#4–08: The Cultist's Kiss [PFS] (Inactive)

Game Master Mari Clock

Belodia's Asylum

Talich Foundry


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Grand Lodge

F Human, with Orcish qualities Mom-12

Discussion

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Awveyen Thillvahna
PFS# 5331-5
Grand Lodge
Wood carving: 1d20 + 11 ⇒ (9) + 11 = 20

I'll be updating my sheet and buying some stuff this weekend. I'll be ready to rock Monday.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Hi, thanks for inviting me GMEW!

Mari, this is GM Lithrac here, by the way.

Shandor "The Beast"
PFS #76446-3
Dark Archive
Day Job (craft: tattoo): 1d20 + 7 ⇒ (16) + 7 = 23
Initiative +13
Perception +13 (+2 dim light, +2 vs haunts, darkvsion)

Character sheet is ready. Shandor is level 9 right now and will level up after the first game.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

By the way if we're looking for people, I know a bunch of very friendly folks who have high level characters in range. Let me know if you wish me to ask them!

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Thanks for the offer. I have a punch of emails out to GM's who have ran for me so we'll wait until Monday to start looking more.

Grand Lodge

Talhaearn
PFS 6919-1
Grand Lodge
No Day Job
Initiative +5
Perception +14 (low light vision)

Happy to be aboard!

Grand Lodge

F Human, with Orcish qualities Mom-12

Nice to have you all here :-) I have been working on my docs for the set today, I should be able to post the intro tonight or tomorrow so we can officially start on Monday or when last person checks in.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

@ Mari,
OK we have 4 players at the moment did you what to keep it a small table? Keep in mind that some of the encounters in this arch are know as really brutal.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Do we have a frontliner?

-Posted with Wayfinder

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Waiting on DaWay to post. Not sure what he is playing.

Grand Lodge

F Human, with Orcish qualities Mom-12

We can play it however you see fit, GMEW. As far as I am concerned, this is your game. I don't have any invites out at the moment, my boyfriend is not keen on locking in either of his two level 7-11s right now.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

OK I'll open this up for two more players then, since some of the encounters are really tough. I've played Refuge of time and my character died 5 times in that scenario. 4 times in one encounters. I'm using a star Replay since I didn't get to play most of the scenario.

Shandor,
If you have a couple people in mind let them know.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Alright, I've sent several PMs, expecting some answers soon. My opinion is that we should go with 6 people, if possible a balanced group. These scenarios have a reputation of being tough.

Derek W just replied, he may be interested in joining with his level 9 cleric (Oswin). Yay!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Tektite also answered, and although he's already played most of the series, he hasn't played 4-08. Could we take him for the ride, then find a replacement for the reminder of the series when more 7-11 games have finished? Both him and Derek are excellent players I really love playing with.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Sure we can have a rotating spot, I know someone who want to play the second one.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Hey there! Tektite here. If you need a frontliner. I can bring Arnthoth here. Level 8 Mad Dog Barbarian. I need to apply the gold from his last chronicle and maybe make a purchase or two.

I also have a level 8 Gunslinger/Alchemist
Level 7 Ranger
Level 7 Fighter/Lantern Bearer

Grand Lodge

F Human, with Orcish qualities Mom-12

Let me know when everyone checks in and it is okay to continue. I'll hold posts until then.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

DaWay checking in. Looks like you needed a frontliner enter my BAlchemist.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Looks like we're six, then:

Awveyen - EK 10
Julian - alchemist/barbarian 9
Talhaearn - rogue 8
Shandor - sorcerer 9
Arnthoth - barbarian 8
Oswin - cleric 9

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

should I post in Gameplay?

Grand Lodge

F Human, with Orcish qualities Mom-12

Yes.

Grand Lodge

F Human, with Orcish qualities Mom-12

Faction Missions-1

Faction Missions-2

If you want to do them.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

So I'm torn. Oswin is no heal-bot. He's finally ready to do some big-sized tanking once an adventure or so. And normal sized the rest of the time.

