(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Repeated smashes is no problem, but after that many continuous swings I'd assume Lina gets fatigued at the very least. She'll try to suffocate it, but if that doesn't work, Neri's plan sounds like the best.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

We've got magical translation effects tinting our interactions with this world... just wondering if there's any evidence we won't be able to understand the creatures' language.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Mahb spoke in a language we didn't understand, once. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The translation thing was a one time thing. You all learned common, as translated from your native speech. Beyond that, you will have to learn other languages, or use magic.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

So. You know those literary epiphanies, where you understand characters better now than you once did, and you reread an old book and suddenly something just clicks, and you just laugh at something that totally makes sense now?

Well, I wasn't rereading anything, but was simply thinking of the nature of spoiler tags (I read under them, as ic and ooc are easy for me. As an example, I figured we were fighting a rock troll, so electric wouldn't work on the baddy, but Neri did... So he used it, wasting a powerful spell.), but simply don't act on them. I'm here for the narrative and understanding more than anything.

Anyway, thinking of spoiler stuff made me think of Sterling's meeting with the huntress. So, Sterling was effectively host to the God of Sex, Drugs, and Rock-n-Roll. Spin it however you like, but I like thinking of 'infernal devices' as eight tracks. So, with that particular lens in place, the interactions of his 'secret' meeting take on a hilarious light.

The God of Sex wanted to meet up with a particular woman in the bar, and spread word amongst all the people that that was his intention. Once she was there, he tried to talk to her about various bits of importance, but also decided to flirt a bit. So, this sex-god is in the middle of flirting with a woman, when he proceeds to ask about a guy he needed information on, not knowing that said guy was currently being hosted by a girl... who happened to be a few tables over. So, the huntress, who was searched for, courted, and flirted with, by the god-of-sex gets asked where another girl is in mid-flirt, during what could totally be perceived as a date. Anger ensues.

That is officially a hilarious little scene that will likely stick with me for ages.

God, I love understanding motivations. Thank you for that little hidden gem, MDT.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

:)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

FYI: I'll be traveling for the long weekend, and don't know whether I'll have frequent internet or not.

Also: part of Lina's OOC motivations with the whole "explore lizardcaves" thing was to get to level 5 in a relatively safe setting, at which point we get a lot of new party toys.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

How long would take/cost to reburebuild all of lunas rogue levels?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

What are you going to rebuild them into? Another rogue archetype?

You're stuck with rogue, but you can switch your archetypes around.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

I will likely go knife master or an unarchtyped rogue


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

5 days for every archetype feature you have to get rid of. And then 5 days per archtype feature you have to add.

For example, if you had 4 archetype features already, it would take 20 days to get back to unarchetyped rogue.

If you wanted to add another archetype after that, and there were 3 archetype abilities that you needed to have at your level, it would take another 15 days to retrain to that new archetype.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Knife Master has the disadvantage of hurting your sneak attack damage with a whip. I'm personally a big fan of Scout.

However, Underground Chemist would let you sneak attack with bombs, which could be extremely awesome considering your gestalt. I believe the two archetypes might actually stack together for awesome times.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

So would this be 3 features so 15 days or does each feat i got take 5 days?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Also, as a general rule, count me as 'ready to move on' whenever other people want to. I'm up for simply talking RP and the like, but I don't want others to feel they have to.

Also, you have multiple portions of the same class features, but True professional has a -total- of four class features.

You would only require 15 days to drop the 3 features you currently have.

As a side note, I counted training into the base features when I retrained Neri, should I not have?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

15 to go back to base rogue from where you are now.

Nope, you did right Neri. You have to go back to base, then to the new archetype. Can't go from one archetype to another. You can retrain to add a compatible archetype by just retraining the base rogue abilities, but to actually change, you retrain back to base, then to the new one.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Also, I have nothing against Neri talking, so if you guys want him to explain why we came down, I'd be more than happy to interact. But so far, in literally every case, that has ended badly in some way. :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Just realized that if it's the heavily armed raptors who speak Common, they've probably had contact with surface... and it probably didn't end well.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The shaman cast Tongues. The heavily armed ones don't speak common, nor does the shaman, normally. At least, it doesn't seem that way.

