Mordant Spire Elf

Awveyen Thillvahna's page

171 posts. Organized Play character for Evan Whitefield.


Full Name

Awveyen Thillvahna

Race

Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6

Classes/Levels

Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Gender

Fighter 1/ Wizard 6/ Eldritch Knight 3

Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8

Size

6' 1"

Alignment

LN

Deity

Nethys

Languages

Common, Elven, Draconic, Infernal, Abyssal, Celestial, Sylvan, Aklo, Osirioni, Kelish, Hallit

Occupation

Pathfinder, Woodworker

Strength 10
Dexterity 22
Constitution 14
Intelligence 21
Wisdom 12
Charisma 7

About Awveyen Thillvahna

PFS# 5331-5
Male, Mordant Spire Elf
Fighter (Cad) 1/ Wizard (Transmutation) 6/ Eldritch Knight 3

This Scenario:

Gear used:
Wand of Infernal Healing: 0 Charge
Amulet of Spell Mastery (1 4th level, 2 1st level)

Arrows:
Cold Iron w/ silver weapon blanch x2

Cast:
Extended Disguise Self x2
Mage Armor
Flame Arrow
See Invisibility

Defense:

AC 18 (2 Armor +5 Dex +1 Deflection)
Touch 16 Flat-footed 13
CMD 23

hp 70 (6 Fighter +26 Wizard +18 Eldritch Knight +20 Con)

Fort +11 (2 Fighter +2 Wizard +2 Eldritch Knight +2 Con +1 Resistance +2 Profane)
Ref +9 (0 Fighter +2 Wizard +1 Eldritch Knight +5 Dex +1 Resistance)
Will +8 (0 Fighter +5 Wizard +1 Eldritch Knight +1 Wis +1 Resistance)

Special Defenses:
Cold Weather Outfit: +5 Fort saves vs. cold weather
Augment: +2 on one ability score or +2 Natural Armor for 3 rds; 7/day
Sinscarred (Evocation): +1 on saves vs. evocation spells & spell like effects
Deathless Armor: Negative Energy Resistance 10; 25% to ignore negative levels
Snowmask Induction: Permanent endure Elements for temps 0 degrees and below
Sihedron Brand (Endurance): +2 profane bonus to Fortitude saves; 2 temp hp per level 1/day

Offense:

Initiative: +5
Speed: 30ft
BAB: +7
CMB: +7
Melee
Mwk Elven Curved Blade +8/+3 (1d10/ 18-20 x2)
Club +7/+2 (1d6 /x2)
Dagger +7/+2 (1d4 / 19-20 x2)
Range
+1 Adaptive Comp Longbow +14 (1d8 +3 / x3/110ft)
Cold Iron/ Silver Arrows (x10)
Adamantine Arrows (x5)
Ghost Touch Arrows (x5)
Blunt Arrows (x5)
+1 Adamantine Human Bane (x5)
+1 Adamantine Evil Outsider Bane (x5)
+1 Adamantine Giant Bane (x5)
+1 Adamantine Undead Bane (x5)

Special Attacks:
Arcane Strike: Swift action to add +2 to all attacks
Point Blank Shot: +1 attack and damage when within 30ft of target
Deadly Aim: Take -2 on attack rolls to add +4 damage with longbow
Focused Shot: Add Int modifier to damage (+6) with bow within 30ft of target
+1 Humanoid (Human) Bane Arrows: +2 to enhancement bonus, +2d6 damage
+1 Outsider (Evil) Bane Arrows: +2 to enhancement bonus, +2d6 damage
+1 Giant Bane Arrows: +2 to enhancement bonus, +2d6 damage
+1 Undead Bane Arrows: +2 to enhancement bonus, +2d6 damage

Skills:

(2 Fighter +12 Wizard +6 Eldritch Knight +60 Int +6 Favored Class = 86)

