
Lina the Unbroken |

I had a DM once unthinkingly trap us in an extradimensional plane that was nothing but an endless boneyard.
A few castings of Locate Object later, my cleric had created Tyrannosaurus skeleton mounts for the whole party.
I am no longer allowed to play necromancers.

mdt |

The big problem with Kong's request is the Mithral. With Harry's shop blown up, the mithral supply (which wasn't much to begin with, about 10 lbs) is gone.
Lina inherited his power and knowledge, but not his resources.
As Lina begins to actually build things (something Harry wasn't interested in), she begins to realize that yes, she could expand or even rebuild compounds, but, she'd need a lot of resources for both, as well as power she hasn't obtained yet. She could even, she thinks, reforge the summon weapons, but she'd need to research it.
Basically, Lina would need Mythic Crafter feat, and Craft Magical Arms & Armor for weapons/armor, Craft Wondrous Item for expanding/rebuilding the compounds, etc.

Neri Voler |

How exactly does Luna's Scorpion Whip work, MDT? Two exotic proficiencies, or one for the full benefits? Slashing, 1h, finesse, reach... are all things Neri could appreciate.
As for Craft Wondrous/Craft Wand/Craft Arms and Armor... etc... would other party members be able to take those in order to lighten the burden on Lina, and simply use her oversight to fulfill orders, or would we be required to take up the Mythic Crafter feat in addition (assuming she does)?
Also, Kong: I really like the maps you're using on yours. What program(s) do you use to make them?

mdt |

If you are proficient with whips, you are proficient with Scorpion Whip. Vice versa.
It does lethal damage rather than subdual, like a normal whip.
A scorpion whip doesn't have the limitation on doing damage against armored opponents.
It is a finessable weapon. It requires Weapon Finesse.

Neri Voler |

Alrighty. Leaning -heavily- towards that. Thanks MDT. :)

Neri Voler |

Luna informs me that in exchange for the training, she'd have Neri try to collect plants for her. He has geography and nature, but does not have survival. Speaking of geography, he's also looked for anything in the basin that might be a hidey-hole, using his volcano. Likewise, he'd probably try to use a combination of the two to locate -where- Luna's alchemical ingredients could be found, possibly deferring to the locals for suggestions.
Gopher Neri is Gophery.

Neri Voler |

Geography and Nature (after the transformation back to young man) are now at +4. I'll make as many of those checks as you like. Maybe having Lina also looking out for the plants while she's out cavorting for giant elk things might be wise as well. :)
Also, if you have a type of 'terrain' your elk prefers, Neri could likely 'aid another' with that in that way.
Month 2 checks:
Find Plants: 1d20 + 4 ⇒ (11) + 4 = 15
Find Plants: 1d20 + 4 ⇒ (4) + 4 = 8
Find Plants: 1d20 + 4 ⇒ (10) + 4 = 14
Find Plants: 1d20 + 4 ⇒ (12) + 4 = 16
I'll hold off on more checks, in case something else comes up.
Only 26gp worth of materials for you. :(

Lina the Unbroken |

If Lina goes down the Martial Master archetype, she should be able to free up a few feats for crafting, although Mythic Ride-By Attack is important enough to her that she probably can't get Mythic Crafter for a few more tiers.
The Elk, I assume is a forest creature.

mdt |

That's enough for a potion Neri. Not bad.
Let me know if I've missed any questions, they're coming fast and furious and I'm swamped at work.
EDIT : Yes, forest creature. Fortunately you have a lot of forest. :)

'Kong' Groder |

I use Autorealm. It rocks. :)

Lina the Unbroken |

Meanwhile, everyone in the party is playing a feat-starved class except Lina, so it makes sense that she's the one pursuing item crafting.
If anyone gets either leadership or craft construct and tons of cash, it might be possible to acquire crafting allies, but this is far further down the road and up to the GM's discretion.
Meanwhile, if Lina counts as having a caster level through mythic stuff (MDT?), she can craft everything except wands, scrolls, staves, and potions. If she doesn't, she can only take wondrous items and arms/armor (so no rings or rods). The mythic crafting feat will be a bit of a doozy, but other than that...
At level 4, Lina has:
3 feats from race/levels
1 bonus teamwork feat from cavalier
3 bonus combat feats from fighter
1 bonus feat from lore warden
For a total of 8 feats.
By level 9, Lina will have:
6 feats from race/levels
2 bonus teamwork feats from cavalier
2 bonus combat feats from cavalier+order
5 bonus combat feats from fighter
1 bonus feat from lore warden
2 bonus combat feats, swappable at will, from martial master
1 bonus combat feat, swappable at will, from mythic shenanigans
For a total of 19 feats (3 of them swappable as a move action depending on what maneuvers the situation requires).
...I think she can spare a few for crafting.

mdt |

Zoey has a caster level equal to her hit die level (from Alchemist). Unlike the core rules, I consider an alchemist to have an 'effective caster level' for crafting (otherwise Paizo's own publications don't work). Note that due to certain things, both will be better at crafting certain things over others.
Luna gets a +5 Inherent bonus on Brewing Potions and crafting Constructs.
Lina gets a +5 Inherent bonus on Craft Magical Arms & Armor and Wondrous Items.

