walkway on the west side. She wanted to try to help M'boka out of the water, but her armor slowed her down. As she moved, she kept her shield in front of her and held up her light-emitting morningstar to bring its light to the fight. "Gott Dammit, Katzu, you rushed off before I could give you your armor!" she communicated mentally to Katzu. "Be careful."
Unable to do much else, she called out to the hungry beast, "Food that fights back vill give you indigestion, idiot! Now scram before you become a meal yourself!"
Intimidate to demoralize: 1d20 + 5 ⇒ (1) + 5 = 6
Hearing her words swallowed up in the echoing chamber, unheeded, she said "Ach! It vas vorth a try, hey?"

Katzu Eidolon |

Katzu moves closer. If it looks as if the tentacles reach more than 5 feet, he will move just 15 feet and take the total defense action. AC = 17. Otherwise, he'll do as described below.
When he gets close enough, he tries to bite one of the tentacles.
Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
The squiggly things are two quick. "Next time," he thinks, "my claws too..."

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"Does anyone have some rope I could borrow? If I'm going to have to jump across these gaps, I'm going to end up like M'boka here soon. I'd like a rope tied around me and in someone else's hands when that happens."
She reaches down to help M'Boka up, touching him with Guidance.

Katzu Eidolon |

Katzu looks a little disappointed when the monster is slain before he can help, but shrugs and walks back to look into the side room, standing guard in case anything comes out while the others regroup.

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M'boka takes Nona's hand and climbs up out of the sewage, a look of embarrassment clear in his eyes. Thank you, my friend. I am afraid I have shamed myself. Forgive me for my failure. It shall not happen again.
Take 10 on climb gives a 13. Hopefully that's enough to get out.
Once he makes it out and gets to his feet, he continues down the hall and looks at the lifeless form of the monstrous beast his companions had slain. What an odd creature. It seemed to have some intelligence as well. You all did well to destroy it through, I think.

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As it falls, Searlas runs forward and checks it's vitals, attempting to stabilize it if it still has any life left within it.
Heal: 1d20 + 2 ⇒ (17) + 2 = 19
"Obviously not the brightest though. Or possibly desperate. Either way, when a crazed tentacle beast screams and runs at me, my first instinct is generally about the same as Kiddir's."
Unconcious or dead?

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Aid Climb: 1d20 - 3 ⇒ (10) - 3 = 7
Nona puts down her shield and tries to help M'boka up, but isn't much help. It is obvious she is not very comfortable in her armor and it gets in her way.

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Fair enough, GM. Will presume Willem gets out okay too.
Ser Willem climbs out of the dirty water and retrieves his backpack, sheathing his sword and looking to Rilia. "I might need to borrow some of that perfume when we return to polite company, if you don't mind.."

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Charisma 15?
"Not a problem, Ser Willem." Rilia says smiling. She flicks a couple of stray locks from Ser Willem's face with a well-manicured index finger. "There."

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"Anyone got some rope I could borrow?" Nona repeated once Willem was safely ashore.

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Finally out of the water and somewhat less covered in filth, M'boka fishes around in his pack and produces a coil of rope. Here you are, Nona. Thank you again for your help. You too, Kiddir. That attack of yours was rather impressive by the way. You also, Rilia. He then spends a few minutes cleaning muck out of his pack and helping Nona set up the rope to aid in crossing the waterway.

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After checking the monster's vitals, Searlas carefully investigates the collapsed portion of the tunnel next to him before proceeding to the north, casting Detect Magic periodically along the way.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13

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Yep, he's quite the charmer :-)
Ser Willem smiles as Rilia adjusts his hair and positively replies to his request. "Much appreciated. " It appeared he was going to say more, but instead he gave the woman a slight bow and moved closer to Searlas in case he found something more dangerous than the garbage eater they just defeated.

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"I don't play too well in the team. When you'll hear the sounds of battle - this I call you to the party."
Kiddir again carefully sneaks forward through the tunnel.
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
East, I think, pointed out on the map

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"Thank you," Nona says, accepting the loaned rope coil. She ties one end securely around her waste and sets the rest of the coil on a hook on her belt, prepared to throw to someone to help her avoid drowning when dealing with sewer crossing.
Once over to the other east side with Katzu, she looks into the side room to see if there is anything hiding there.
Nona: Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Katzu:Perception: 1d20 + 4 ⇒ (19) + 4 = 23

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... You also, Rilia.
"Terribly kind of you to say so."