But invariably his low speed, mediocre init. and requisite spell buffs make his combat contribution far more limited than I'd like.

In most table games he has a chance to work, but for some reason not as much in online games, party mix may be the answer.

Anyway, I am also in a large number of pbp games. I'm worried about a repeat of his last game where he quickly ended up in the background and I was kind of disconnected as a player.

I really could use some retraining, but I don't have access to that right now.

Any cool/fun spells that I could make use of?

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Awveyen - EK 10
Julian - alchemist/barbarian 9
Talhaearn - rogue 8
Shandor - sorcerer 9
Arnthoth - barbarian 8
Oswin - cleric 9

@ Oswin,
Unfortunately with 2 barbarians at the table Front-lining might be tough.
Clerics are nice though because you can play around with your spell list to fill in different rolls. Looking at your character I can see that with some swapping and/or adding of spells you could be a good, Healer, Buffer/Debuffer, Blaster, or Face. Or with the right balance your could fill two or more of those rolls. Hope this helps.
As a side note this scenario is a lot of fun, with interesting RP and neat battles. As a cleric you will definitely not be left out not mater what you chose to do.

@ Maria,
Oswin reminded me, I'm retaining a feat out.
Minor Spell Mastery for Weapon Specialization.
Also I'm using a GM star to replay this.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Ok, well for some reason I forgot about Blessing of Fervor. I know that Shandor can cast haste, but I think he likes to be more of a blaster.

I added an extra Holy Smite in case of evil outsiders or evil swarms (that may be more of a season 5 concern!)

And I never really looked at the spells from Ultimate Combat, but Liberating Command! A first level spell that lets me grant +18 to an Escape Artist check!

It's not Freedom of Movement, but what the heck?

Also I'm considering the option of selling my shield and replacing it with an enchanted mithral buckler.

It would cost me 1 point of AC, but would allow me to two-hand my sword when I did go tank and want some extra damage. Though it would give me a -1 penalty to attack rolls.

Or I could just go with a mithral heavy shield to make mine less vulnerable to sunder attempts...

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9
Oswin Durnhelm wrote:

Ok, well for some reason I forgot about Blessing of Fervor. I know that Shandor can cast haste, but I think he likes to be more of a blaster.

I added an extra Holy Smite in case of evil outsiders or evil swarms (that may be more of a season 5 concern!)

And I never really looked at the spells from Ultimate Combat, but Liberating Command! A first level spell that lets me grant +18 to an Escape Artist check!

It's not Freedom of Movement, but what the heck?

Also I'm considering the option of selling my shield and replacing it with an enchanted mithral buckler.

It would cost me 1 point of AC, but would allow me to two-hand my sword when I did go tank and want some extra damage. Though it would give me a -1 penalty to attack rolls.

Or I could just go with a mithral heavy shield to make mine less vulnerable to sunder attempts...

Don't forget, the spell is an Immediate action!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Sadly, I was recently reminded that you can't actually use liberating command on yourself. The reason for this is that the casting time is an immediate action, and the spell allows the target to make an Escape Artist check as an immediate action. Since you can't take two immediate actions in the same round, you can only use it on yourself. That being said, this spell is on almost everyone's spell list, so someone can use it on you, and you'll use it on them.

Even then, it's an amazing spell.

If you wish to take BoF, please do! One less round of buffing for Shandor means one more round of blasting, so that's always a good thing. When you run out of BoF, I can cast haste as an alternative.

Grand Lodge

F Human, with Orcish qualities Mom-12

Paging Arnthoth, Julian, and Oswin:

Please proved PFS #, Faction, and day job roll for my list.

Future games obviously will only need day job rolls, if any, as I will still have the other info.

Grand Lodge

F Human, with Orcish qualities Mom-12

So, I found your PFS Numbers, but Julian I am confused about your level.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

PFS# 65114-14
No Day Job
Grand Lodge

Grand Lodge

F Human, with Orcish qualities Mom-12

Can I get a call out of who has knowledge of the games we are playing and who doesn't? I'd like to add to my list who I need details or input from before proceeding.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

I've played and GM'ed this already. Using a GM star to replay.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

I've played all, but this one.