Acrobatics: +12
Bluff: +2
Climb: +4
Craft (Wood Carving): +12
Escape Artist: +13
Fly: +13
Knowledge
Arcane: +19
Dungeoneering: +11
Engineering: +11
Geography: +11
History: +11
Local: +11
Nature: +11
Planes: +19
Religion: +12
Linguistics: +13
Perception: +22
Ride: +9
Stealth: +9
Survival: +5
Spellcraft: +19
Swim: +4
Special Modifiers:
Elven Magic: +2 on Spellcraft checks to identify magic items
Sinscarred (Evocation): +2 on spellcraft to identify evocation spells & effects
Scholar of the Gates Ajar: +2 bonus on knowledge vs. daemons, demons, & devils
Mask of Stony Demeanor: +10 competence bonus on Bluff checks made to lie
Sihedron Brand (Endurance): +4 Circumstance bonus to Bluff and diplomacy when shown to a worshiper of Lissala
Lissalan Library: +2 Circumstance bonus on Knowledge Religion checks regarding Lassala and her cult

Spells:

Caster Level: 8
Concentration: +16
0th Level- 4 per day; DC 16
Detect Magic, Read Magic, Mage Hand, Message

1st Level- 7 per day; DC 16
Shield (x2), Gravity Bow (x2), Feather Fall, Protection from Evil, Vanish

2nd Level- 6 per day; DC 18
Extended Gravity Bow, Extended Shield, Bull’s Strength, See Invisibility, Alter Self, Extended Disguise Self (x2)

3rd Level- 4 per day; DC 19
Flame Arrow, Fly, Extended Bull’s Strength, Extended Blur

4th Level- 2 per day; DC 20
Named Bullet, Extended Fly, Tongues

Amulet of Spell Mastery: Named Bullet (4th), Mage Armor (1st), and disguise self (1st)

Special Modifiers:
Spell Focus (Transmutation): +1 to DC of all transmutation spells
Elven Magic: +2 on caster level checks to overcome spell resistance
Extend Spell: Double duration of spell; Uses spell slot one level higher
Arcane Bond: Cast 1 Spell per day from spellbook without preparing it
Pearl of Power 1st level (x3): Re-prepare one 1st level spell
Pearl of Power 2nd level (x3): Re-prepare one 2nd level spell
Amulet of Spell Mastery: Prepare an additional 6 levels of spells each day

Statistics:

Traits:
Focused Mind: +2 on Concentration Checks
Observant: +1 on Perception Checks; Perception always a class skill

Feats:
Spell Focus (Transmutation): +1 to DC of all transmutation spells
Point Plank Shot: +1 attack and damage when within 30ft of target
Precise Shot: Ignore penalty for firing into melee
Focused Shot: Add Int modifier to damage (+5) with bow within 30ft of target
Weapon Focus (Longbow): +1 on all attack rolls with Longbow
Extend Spell: Double duration of spell; Uses spell slot one level higher
Arcane Strike: Swift action to add +1 (+1 for every 5 caster levels) to all attacks
Deadly Aim: -1 on attack rolls for +2 damage with Longbow (-1 and +2 per 4 BAB)
Weapon Specialization: +2 Damage with Longbow

Racial Abilities (Elf):
Low-Light Vision: See twice as far in dim light
Elven Immunities: Immune to magic sleep effects
+2 on saving throws vs. enchantment spells and effects
Elven Magic: +2 on caster level checks to overcome spell resistance +2 on Spellcraft checks to identify magic items
Keen Sense: +2 on Perception checks
Weapon Familiarity: Treat any weapon with “Elven” in the name as a martial weapon

Class Abilities:
Fighter (Cad):
Bonus Feat: 1st Precise Shot

Wizard (Transmutation [Enhancement]):
Specialized School (Transmutation): Extra spell slot per spell level
Prohibited Schools (Enchantment, Necromancy): Spells take up two slots to prep
Bonus Feat: 1st Spell Focus (Transmutation), 5th Extend Spell
Arcane Bond: Cast 1 Spell per day from spell book without preparing it
Physical Enhancement: +1(+1 /5 lvls) to a physical ability score when prepping spells
Augment: +2 on one ability score or +2 Natural Armor for 1rd / 2 levels; 7/day