Waiting for everyone to have a chance to post before I continue. Will continue tomorrow if nobody else posts.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

It seems as though the discussions with people at the gates of the city are going slowly. Maybe we should move things forward or summarize who we'd want to talk to and what we'd say and see what the city can provide?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I'm guessing kittyface is just busy.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Try sick as a dog since Tuesday.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Me, too. Damn, I hate cedar.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Cedar? Hmm... I just deal with my endless hatred for trees by spending all day in a building made from their dead bodies, at a desk and chair nailed together out of their shattered bones, and writing on paper made from their children ground up and crushed. Feels like decent payback.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

I try to make what questions I have into one post to make it easier to respond to, I only had the one question for this


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh, no worries. Things just stall out sometimes.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Just checking in. Hope you feel better soon!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll get posts up today, been on the road for 4 weeks. Sorry.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hey, Luna. Not sure if it's what you want to go for, but if you're bringing back sneak attack damage, you might want to look into the Titan's Bane path ability: It gives you the ability to treat everyone two size categories larger as flat-footed. As an alchemist, you can get access to Mythic Reduce Person, which reduces size by two categories—and then, as a tiny creature, you could get a nice boost to hit and dodge while also sneak attacking everything every round.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neat. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I've sent a message to Kong's player asking if he's still playing. He's active on the boards, but no posts for 10 days now.

I'm trying to let you guys explore at your own pace, so let me know your Goldilocks factor.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I'll RP until either you push us forward, or someone else complains. :P

Or tell you when I'm done. *shrugs*


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

I'm fine with whatever pace, although I have a slight preference for moving more quickly through encounters with no conflict in them.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Also, are mithril or adamant related to the two higher metals? Or are they just something I should google?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

A list of things Neri is interested in, so we don't have to rp getting all of it, unless you feel it should be played out:

Neri wants to find magic that can restore a lost limb, specifically tongues.
Neri wants to improve the houses. If they can, creating plumbing would be glorious.
Neri wants to learn their language.
Neri wants to learn about their ancient history.
Neri wants to find out what from the surface is more valuable down here.
Neri wants to find a source of minor magic items.
Learn about whispsteel and other materials they have, especially mineral or metal.

Probably much more. But it's just not coming to mind atm.

Also, are we able to retrain our base classes to another class? Like could Neri turn expert into rogue via Luna or fighter via Lina? Or is that part of the Crystals' power?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They are metals Neri hasn't heard of before, nor does he have any special knowledge of them. He'd have to study some to see what it is.

I'll wait for everyone to post their 'I wanna do this' things in the discussion section and then give a montage post that's a wall of text with all the stuff you can find out.

Part of the crystal's power. Nor have you found any locals with those class abilities. Other than your towns folks, the heretics.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neat. So, the people with ancestral ties to the Elder Souls seem to be the only ones with class levels. Thanks :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

IIRC, you can retrain expert into warrior, though.

Lina also wants to find out what from the surface is more valuable down here.
Lina wants to find out what the Lizardfolk can craft that would be possible to learn herself (since she's probably picking up Wondrous Item next level, as well as retraining her level 3 feat to Arms/Armor if the party wants it.)
Lina wants to find out who the Lizards' main enemies are, and if a defensive alliance would make sense.

EDIT: Oh man, just realized this is yet another place where my real-life knowledge as a chemical engineer comes in handy. But I'm going with "Lina's gotten a bit obsessive about stockpiling wealth to make power items, so she's kept an eye on this"


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Luna would most likely have a cheap windup watch

Luna wants to get her potions, 'art', and and amulet appraised

Luna would be on the lookout for anything that could improve their current homes

Luna would love anything that hints at them traveling home

I think thats all i have for now


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Heh. Lina has... given up on going home (she has a castle!), but might be interested in potentially opening a two-way portal to bring proper technology (and reinforcements) to this place.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri's firmly of a mind that just building home here is the best to hope for, and is trying his best to do that for Luna and the others. :)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Additional things, kind of included in ancient history: I'd said these guys weren't his, which makes me wonder where the stories at least -believe- they came from.

Find out if there is anything outside the wall that the raptors desire, since we can pass easily through.

For the other players: Are there any things that we don't have easy access to that we desire more than metals?

Their concrete seems valuable. Their lighting could likewise improve the village. They very likely have lots of alchemy supplies that we could use in a perfect world.

Do we see any unusual -tech-? Clockwork, steam?


