
Helikon |

Booth Kelpies fall to the ground
(Kelpie 1 = -20 Damage)
(Kelpie 2 = -19 Damage)
(Pegasus 1 = Destroyed)
Pegasus 2 = is also destroyed as Amelia deals a bit more damage)
WillPeg: 1d20 + 7 ⇒ (11) + 7 = 18
(Pegasus 3 =Undamaged, no misfortune)
The two kelpies stand up.
The pegasus moves forward and attacks the halfling.
Attackbite: 1d20 + 10 ⇒ (12) + 10 = 221d3 + 5 ⇒ (1) + 5 = 6
Attackhoof: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 2 ⇒ (6) + 2 = 8
Attackhoof: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 2 ⇒ (3) + 2 = 5
AttackSlam: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 5 ⇒ (7) + 5 = 12
Pathfinders turn

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Did the Pegasus confirm it's second hoof attack?: 1d20 + 5 ⇒ (19) + 5 = 24 Nope
Garret kicks both kelpies while they stand up. Doing that he receives a kick from the Pegasus.
"I will get to you next!"
North: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
South: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
He then quickly lashes out with his stick, trying to get the kelpies down again.
Flurry trip at Northern Kelpie: 1d20 + 12 ⇒ (1) + 12 = 13
Stomp: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Flurry trip at Northern Kelpie: 1d20 + 12 ⇒ (7) + 12 = 19
Stomp: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

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Eramos moves over the fallen pegasus and moves to help the halfling with his kelpie problem.
power attack+furious focus+haste+bless
attack: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 2d6 + 15 ⇒ (5, 5) + 15 = 25

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Guk now turns his attention towards the pegasus, and conjures a storm burst around it while chanting!
Chant: extend duration of all ongoing Misfortunes by 1 round.
Storm Burst: As a standard action, foe in 30 ft treats all others as concealed (20% miss chance) for 1 rd, no save.

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Galandaro focuses his arcane energies and sends an arcane bolt of acid at the closest kelpie...
Acid Exploit Ranged Touch: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11..DMG: 3d6 + 3 + 1 ⇒ (2, 4, 5) + 3 + 1 = 15
13/32 HP; AC: 21

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So the black/blue pegasus has dropped, correct? If so...
Amelia smiles as she sees the tide turning, even as her voice begins to grow hoarse. Pausing her exhortations for now, she takes advantage of the wizard's haste to rush around to the other side of the last undead.
attack: 1d20 + 8 ⇒ (9) + 8 = 17 for slashing damage: 1d4 ⇒ 4
Amelia has given you a rest from her lectures for now. However, her voice is like an earworm - it lingers in your head for 2 rounds (Lingering Performance)

Helikon |

I tried a couple days to update this, but could not. Apologies
Botting Wizard: He is using his wand of Magic Missle on the pegasus.
MM: 1d4 + 1 ⇒ (4) + 1 = 5 The pegasus attacks Amelia
Bite: 1d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (18) + 10 = 281d3 + 5 ⇒ (2) + 5 = 71d100 ⇒ 93
Hoof: 1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (20) + 5 = 251d6 + 3 ⇒ (5) + 3 = 81d100 ⇒ 97
Hoof: 1d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (1) + 3 = 41d100 ⇒ 73
Slam: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (4) + 10 = 141d8 + 5 ⇒ (8) + 5 = 131d100 ⇒ 19
One hoof hits for 8 damage
Pathfinders turn

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Eramos moves around the dead kelpies and brings his greatsword down on the last pegasus.
power attack+furious focus+bless+haste+naturalist
attack: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 2d6 + 15 ⇒ (2, 4) + 15 = 21
AC 19(21 vs Pegasus)

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I think that last hoof missed me to: thanks to the Lingering Natrualist 'song' my AC v the pegasi is 19 for that round and this one!
Thanks Guk! Amelia calls out as she barely ducks out of the way of the zombie's stilted flurry. I never thought bad luck could be so useful!
Raising her dagger again, the reporter takes full advantage of the last faint echoes of her own advice to strike out at the dead equine.
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 for damage: 1d4 ⇒ 4
Cirt?: 1d20 + 8 ⇒ (12) + 8 = 20 for more: 1d4 ⇒ 2
Haste Attack: 1d20 + 8 ⇒ (8) + 8 = 16 for damage: 1d4 ⇒ 4
Last round of the Lingering song (+2 to hit and to AC/saves versus the pegasus)

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will save vs wand of infernal healing: 1d20 + 11 ⇒ (3) + 11 = 14
the wand does not seem to work on the superstitious barbarian.
Level 1 wands do not work on him unless Eramos rolls a 1

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Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Garret drops his stick and kicks the pegasus tree times in rapid succession.

Helikon |

Garret, those attacks are blunt, correct?
Although the attacks are less damaging than Amelias dagger together you manage to destroy the last one.
As the zombie pegasus is slain riddywipple flys to his once friend and for one moment you are staggered with emotion. The pure pain of lost friendship transmitted via telepathy by riddywipple who is so lost in sorrow that he can´t control his powers.
As you carefully come closer you see little motes of stardust weeping from his eyes, tears for a companion lost. Suddenly the pain is replaced by a white hot feeling of rage as the little dragon fills himself with the urge to avenge his friend.
Anything you do?
As you leave the area, they find a set of erratic hoofprints leading on ahead, with a smaller set of prints in some of the muddier areas. Riddywipple says that one more of his pegasus friends is missing, and surmises that Marigana might have tossed the captured Pathfinder on
the undead horse and led it back to the lair.

