Special Defenses:
Cold Weather Outfit: +5 Fort saves vs. cold weather
Augment: +2 on one ability score or +2 Natural Armor for 3 rds; 7/day
Sinscarred (Evocation): +1 on saves vs. evocation spells & spell like effects
Deathless Armor: Negative Energy Resistance 10; 25% to ignore negative levels
Snowmask Induction: Permanent endure Elements for temps 0 degrees and below
Sihedron Brand (Endurance): +2 profane bonus to Fortitude saves; 2 temp hp per level 1/day
Special Attacks:
Arcane Strike: Swift action to add +2 to all attacks
Point Blank Shot: +1 attack and damage when within 30ft of target
Deadly Aim: Take -2 on attack rolls to add +4 damage with longbow
Focused Shot: Add Int modifier to damage (+6) with bow within 30ft of target
+1 Humanoid (Human) Bane Arrows: +2 to enhancement bonus, +2d6 damage
+1 Outsider (Evil) Bane Arrows: +2 to enhancement bonus, +2d6 damage
+1 Giant Bane Arrows: +2 to enhancement bonus, +2d6 damage
+1 Undead Bane Arrows: +2 to enhancement bonus, +2d6 damage
Skills:
(2 Fighter +12 Wizard +6 Eldritch Knight +60 Int +6 Favored Class = 86)
Acrobatics: +12
Bluff: +2
Climb: +4
Craft (Wood Carving): +12
Escape Artist: +13
Fly: +13
Knowledge
Arcane: +19
Dungeoneering: +11
Engineering: +11
Geography: +11
History: +11
Local: +11
Nature: +11
Planes: +19
Religion: +12
Linguistics: +13
Perception: +22
Ride: +9
Stealth: +9
Survival: +5
Spellcraft: +19
Swim: +4
Special Modifiers:
Elven Magic: +2 on Spellcraft checks to identify magic items
Sinscarred (Evocation): +2 on spellcraft to identify evocation spells & effects
Scholar of the Gates Ajar: +2 bonus on knowledge vs. daemons, demons, & devils
Mask of Stony Demeanor: +10 competence bonus on Bluff checks made to lie
Sihedron Brand (Endurance): +4 Circumstance bonus to Bluff and diplomacy when shown to a worshiper of Lissala
Lissalan Library: +2 Circumstance bonus on Knowledge Religion checks regarding Lassala and her cult
Spells:
Caster Level: 8
Concentration: +16
0th Level- 4 per day; DC 16
Detect Magic, Read Magic, Mage Hand, Message
1st Level- 7 per day; DC 16
Shield (x2), Gravity Bow (x2), Feather Fall, Protection from Evil, Vanish
2nd Level- 6 per day; DC 18
Extended Gravity Bow, Extended Shield, Bull’s Strength, See Invisibility, Alter Self, Extended Disguise Self (x2)
3rd Level- 4 per day; DC 19
Flame Arrow, Fly, Extended Bull’s Strength, Extended Blur
4th Level- 2 per day; DC 20
Named Bullet, Extended Fly, Tongues
Amulet of Spell Mastery: Named Bullet (4th), Mage Armor (1st), and disguise self (1st)
Special Modifiers:
Spell Focus (Transmutation): +1 to DC of all transmutation spells
Elven Magic: +2 on caster level checks to overcome spell resistance
Extend Spell: Double duration of spell; Uses spell slot one level higher
Arcane Bond: Cast 1 Spell per day from spellbook without preparing it
Pearl of Power 1st level (x3): Re-prepare one 1st level spell
Pearl of Power 2nd level (x3): Re-prepare one 2nd level spell
Amulet of Spell Mastery: Prepare an additional 6 levels of spells each day
Statistics:
Traits:
Focused Mind: +2 on Concentration Checks
Observant: +1 on Perception Checks; Perception always a class skill
Feats:
Spell Focus (Transmutation): +1 to DC of all transmutation spells
Point Plank Shot: +1 attack and damage when within 30ft of target
Precise Shot: Ignore penalty for firing into melee
Focused Shot: Add Int modifier to damage (+5) with bow within 30ft of target
Weapon Focus (Longbow): +1 on all attack rolls with Longbow
Extend Spell: Double duration of spell; Uses spell slot one level higher
Arcane Strike: Swift action to add +1 (+1 for every 5 caster levels) to all attacks
Deadly Aim: -1 on attack rolls for +2 damage with Longbow (-1 and +2 per 4 BAB)
Weapon Specialization: +2 Damage with Longbow
Racial Abilities (Elf):
Low-Light Vision: See twice as far in dim light
Elven Immunities: Immune to magic sleep effects
+2 on saving throws vs. enchantment spells and effects
Elven Magic: +2 on caster level checks to overcome spell resistance +2 on Spellcraft checks to identify magic items
Keen Sense: +2 on Perception checks
Weapon Familiarity: Treat any weapon with “Elven” in the name as a martial weapon