Eldritch Knight:
Bonus Feat: 1st Arcane Strike
Diverse Training: Levels count as fighter & wizard levels when qualifying for feats

Boons:

Customer Order (+1 Outsider [evil] Bane): Purchase 10 magical arrows at a time
Unexpected Prestige: After failing to earn a second prestige point, gain one PP
Scholar of the Gates Ajar: +2 bonus on knowledge vs. daemons, demons, & devils
True Ally of the Lantern Lodge:
The Kirirn’s Debt Repaid: 25% discount on one item up to 3,000gp in value
Snowmask Induction: Permanent endure Elements for temps 0 degrees and above
Evoking Day Boon: +5 bonus to one Knowledge (arcana) or Spellcraft check
Dragon Killer: +1d6 damage to one attack vs. a true Dragon
Crown of Spring and Summer: Swift action to grant you and one ally a +1 moral bonus to all skill checks, ability checks, and saving throws for 1d4+1 rounds, a natural 20 on any of these checks extends the duration by 1 round
Archerfeast Boon: +2 bonus vs. sleep, fatigue and exhaustion for one scenario
Sinscarred (Evocation): +1 on saves vs. evocation spells & spell like effects; +2 on spellcraft to identify evocation spells & effects
Translator: Varisian, Thassilonian, & Celestial
Chelaxian Debt:
Rescued the Minotaur Prince:
Spider’s Captor:
Sihedron Brand (Endurance): +2 profane bonus to Fortitude saves; 2 temp hp per level 1/day; +4 Circumstance bonus to Bluff and diplomacy when shown to a worshiper of Lissala
Lissalan Library: +2 Circumstance bonus on Knowledge Religion checks regarding Lassala and her cult

Equipment:

Armor:
+1 Deathless Silk Ceremonial Armor: 10lbs, +2 AC, - Max Dex, 0 Armor Check
Negative Energy Resistance 10; 25% to ignore negative levels from attacks

Weapons:
+1 Adaptive Com Longbow: 3lbs, 110ft
Mwk Longbow: 3lbs, 100ft
Mwk Elven Curved Blade: 6lbs, Slashing
Club: 3lbs, 10ft, Bludgeoning
Dagger : 1lb, 10ft, Piercing or Slashing

Worn:
Arcane Bonded Amulet of Spell Mastery: 0lbs, Cast 1 spell from spellbook; Prepare an additional 6 levels of spells each day; Neck Slot
+1 Cloak of Resistance: 1lb, +1 Resistance bonus to all saves
+1 Ring of Protection: 0lbs, +1 Deflection bonus to AC & CMD
Headband of Vast Intellect +4: 0lbs, +2 Enhancement bonus to Int
Belt of Incredible Dexterity +2: 0lbs, +2 Enhancement bonus to Dex
Efficiency Quiver: 2lbs, Holds 60 arrows, 18 javelins, & 6 bows, no added weight

Belt Pouch:
Pearl of Power 1st level (x3): Re-prepare one 1st level spell
Pearl of Power 2nd level (x3): Re-prepare one 2nd level spell
Wayfinder: 1lb, +2 on Survival Checks not to get lost, cast Light at will

Spell Components Pouch:
Granite Dust: 250gp
Diamond Dust: 250gp

Back Pack: 20.85lbs Total weight
Silk Rope: 5lbs, Waterskin: 4lbs, Grappling Hook: 4lbs, Sunrods (x2): 2lbs, Adamantine Arrows x4; 0.75lbs, Blunt Arrows x10: 1.5lbs, Cold Iron Arrows x10; 1.5lbs, +1 Humanoid (Human) Bane Arrows x3; 0.6lbs