Grand Lodge

F Human, with Orcish qualities Mom-12

@Awveyen, ONLY the Cultists Kiss, but not the other four?

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

I kind of played refuge of time but my character died 5 times in the first encounter so we had to call it quits. I'll be using a GM start to replay that as well. I've only ever GMed the first one.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I haven't played, nor GMed, nor read any of the parts of this series, except The Waking Rune, which I skimmed a long time ago when preparing my RotRL campaign but I don't remember any specifics to be honest.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

I played Refuge of Time (so I might sit out that one rather than replay), but have no contact with any of the other games. I don't own any, nor have I read them.

Grand Lodge

I have not played any games in this series…nor have I run any of them. I also apologize for my slow start; I'm just having a hard time wrapping my brain around the information gathering thus far.

That said, I just want to warn everyone that, despite my best efforts, a blizzard will be arriving later this evening and by this time tomorrow I will be digging myself out of approximately 2 feet of snow. Not sure whether I'll have consistent power or internet as a result of the storm but I will check in as often as I can.

In the meantime I have the day off from work tomorrow, plenty of beer, and the wife is planning on making cookies; so please don't worry about me too much!

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Sorry for the confusion. I map out my character.
Barbarian 1/ Alchemist 7/Master Chymist 1

PFS 19327-3
day job: 1d20 + 25 ⇒ (1) + 25 = 26
Dark Archives

I have GMed all of this series

Grand Lodge

F Human, with Orcish qualities Mom-12

I have been bad about posting regularly.
I think I keep waiting for folks that aren't going to contribute due to prior knowledge.
Would it be too much to ask if you aren't going to add anything to the investigation at that location, that you just post a quick ooc text to press on or something, so I don't try to figure out if I should be waiting for more input?

I'm very sorry for the delays.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

OK looks like we're not all on the same page with how to play this scenario. Its meant to be a very sandboxy, RP heavy, investigation.

Our mission is "Find this cult and get to the center of its inner workings. Brute force might get you in the door, but we won’t learn much from a bunch of dead cultists, so infiltrate it if you can. Learn what secrets you can, and get out safely to report your findings to me."

Our plan:
1. We were given a fake alias for Shandor. He is posing as Avis Dimitrov in hopes that cultist will see him as a potential convert and invite him to join.
2. We are going to different locations in town to fine clues as the who might be in the cult and where the cult is operating.

Complications:
While we do want to get the cult's attention we do not want them to think we are looking for them, or else they'll guess our ruse and will not divulge any information.
Going around yelling at people in the middle of the day will likely lead to a lot of doors slammed in our face, or at the worst, being thrown into jail.
Shandor and I were under the impression that we would be RPing each encounter start to finish (for the most part). This is not the same expectation our GM (and some of the other players) had.

So it looks like we need to figure how we want to move forward. As Shandor said we can start using less in-character RP to get through the locations quicker. I will say that I find this a little disappointing since one of the reasons I'm using a GM star replay on this is because when I played it we where rushed for time and didn't get to RP as much as we could. This style of play isn't for everyone and can be tough to GM so I understand if everyone wants to kind of fast-forward to the more exciting part of the adventure.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

I am happy to do more RPing. I wish I'd known ahead of time, I might have brought a different PC. Arnthoth isn't the most talkative character. (even with his +5 to Diplo.)

Grand Lodge

I'm OK with role play...but this far I feel as though our role play has been all over the place and I'm finding myself spending more time figuring out what is going on/deciphering what we're trying to accomplish which leaves me less time for posting.

Additionally, Tal has many skills but being charming isn't one of them. I've tried to throw out an Aid on Diplomacy here and there but until I need to climb a wall, pick a lock, look for a trap or tumble out of harm's way I'm not going to be much help. That said I'm happy to RP to keep things interesting but making sense of things has been tough for me so far.