Neri Voler |

And Neri gets a +5 to breaking things. Right? But only with the circumstance bonus of throwing them into his volcano. Anyone have any rings they need destroyed? :)

Lina the Unbroken |

Huh. How does double feats work?
Also, I checked, and it looks like the only mythic items worth crafting are Wondrous Items and possibly Arms/Armor, so Lina can take one or two of those as well as Mythic Crafting while letting others take the rest.
It turns out I can sacrifice my 3rd level mythic power to get a bonus mythic feat, and then sacrifice my 5th level mythic feat to get a bonus mythic power, letting us craft mythic items earlier without me losing anything extra. A possible concern is actually acquiring the wealth we need to craft items with, but maybe Lina can get her people to construct an ore mine or something.

'Kong' Groder |

I'll be ok with good mw armor, if no mithral is available...unfortunately I'll have to drop to light armor.

Neri Voler |

Our compounds provide some degree of wealth to us, based on our level, though that's somewhat limited, and some of us have questionable uses for it. I guess looting and plundering people is the easiest path. :|
Neri -is- looking for anything that might have been used for mining during the before time, similarly to any other cave systems or anything else that stands out within our basin, using the volcano to 'scry'. He'll likely spend an entire day searching his volcano up and down (tomorrow?) for any more hidey holes he has, as well as anything else that stands out of value.
I figure month 2 could be spent searching any areas that stand out while he uses his profession checks for that month. Anyone who wants is welcome to come with :P
Also... so many children living in the volcano... or rather, not living. We're gonna have to come up with... something for them. I don't think a hot springs is really going to cut it. Does anyone have -any- ideas for what to give to a bunch of children on the edge of a volcano? :S Theme park, anyone?
Have we seen any children in any of the compounds so far..?

Lina the Unbroken |

Well, Lina got some of Harry's people, and maybe they know a thing or two about mining, if she gets the chance to expand.
P.S. Can't wait to get into combat with you guys, especially now that Lina has a massive intimidate bonus to stack with Kong's fear power.
P.P.S. Somehow, I missed the last two days of gameplay posts. My bad!

Neri Voler |

People seem to -really- have the wrong ideas about Neri. Neri had problems with Sterling, because Sterling seemed to think he could force people to do whatever he wanted them to do. Time and again, he dictated, or at least tried to, the actions of others, grabbed villagers, what have you. When he's stuffing someone into a suit of armor right after they get hit by a bomb blast? Not okay. When he's trying to figure out how to get through the fort knox edition of bug zappers while an entire village is dying around him? Not okay. When he's opting to fly Luna like a kite into the -god- edition of a bug zapper? Again... not okay. If you're noticing a pattern, Neri has done nothing but defended people's freedoms to choose... and done his best to get Sterling to realize that other people's desires and wishes didn't need to bow to his. (And beliefs)
As for Kong? He's killed a dog. That kind of annoyed Neri.
Jacob? The worst he's done is condescension.
Luna? She's not really shown much of herself aside hating where she was, and avoiding confrontation.
Harry? He was a cool guy right up until he followed Sterling to their deaths, for god knows why.
Paul? Uh... guy showed up, said hi, disappeared.
Lina? She disappeared for a while, but then made herself about as useful as anyone had since they'd arrived. He hasn't really seen her do anything that would bother him up to now.
Want to stay on Neri's good side? Don't try to enslave people. Don't treat people as merely tools. Don't hurt children.
P.S.: I feel like the reason why Neri's been seen as a hothead throughout most of this, is because Sterling was probably the most active poster in the thread... and tended to do things that bothered Neri. Neri's really not gotten into an argument with anyone else, to my memory.

Lina the Unbroken |

Ah, fair enough. After the last incident, though—and asking to be trained in a whip instead of a sword—Lina's begun to think of Neri as the pacifist/advocate for non-confrontation in the group.

Neri Voler |

In -that- way, you're right. He'd rather avoid fighting. But he also knows that the way home -very- probably isn't here... and some of the party want to go home. At the same time, there are other priests like the one in that town, doing much the same thing to others... which doesn't sit well with Neri. So... he'll probably support whichever direction the party goes in, so long as it isn't one of the above :)

'Kong' Groder |

Kong values freedom over power. He has authority issues...but you knew that. :p
He's willing to perfom the task, but has so very little understanding of it. Though very intelligent, he's not much on wisdom...
Though willing to compromise, he's frustrated by his efforts to do that....and he's a known hot-head.
How do we meet in the middle?

mdt |

I suspect Kong may have picked a gem he's not compatible with. He may want to return to the cave and try to pull a different gem. The lady Death is calm, cool, collected, orderly, and at odds with Kong. His gothic mindset worked enough for her to attempt to make contact, but she's not feeling he's very conducive to being a Judge.
You can try to convince her (assuming you don't destroy the crystal). Doing so would, as you've seen, detonate the bone house. And might prevent Kong from pulling another crystal.