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Searlas concludes that the monster is indeed quite dead.
Looking to the side you note that the bricks that once sealed off this natural cave appear to have been removed long ago. Garbage litters the cave’s floor, and the knee-deep pile writhes with beetles. Fresher pieces of refuse lie on the top, largely untouched by the resident decomposers. Nothing of value lies in the rubbish, perhaps there were a few scraps of paper that might have been valuable to someone a few years ago, but they are mostly a soggy pile of mush.
The eastward running tunnel terminates in a small shrine centered around a large statue of a rat, around which handfuls of baubles and trinkets lie as if left as offerings. Nearly every brick bears some type of scratch marks, many having the appearance of writing without actually forming coherent letters. About one foot above the walkway, a large pipe emerges from the southern wall. You watch as one human climbs out the pipe, is handed a lit torch, and then starts to pull a second man out of the pipe.

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"Hello gentlemen. Are you the famous Korvosan subterranean engineers I have so often heard tales of? What do you make of these etchings?"

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Not wanting to leave any of his allies without protection in case of danger, M'boka moves to the turn in the sewers and keeps an eye out. He notices the light of the torch as it emerges from the darkness on one side of the eastern tunnel and calls out, "Who is there? What are you doing here?" Someone is feeling a little touchy after his dip in the stream.

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The men appear to be startled that someone else is here.
"We're, uh, just passing through, and there was this big beast of a creature so we decided to hang out here where it couldn't get us. Did you see it? I heard it go off in your direction."
1d20 - 1 ⇒ (2) - 1 = 1

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Hearing voices, Nona sends Katzu to move closer to see who was there, and follows closely, listening as they speak.
Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8
"We dispatched what you ran from. Best not give us any trouble," Nona warned.
Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21
After seeing them, she reports back to those still at the tunnel junction, "Three men ahead, acting like they've got something to hid," speaking as softly as she can and still make herself heard by her allies. Some kind of rat statue and a dead end.
Prepared action: cast Mage Armor on Katzu at the first sign of hostility suggesting a fight is in the offing.

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Sense Motive: 1d20 ⇒ 5
Searlas walks forward a bit, arms open, palms out. "Hey, hey. No need to be so cagey. We've all got business to conduct of our own that we'd prefer not to disclose to strangers, but being cagey just makes people nervous. Besides, some times when 2 people find their business crosses paths, it can be mutually beneficial!"
Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13

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"Good job Nona, you play the short, feisty watchwoman and I'll play smooth, unsubtly cruel one with a scorpion whip with a bare midriff exposing a Calistrian tattoo." She addresses the men standing in front of the deceased tentacle monster. "Just passing through aye? It might be best for all of us if you come clean.... Yes, down here."
Intimidate (influence attitude--whip snap!): 1d20 + 5 ⇒ (13) + 5 = 18

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Kiddir stops sneaking and emerges from the darkness near the two men*... But says nothing. Instead he just eloquently takes out the greatsword and begins to test its sharpness.
Aid Another, Intimidate: 1d20 - 1 ⇒ (12) - 1 = 11
*He had 31 on Stealth above ;)
In parallel, he tries to look around for signs of danger or oddities.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

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"Er uh, well, you see, that rat statue over there marks this as wererat territory. And wererats are known hoarders. Since we didn't see no wererats, we figured we'd check out what they collected. So how about we go on our way and you can have anything we missed..."
As the two looters are talking the eyes of the rat statue glow deep red.
"Pell, look at that. I think this might be the group of wererats returned to their nest!"
"I don't think hiding in a pipe is gonna help this time."
The two men grab quarterstaves, clearly ready to fight their way out of a frightening predicament.
init, Nona: 1d20 - 1 ⇒ (20) - 1 = 19
init, Rilia: 1d20 + 2 ⇒ (4) + 2 = 6
init, Kiddir: 1d20 + 4 ⇒ (1) + 4 = 5
init, Searlas: 1d20 + 1 ⇒ (4) + 1 = 5
init, M’boka: 1d20 + 1 ⇒ (16) + 1 = 17
init, Willem: 1d20 + 2 ⇒ (19) + 2 = 21
init, Katzu: 1d20 + 1 ⇒ (7) + 1 = 8
init, Marixite: 1d20 + 1 ⇒ (1) + 1 = 2
init, Pellius: 1d20 + 1 ⇒ (19) + 1 = 20
Willem <- Your action!
Pellius
Nona, M'boka, Katzu, Rilia, Kiddir, Searlas
Marixite