Class Abilities:
Fighter (Cad):
Bonus Feat: 1st Precise Shot
Wizard (Transmutation [Enhancement]):
Specialized School (Transmutation): Extra spell slot per spell level
Prohibited Schools (Enchantment, Necromancy): Spells take up two slots to prep
Bonus Feat: 1st Spell Focus (Transmutation), 5th Extend Spell
Arcane Bond: Cast 1 Spell per day from spell book without preparing it
Physical Enhancement: +1(+1 /5 lvls) to a physical ability score when prepping spells
Augment: +2 on one ability score or +2 Natural Armor for 1rd / 2 levels; 7/day
Eldritch Knight:
Bonus Feat: 1st Arcane Strike
Diverse Training: Levels count as fighter & wizard levels when qualifying for feats
Boons:
Customer Order (+1 Outsider [evil] Bane): Purchase 10 magical arrows at a time
Unexpected Prestige: After failing to earn a second prestige point, gain one PP
Scholar of the Gates Ajar: +2 bonus on knowledge vs. daemons, demons, & devils
True Ally of the Lantern Lodge:
The Kirirn’s Debt Repaid: 25% discount on one item up to 3,000gp in value
Snowmask Induction: Permanent endure Elements for temps 0 degrees and above
Evoking Day Boon: +5 bonus to one Knowledge (arcana) or Spellcraft check
Dragon Killer: +1d6 damage to one attack vs. a true Dragon
Crown of Spring and Summer: Swift action to grant you and one ally a +1 moral bonus to all skill checks, ability checks, and saving throws for 1d4+1 rounds, a natural 20 on any of these checks extends the duration by 1 round
Archerfeast Boon: +2 bonus vs. sleep, fatigue and exhaustion for one scenario
Sinscarred (Evocation): +1 on saves vs. evocation spells & spell like effects; +2 on spellcraft to identify evocation spells & effects
Translator: Varisian, Thassilonian, & Celestial
Chelaxian Debt:
Rescued the Minotaur Prince:
Spider’s Captor:
Sihedron Brand (Endurance): +2 profane bonus to Fortitude saves; 2 temp hp per level 1/day; +4 Circumstance bonus to Bluff and diplomacy when shown to a worshiper of Lissala
Lissalan Library: +2 Circumstance bonus on Knowledge Religion checks regarding Lassala and her cult
Equipment:
Armor:
+1 Deathless Silk Ceremonial Armor: 10lbs, +2 AC, - Max Dex, 0 Armor Check
Negative Energy Resistance 10; 25% to ignore negative levels from attacks
Worn:
Arcane Bonded Amulet of Spell Mastery: 0lbs, Cast 1 spell from spellbook; Prepare an additional 6 levels of spells each day; Neck Slot
+1 Cloak of Resistance: 1lb, +1 Resistance bonus to all saves
+1 Ring of Protection: 0lbs, +1 Deflection bonus to AC & CMD
Headband of Vast Intellect +4: 0lbs, +2 Enhancement bonus to Int
Belt of Incredible Dexterity +2: 0lbs, +2 Enhancement bonus to Dex
Efficiency Quiver: 2lbs, Holds 60 arrows, 18 javelins, & 6 bows, no added weight
Belt Pouch:
Pearl of Power 1st level (x3): Re-prepare one 1st level spell
Pearl of Power 2nd level (x3): Re-prepare one 2nd level spell
Wayfinder: 1lb, +2 on Survival Checks not to get lost, cast Light at will
Talia (Riding Horse):
Riders kit: 57lbs, bit, bridal, saddle, saddle blanket, saddlebags, 2 days’ worth of feed
Saddlebags:
Total Weight: 30lbs
Cold Weather Outfit: 7lbs, +5 Fort saves vs. cold weather
Arrows x20: 3lbs, Piercing, Bed Roll: 5lbs
Flint and Steel: 0lbs, Rations (x4): 4lbs, Whetstone: 1lb
Scroll Case 1:
Magic Weapon: CL 1, Weapon gains +1 Enhancement bonus, 1min
Shield: CL 1, +4 Shield Bonus to AC, blocks Magic Missiles, 1 min
Expeditious Retreat: CL 1, +30ft Enhancement bonus to speed, 1 min
Protection from Evil: CL 1, +2 Deflection vs. evil creatures, mind control, 1min
Scroll Case 2:
Feather Fall: CL 1, Ignore 60ft of falling damage
Air Bubble: CL 1, Bubble of Breathable are surrounds head, 1min
Endure Elements: CL 1, Exist comfortably in temps from -50 – 140 F, 24hrs
Touch of the Sea: CL 1, Gain 30ft swim speed and +8 on swim checks, 1min
Scroll Case 3:
Comprehend Language: CL 1, Understand all spoken and written words, 10min
Disguise Self: CL1, Change appearance, +10 on Disguise check, 10min
Expeditious Excavation: CL 1, dip 5ft x 5ft hole, instantaneous
Keep Watch: CL 1, Stay awake for 24hrs without negative effect
Scroll Case 4:
Heroism (x2): CL 5, +2 morale bonus on attack rolls, saves, and skill checks, 50 min