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yes, blunt damage
"Take your time Riddywhipple, I am sorry for your loss. We will avenge them."
Garret waits for the others to get ready and then moves of, following the tracks.

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Eramos lets his rage subside and leans on his great sword as the fatigue washes over his body. He collects himself before walking up to Garret, ready to go.

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Kel feels the waves of emotion and struggles not to weep at Riddywipple's sorrow then rage with him... he tamps down the reactions, realizing they are not his own... but still feels anger at what's been done to these majestic beasts... all his own anger too.
"Aye, we must put an end to this horror!"

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It's always hard to lose friends. Amelia says softly to the faerie dragon as she think back on the fellow Agents she's seen fall on missions. If there's any comfort, I'm sure they're in Ellysium now, eating heaven's hay.
She reaches back into her pack's pocket to give a comforting pet to the fox hiding within.
The best we can do now is make sure no more get twisted up like that. Including us! Garret, you looked in a sore spot for a bit. Need a pick up to knit yourself good as new? Amelia offers her wand towards the valiant monk.

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Guk tries to comfort Riddywhipple as well as he can. "I'm really sorry for your loss. *ribbit* What Marigana did is unforgivable, and we will put an end to it. Let's follow those tracks towards her lair."

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Garret only now seems to notice his wounds "Yes please Amalia, although they are minor wounds. Thank you"
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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Eramos shoulders his greatsword and takes lead, stopping short of the river crossing.
You all feel like swimming He chuckles at himself and scans the immediate area.
perception: 1d20 + 10 ⇒ (12) + 10 = 22

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Galandaro will tap himself enough times to fully heal before continuing.
"I hope that was a jest. I do not feel like getting drenched today if I can avoid it." Galandaro says to Eramos after the mans comment.

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perc: 1d20 + 11 ⇒ (8) + 11 = 19

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"Hmm, I see nothing. Can we move forward? That poor pathfinder could be dying while we are waiting"

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I thought I did not see it with my 21 perception vs its 31 stealth
"Best prepare for another combat!"

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If Kel can see the pegasus, he'll cast glitterdust on it, trying to blind it... if not, he'll ready an action to do so... dc 16 will to avoid being blinded.

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Amelia draws her dagger and looks out from the brim of her hat at the pegasus in flight.
[b]I the missing pegasus is here, that means Morigana's likely close. And so's our missing agent.
Ready an action to strike at the flying horse if it nears.
Readied stab: 1d20 + 3 ⇒ (10) + 3 = 13 for damage: 1d4 ⇒ 2

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Reflex: 1d20 + 12 ⇒ (6) + 12 = 18
Reflex: 1d20 + 12 ⇒ (8) + 12 = 20
Garret suddenly drops and rolls, coming up again when the splinters have disappeared. evasion

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Ref: 1d20 + 8 ⇒ (17) + 8 = 25
Ref: 1d20 + 8 ⇒ (16) + 8 = 24
Geez! Take cover! Amelia yells as she dodges the worst of the splinters. Taking the shards of wood out of her skin, she turns and looks at the new arrivals.
Look out, those are ________
Know to ID what the tiny things are: 1d20 + 9 ⇒ (9) + 9 = 18 Add 4 to that if they happen to be very shrunken humanoids
Also, does this mean we are up again?

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reflex: 1d20 + 4 ⇒ (17) + 4 = 21
reflex: 1d20 + 4 ⇒ (16) + 4 = 20
I am not too sure on the initiative order either
Eramos waits for the pegasus to get closer before striking.
readied action, when pegasus get within melee range: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16

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refl dc 14: 1d20 + 5 ⇒ (18) + 5 = 23
refl dc 14: 1d20 + 5 ⇒ (16) + 5 = 21
Kel somehow miraculously dodges about half the projectiles...

Helikon |

Ini Wizard: 1d20 + 2 ⇒ (9) + 2 = 11
Ini Galandro: 1d20 + 5 ⇒ (4) + 5 = 9
Ini Garret: 1d20 + 8 ⇒ (12) + 8 = 20
Ini Eramos: 1d20 + 2 ⇒ (12) + 2 = 14
Ini Gluk: 1d20 + 7 ⇒ (12) + 7 = 19
Ini Amilia: 1d20 + 5 ⇒ (6) + 5 = 11
Ini TJs: 1d20 + 3 ⇒ (10) + 3 = 13
Ini P: 1d20 + 3 ⇒ (13) + 3 = 16
Bold may post
Garret, Gluk
Pegasus
Eramos
TJs
Amilia
Wizard
Galandro

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Garret readies himself for the inevitable attack and casts barkskin again
"Can I get another doze of my wand please?
edit: thanks GM

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Not enough room to charge, Eramos moves in and delivers a powerful blow.
attack vs Pegasus: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d6 + 11 ⇒ (6, 2) + 11 = 19

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I assume the little treethings are also enemies
Garret moves around the stones and attacks one of the tiny stickfigures
Trip: 1d20 + 14 ⇒ (18) + 14 = 32
Stomp: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 5 ⇒ (6) + 5 = 11