I'm not sure what the solution is...PbP in a sandbox setting can be pretty tough.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I think you've summed it up excellently, Awveyen. I'll add that I'd also prefer to roleplay it more, but if that isn't the general expectations I'm fine with shortening and just basically state what general topics Shandor asks about, but as Awveyen stated, it would be a shame.

Grand Lodge

F Human, with Orcish qualities Mom-12

I'm certainly fine if you want to take your time and RP everything.

As a matter of fact, knowing that is how you want to proceed certainly helps me. I'm rather used to folks that want to get through asap and I suppose because there are a total of five scenarios we'll be doing, I had assumed you wanted to get through them quickly.

If you're all good with taking your sweet time, I'm fine with that. :)

I'll certainly coax along the heavy RP. Thanks for clearing this up for me.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I am fine with that. This character is mainly brute force and intimidation his is highest social skill.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Awesome!
OK, now that we're all on the same page lets try and figure out our specific rolls and how we are all going to work with the cover story.This will let those of us really in the the RP to do our thing while the other take care of other stuff and we'll be able to move through the scenario a bit quicker.

Here is what we've established so far:
Shandor - Avis Dimitrov noble, here on business but also interested in some extracurricular activities
Awveyen - Stick in the mud adviser, I'll help "legitimize" the operation while giving Shandor a "straight man" to play off of

Here is who still needs to be established.
Julian -Good Intimidate and survival
Oswin - Decent diplomacy and sense motive
Talhaearn - Good knowledge local, perception, and sense motive
Arnthoth - Good Perception and Survival; decent Diplomacy and Intimidate

Some suggestions:
Recon - Some of us can move a head and ask around while on our way to the next location. Skills like Diplomacy, and Knowledge Local can get us information to use when we play our alias.
Snooping - While Shandor and Awveyen talk someone(s) can sneak off and look around for clues. Perception and Survival can find things that might lead us to the cult.
Enforcers - Avis Dimitrov's over enthusiastic body guards. They can break off from the group during social situations to find a worker or staff who might look suspicious and try and get information out of them. Sense Motives with Intimidate and/or Diplomacy would be helpful in shaking down some people while not drawing too much attention to ourselves.
Backup - Aiding "Avis Dimitrov" with diplomacy and watching for lies and half-truths. Using diplomacy and sense motives while playing at being a friend of Avis, a sycophantic hanger-on, or a watchful guard could help us on a bad roll or catch something we missed.

We'll then need to designate who is making the main roll and who will be aiding. This way we can work the same lead from different angles. Hopefully this will make the RP encounters more even-keeled and give everyone a sense that they are contributing.

Once we figure this all out we can just move on from there. Realistically speaking, we would have done this before heading out in the morning.

I hope this is OK with everyone. I don't mean to be bossy or tell people how to play I'm just trying to unify the group. And my no means is this the only option. If anyone had any other suggestions or comments feel free to let me know.

GM:

Splitting the party into teams can sometimes lead to a lot of extra work. If you need help, either with ideas on how to proceed or on posting responses, please let me know. I've played and GMed this and I don't mind using my knowledge to help out.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I think Julian is mainly going to fall into the enforcer category, maybe a little of the snooping. But there wont be any hiding when I hulk out.

Grand Lodge

F Human, with Orcish qualities Mom-12

@Awveyen Thillvahna, I'm certainly not opposed to assistance.

I want to make this as an enjoyable game as possible, and if you have tips, hints, or tricks that you'd prefer the rest of the party not be privy to, please feel free to email me directly at marietta.sca@gmail.com or you can find me on Facebook (I'm the only Marietta Messina in Delaware, I think).

Grand Lodge

F Human, with Orcish qualities Mom-12

Hey guys, if I seem like I'm taking a long time, it is just because I am really thinking about the replies during this investigation phase. They are a bit more time consuming for me because I want them to be just right, if that makes sense. I don't want to rush it, is all.

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