Fey Creature

Guk's page

151 posts. Organized Play character for Cyril Corbaz.


Full Name

Guk

Race

HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Gender

Male Grippli Shaman 5 |

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Grippli, Sylvan

Strength 8
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 21
Charisma 14

About Guk

Guk
Grippli shaman 5.0
CG Small humanoid (grippli)
Init +7; Senses darkvision 60 ft.; Perception +16

Status:

Active effects None
Conditions None

Resources & Macros:

Daily spells / powers / items
Storm Burst 5/5
Channel Energy (3d6, DC 14) 3/3
Spirit Spells (1st) 1/1
Spirit Spells (2nd) 1/1
Spirit Spells (3rd) 1/1
Reroll (4 stars) 1/1

Macros
[dice=Cold Iron Morningstar]1d20+3;1d6-1[/dice]
[dice=Blowgun]1d20+5;1[/dice] Poison,Fort DC 13 or take [dice=Dex damage]1d2[/dice]

Defense
AC 19, touch 12, flat-footed 18 (+7 armor, +1 Dex, +1 size)
hp 33 (5d8+5)
Fort +3, Ref +3, Will +10

Offense
Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee cold iron morningstar +3 (1d6-1)
Ranged blowgun +5 (1)

Special Attacks poison (Fort DC 13, 1d2 Dex)

Shaman Spells Prepared (CL 5th; concentration +10)
. . 3rd—bestow curse (Will DC 18), fly; speak with plants (S)
. . 2nd—hold person (Will DC 17), scare (Will DC 17) spiritual weapon; barkskin (S)
. . 1st—burning hands (Ref DC 16), monkey fish, protection from evil, obscuring mist, unbreakable heart; charm animal [S]
. . 0 (at will)—create water, daze (Will DC 14), guidance, stabilize
. . S spirit magic spell

Spirit Nature Wandering Spirit Life
Channel Energy (3d6, 3/day, DC 14)

Statistics
Str 8, Dex 12, Con 12, Int 13, Wis 21(19), Cha 14
Base Atk +3; CMB +1; CMD 12

Feats Alertness (familiar), Improved Initiative, Extra Hex, Accursed Hex

Traits Dangerously Curious, Valashmai Veteran

Skills
Climb +6
Diplomacy +10 (5 ranks)
Handle Animal +6 (1 rank)
Heal +9 (1 rank)
Knowledge (nature) +5 (1 rank)
Knowledge (planes) +5 (1 rank)
Knowledge (religion) +5 (1 rank)
Perception +16 (5 ranks, +2 alertness, +1 trait)
Profession (sailor) +12 (4 ranks)
Sense Motive +7 (+2 alertness)
Spellcraft +9 (5 ranks)
Survival +9 (1 rank)
Use Magic Device +11 (5 ranks, +1 trait)

Languages Common, Grippli, Sylvan

SQ shaman hex (evil eye DC 17, misfortune DC 17, chant), spirit animal (rhamphorhynchus named Froak), storm burst

Combat Gear
wand of cure light wounds (44)
wand of bless (48)
wand of magic missile (50)
healer's kit (10/10)

Other Gear +1 mithral agile breastplate, blowgun, cold iron morningstar, cloak of resistance +1, handy haversack, headband of inspired wisdom +2, backpack, bedroll, belt pouch, flint and steel, mess kit, soap, spell component pouch, waterskin, wooden holy symbol of Desna, 903 gp, 5 sp

Special Abilities
Deliver Touch Spells with Familiar (Su)
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 Initiative You gain the Alertness feat while your familiar is within arm's reach.
Poison: Weapon or skin - injury or contact (1/day, DC 13) (Ex) Poison—Injury; save Fort DC 13; freq 1/rd for 6 rds; effect 1d2 Dex; cure 1 save.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar
Spirit Animal (spirit animal (rhamphorhynchus named Froak)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Storm Burst (5/day) (Su) As a standard action, foe in 30 ft treats all others as concealed (20% miss chance) for 1 rd, no save.

Familiar:
Froak
Rhamphorhynchus
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +8

Defense
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 13 (4d8); fast healing 1
Fort +2, Ref +7, Will +6

Offense
Speed 10 ft., fly 40 ft. (good)
Melee bite +0 (1d3-2)
Space 2½ ft.; Reach 2.5 ft.
Special Attacks sudden swoop

Statistics
Str 6, Dex 17, Con 11, Int 7, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 9
Feats Lightning Reflexes
Skills Acrobatics +3 (-5 to jump), Diplomacy +3, Fly +11, Heal +3, Perception +9, Spellcraft +1, Survival +3
Languages Common (can't speak)
SQ improved evasion

Special Abilities
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fly (40 feet, Good) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.

Introduction:
"X" The enthusiastic voice of an anthropomorphic toad lets out. The creature is a rather uncommon sight. It's barely as big as a gnome, with large round eyes blinking as they stare at the many Pathfinders attending Dreng's rather informal meeting. Its skin is blue, as those of the poisonous frogs from Mwangi. What is even stranger are the grippli's thick and furry eyebrows.

PFS information for the GM:

PFS #76446-21
XP: 12 (normal advancement)
Faction: Grand Lodge
Fame: 20 / Prestige: 16
Infamy: 5 / Disrepute: 5
Guk's additional resources are all scanned and available on demand for GMs, please ask via PM.

Chronicles applied:
#1 - Batrachian Hero
#2 - 6-10 The Wounded Wisp
#3 - 8-06 Reaping What We Sow
#4 - AP#67 Snows of Summer (GM Credit)
#5 - 8-01 Portent's Peril (GM Credit)
#6 - AP#55 The Wormwood Mutiny (GM Credit, GM Star replay)
#7 - 4-05 The Sanos Abduction (GM Star replay)
#8 - 8-18 Champion's Chalice I
#9 - 8-21 Champion's Chalice II

Future developments:

(6th Wandering Hex - Arcane Enlightenment)
7th Feat: Improved Familiar (Riddywipple)
8th Hex: Witch Hex: Slumber or Soothsayer
9th Feat: Spirit Talker
10th Hex: ?
11th Feat: ?