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Listening to the others talk, he knew easily that these men were thieves and had no business here. It wasn't difficult to realize this was going to devolve into a fight. He draws his sword as he walks towards them down the side of the sewers. "My friends and I outnumber you by a large margin. You wouldn't want to throw your lives away needlessly. Throw down your weapons and whatever you found and we will allow you to pass peacefully. Fight us and you will perish." He thumbs towards Kiddir. "Trust me."
Move and Draw, Diplomacy to request end the fight
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

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Pellius relaxes a little bit.
Knowledge (local): 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge (local): 1d20 + 4 ⇒ (16) + 4 = 20
"These wererats are hoarders, but they've collected only junk. The scratches are messages to one another, but we have no idea what they mean."
"So will you let us go?"
Willem
Pellius
Nona, M'boka, Katzu, Rilia, Kiddir, Searlas <- Your action!
Marixite

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Knowledge (arcana): 1d20 + 2 ⇒ (4) + 2 = 6
Knowledge (local): 1d20 + 6 ⇒ (16) + 6 = 22
"I do not see that we have much choice in the matter. I did not bring the manacles this time."

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Knowledge (Arcana): 1d20 + 13 ⇒ (4) + 13 = 17
Knowledge (Local): 1d20 + 5 ⇒ (18) + 5 = 23
"Actually, I do have a vague idea as to the meaning of some of these notes. If you are concerned about the creatures here perhaps we can help each other? Why did the eyes on that statue flare up and what has got you so spooked?"
Searlas points out a couple of the markings. "That one over there means pipe, and that one there means plant. I'd be careful using the pipes to move about if I were you... at least given these markings."
Diplomacy to request aid: 1d20 + 8 ⇒ (12) + 8 = 20

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Nona peers around Katzu and watches warily. The others seem to have more experience with such things, so she keeps quiet and watches to see what happens next, saying only, "A fight avoided is a fight von, I alvays say."
Then as Searlas mentions the markings, she pushes Katzu to advance a bit and adds, "I know a number of languages, if dat vould help."
Linguistics: 1d20 + 7 ⇒ (4) + 7 = 11
In case that helps decode the markings.
According to the directions received from Sascha, should we be going this way or south at the first T-intersection? Looks like a dead-end where the rat statue is.

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"To fight with us this is really a bad idea. I'm not trying to convince of anything. I don't care to be honest. I simply warn you. That's all."
Kidder will do nothing until the fighting starts. Of course if it will start.

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M'boka hangs back a few paces, ready to move into the fray if needed. "That statue is strange. There must be some dark magic in it that causes it to glow like that!"

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"We thought it was you that did the thing with the rat," replies the other looter in response to Searlas.
"Let's get out of here," the first looter recommends.
Assuming they are not stopped, they will proceed to exit back the way you came from.
Nona is unable to make out the markings, but she has a feeling that through the pipe is most likely the way they need to go.

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Searlas looks them up and down for a moment. "No... that wasn't us. Judging from the look of you, and how skittish you appear to be, if there is danger I suspect you are more likely to accidentally run into it. Take care of yourselves, and try not to run into any Hellknights on the way out."
He then begins to inspect the pipe, listening for sounds of skittering from within.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
"Here's the pipe... Well Rilia, I hope you don't mind a little... how would you say it... eau de me-"
Searlas cuts himself off and looks about at the group. "I suppose a little professionalism wont kill me."

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"If the statue's eyes glow in the presence of vererats, then either one of you three is a vererat or there are vererats coming our vay. In any case, you vould best be getting out of our vay. Since we have been so nice to you, tell us, vhat vill we find if we crawl through those pipes you just crawled out of?"

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Ser Willem listens as the others interact with the interlopers, he takes note that they seem a little too skittish to have done this before. Nonetheless, he doesn't say anything as they leave. When they are gone, he looks to the others. "Perhaps we should remain vigilant. Most creatures do not take kindly to those who poke around in their lairs."
Take 20 for 21 Perception to look around for anything out of the ordinary.

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"Here's the pipe... Well Rilia, I hope you don't mind a little... how would you say it... eau de me-"
"Oh, size doesn't matter to me. It's all about skill." She says from behind her perfumed veil. "Well? Who's going first? Someone with a pointy helmet I would hope."

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"Or someone who can take a beating. Ser Willem, how would you like to lead the charge today?"

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A half-grin crosses the knight's face. "As you wish." Drawing his blade, he started working his way into the pipe. He was really looking forward to that bath.
Do you need me to roll Acrobatics to make my way down the pipe or is it just squeezing?

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Searlas hops up and follows close behind, doing his best to keep an eye out for danger. "Just a matter of practicality."