Human Bachelor of Science 4 / Grad Student 5

We were told by the GM, though, that expanding the village might require Mythic Crafter... though a source of cement will definitely be good when we get there.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I think he meant the compounds for needing mythic crafter. The regular village where the few people who survived are hanging out could gain some degree of benefit from whatever updates these guys could provide in the 'quality of life' department. And if we can get actual cement (and not a spell equivalent), pouring a real road between the village and compounds will speed up a lot of those processes.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Wow, that was a long, but fulfilling post. Thanks! So, in short: Survival is now a solid way to make money, as would be any form of plant gathering. Plus Neri's Metal. Do they have no interest in wood, as virtually everything they have can be made of metal and stone? If not, we could likely turn some of Kong's people into lumberjacks and send them out to collect that sort of stuff. How would you price a Scorpion Whip weightwise with Whip and Byzan? What do they export to the other raptors?

Book suggests 660 gp per for heal, if I didn't misread. Looking at the math in a more precise manner: 3x6x6=108. If each ingot weighs 1 lb, 108 lbs of iron = 1 lb of gold. a pound of gold is worth 500x a pound of iron. In essence, we do make approximately a 4.63::1 trade-off. If the ingots are the same -size- regardless of weight, then the initial 9:1 is roughly correct. The problem is that I don't think kittiface at all intended for us to make that much of a killing, and I foresee the volcano drying up quickly if we approach it at that angle. Even still, working with the 4.6x, the heal spells would still require 287 gold worth of iron, which is still a -lot- of iron.

When fully converted, one pound of iron is worth 4.63 silver pieces. That means to reach 1320 gold, we need 2851 pounds of iron to pay for those two spells alone.

My brain lies in tatters on the floor from finally managing to remember how to get through all those steps without using paper. Math was so long ago...

Also, Neri has empty linguistic slots based on his int. Does he still need to retrain?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hadn't even thought to ask about wood! That's not a bad idea at all.

And I was never suggesting we trade iron for gold to multiply our cash... just figured it might lower the price to craft things made primarily of gold or silver. Which might still be too exploit, but it's worth asking.

Also, a small gold brick weighs about 100 lbs. Metal is heavy!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's been so long since they traded with the surface they don't even know what wood is. :) So you'd have to bring some down.

What they use now is dried fungus tissue. Several fungus's have almost wood like pulp when dried. It's easy to carve before it dries, and once dried, hardens like wood. So you're not sure what they'd think of wood (wood would last longer, the fungus warps over time).

And actually, 'kittiface' did some rough number crunching before throwing out those numbers. :) Fortunately for him, he did so based on the iron to gold numbers from the book. So while the rough numbers look like you'll get some back, when you compare, you'll find that the 72 iron ingots (or, as they call it, 116 iron ingots) weighs a little over a pound. Those 72 iron ingots are worth 1 silver ingot. Oddly enough, the 6 silver ingots that make up one gold ingot weigh almost the exact same as the 10 silver coins that make up one gold piece. :) In other words, the economies were linked at some point, and the Raptors just 'resized' the coins/ingots up so they could use 6 instead of 10 and have the same buying power. Probably so long ago they don't even remember why they picked those sizes for ingots. Note I never said the ingots weighed 1 pound per. :) Basically at each level, 6 ingots has the same metal as 10 coins (50 per pound). So gold ingots, being a heavier metal, are smaller than copper ingots (much as gold coins in the 1800's were much smaller than silver coins).

Sorry, no free wealth (kitty face actually put thought into it). :)

BTW : Iron is worth 1 sp per pound, not 4.63. Equipment Table

So, to get 660 gp, you need 6600 silver pieces, which is 6600 lbs of iron (or, 3.3 tons of iron). They use iron ingots for really cheap stuff.

@Languages - Nope, if you have open language slots, you just fill them in.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Oh, and a Phaitai per the statues around town, usually of them being defeated, but a few of them killing a hero of the Raptors in combat.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

4.63 was taking our SUPER GOLD MULTIPLIER into account. :P

:p It's a shame we don't get -any- form of multiplier for using things they consider rare, though. 5x was insane, buuuut... it's not like we're a trade caravan :P (yet!)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's more of a game balance thing. :) I'm already giving you guys free gold. :) If I give you free gold, plus a way to turn gold into platinum...


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

In that case, no worries! I figured you were giving our characters a monthly gold "allowance," and this would be one way to raise their allowances if it made sense at this point in the story. But Neri makes the excellent point that every 100 gp of gold would require several hundred pounds of iron, which might be quite impractical, and would be an excellent reason why we can't profit from trade right now.

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