Talia (Riding Horse):
Riders kit: 57lbs, bit, bridal, saddle, saddle blanket, saddlebags, 2 days’ worth of feed
Saddlebags:
Total Weight: 30lbs
Cold Weather Outfit: 7lbs, +5 Fort saves vs. cold weather
Arrows x20: 3lbs, Piercing, Bed Roll: 5lbs
Flint and Steel: 0lbs, Rations (x4): 4lbs, Whetstone: 1lb

Scroll Case 1:
Magic Weapon: CL 1, Weapon gains +1 Enhancement bonus, 1min
Shield: CL 1, +4 Shield Bonus to AC, blocks Magic Missiles, 1 min
Expeditious Retreat: CL 1, +30ft Enhancement bonus to speed, 1 min
Protection from Evil: CL 1, +2 Deflection vs. evil creatures, mind control, 1min

Scroll Case 2:
Feather Fall: CL 1, Ignore 60ft of falling damage
Air Bubble: CL 1, Bubble of Breathable are surrounds head, 1min
Endure Elements: CL 1, Exist comfortably in temps from -50 – 140 F, 24hrs
Touch of the Sea: CL 1, Gain 30ft swim speed and +8 on swim checks, 1min

Scroll Case 3:
Comprehend Language: CL 1, Understand all spoken and written words, 10min
Disguise Self: CL1, Change appearance, +10 on Disguise check, 10min
Expeditious Excavation: CL 1, dip 5ft x 5ft hole, instantaneous
Keep Watch: CL 1, Stay awake for 24hrs without negative effect

Scroll Case 4:
Heroism (x2): CL 5, +2 morale bonus on attack rolls, saves, and skill checks, 50 min

Potions:
Cure Light Wounds: 1lb, CL 1, Heal 1d8+1 hp
Lesser Restoration: 1lbs, CL3, Heal 1d4 damage on 1 ability score, Remove Fatigue

Wands:
Wand of Magic Missile: CL 1, 1d4+1, 110ft; 25 charges
Wand of Infernal Healing: CL 1, fast healing 1 for 1 min; 26 charges

Wealth:
PP: 5
GP: 21
SP: 6
CP: 0

Spellbooks:

0th: 20
Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open-Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Scrivener 's Chant, Spark

1st: 26
Alarm, Air Bubble, Break, Burning Disarm, Burning Hands, Color Spray, Comprehend Languages, Enlarge Person, Expeditious Retreat, Feather Fall, Floating Disk, Gravity Bow, Grease, Liberating Command, Mage Armor, Magic Aura, Magic Missile, Magic Weapon, Obscuring Mist, Protection from Evil, Reduce Person, Shield, Silent Image, Sleep, Snowball, Stumble Gap, True Strike, Unseen Servant, Vanish, Ventriloquism

2nd: 28
Alter Self, Acid Arrow, Arcane Lock, Arrow Eruption, Bear’s Endurance, Blur, Book Ward, Bull’s Strength, Cat’s Grace, Continual Flame, Darkness, Darkvision, Eagle’s Splendor, Flaming Sphere, Fox’s Cunning, Frigid Touch, Glide, Glitterdust, Gust of Wind, Hypnotic Pattern, Invisibility, Knock, Levitate, Minor Image, Mirror Image, Owl’s Wisdom, Resist Energy, Scorching Ray, See Invisibility, Spider Climb, Web

3rd: 14
Beast Shape I, Daylight, Displacement, Dispel Magic, Elemental Aura, Fireball, Flame Arrow, Fly, Haste, Keen Edge, Lighting Bolt, Revelation, Slow, Tongues, Water Breathing

4th: 9
Dimension Door, Dimensional Anchor, Greater Invisibility, Mnemonic Enhancer, Named Bullet, Remove Curse, Shout, Stoneskin, Wall of Fire,

5th: 1
Break Enchantment,