Neri Voler |

You'd have to give us a shove to find out that the cave is open to us once more(I'm sure that's obvious, though, so sorry if it comes off as a duh), given that it was sealed off before. We've no reason to return without that. Neri will still try to salvage things, as per usual.
Major Edit:
Just as another quick request, in case someone missed it: Does anyone have any suggestions, in character or out, for how to get Neri's volcano to be useful in the now? Or to at least make it hospitable?
As for everyone else: I have two options, and there are pros and cons to each... once I gain my next mythic level.
You don't take an armor check penalty or incur a arcane spell failure chance when wearing light armor or using a shield (including a tower shield). In addition, the maximum Dexterity bonus of light armor doesn't apply to you. You can select this ability up to three times. The second time, it also applies to medium armor. The third time, it also applies to heavy armor.
Neri can now wear a chainshirt with no penalty, granting him a +4 AC bonus. The chain shirt never inhibits him, so he has +4 AC from that, with no max dex, no arcane spell failure. He could likewise now wear a sheild, so long as said shield leaves his hand free, he has no issue with casting.
The major con is that to increase his AC, he'd have to use magic.
You are protected by armor made of force. This armor grants you an armor bonus to AC equal to 3 + your tier. This ability is an abjuration effect with a spell level equal to your tier. If this armor is dispelled or otherwise ended, you can reactivate it as a swift action.
So, immediately gain 5 AC, and that AC scales with tier. Swift action to turn it back on. I don't have to spend money to upgrade this, and I could likely use either ceremonial garb/haramaki/bracers of armor to gain magical armor bonuses.
Con: This eats my single use of path dabbling from Mythic Trickster. It also eats my wrists slot, if MDT doesn't allow ceremonial garb or haramaki. Path Dabbling could be used for some really cool stuff down the line if I saved it, so it's a big hit.
@MDT: In case it matters in terms of 'defenses' of his volcano, literally anyone would be allowed to come and go within it as they please... that's still alive, anyway. He probably wouldn't have wanted Sterling in his stuff.

Lina the Unbroken |

Neri: If you're thinking of going Kensai, it's definitely better to take option B, because any armor interferes with that path's +Int to AC. In that case, I'd keep path dabbling until mythic 2, and use mage armor until then, if anyone can take it (or see if you can retrain). It's going to be pretty useful to have a mythic archmage down the road.
Also, Lina will try to propose a solution, although it mostly just involves scolding Kong.

Neri Voler |

He's already swapped to Kensai after the first month passes, actually.
I also made that very same mistake with regards to Kensai.
When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Neri can explicitly use light armor for everything except spell failure. Taking Armor Master removes all the negatives of the light armor (including the fact he's nonproficient).
Neri's Champion/Trickster, btw. No archmage involved. Archmage just seems like a really bad choice for magus. I might be -completely- wrong. But regardless, it's a bad fit for the Neri I'm working with atm.

mdt |

Just remember, you should make decisions based on what is good now, and what is good at higher levels. Don't get yourself trapped into something that works really well now but not so well in a few levels. You're all growing in levels pretty quickly.
As to the cave being open or not, it would be a logical assumption that the gem can't be left lying around and if Kong's not going to use it, it needs to go back into the crypt.

Lina the Unbroken |

Oh! Huh. Archmage is actually pretty good when you stack either Wild Arcana or Arcane Surge with pretty much any spell a Magus can only use a few times a day.
Most Magi deal most of their damage through critical hits on touch spells, which Abundant Casting lets you straight up double, while Competent Caster makes you succeed at all concentration checks.
Crafting Mastery lets you succeed at all non-mythic crafting, which means if anyone takes it (and I take the three feats associated with mythic crafting) we save a bit. (If we'll want wands/rods at high level, otherwise eh). Enhanced Magic Items is great for a magus who wants to blast things with fireballs or webs, while Channel Power is a great capstone.
***
If Kong wants to swap gems, that's fine; Lina will just try to give him an excuse to keep it if he wants to.

'Kong' Groder |

Kong tried something... ;)
I know, he's a pain. :p

Lina the Unbroken |

Meanwhile, Neri's volcano and its scrying powers actually sound pretty cool. Can our people teleport between compounds? If so, Lina will try to station a few scouts by the volcano, who are ready to spread news of any sudden changes in the world to the other compounds.
Also, Lina's crystal seems to have been just as uncooperative as Kong's; she just ignores it, and it ignores her except to congratulate her for killing things and seizing power.

Neri Voler |

I am... now. :P The main issue was that I had no idea what to fully expect coming into the game... and from an in character perspective, neither does Neri. Trickster + Champion blends mobility, damage, and some degree of control, with some really cool stuff. Archmage gives a few... minor... bonuses. Yes, I'm jealous of Kong's mage strike. But aside from that, only 3-4 archmage things catch my eye... and one of those, I can just take as a trickster anyway. My cup runneth over with things I want. :)

mdt |

There are other uses for Neri's volcano, he just needs to do some more exploring poking at 'Id' as he calls him to find it out.
By the way Neri, you're fairly certain the gambler referred to you as The Spellblade.
There was a question about something that would let the blade change types? But I can't find it.

Lina the Unbroken |

Yeah, that's the challenge of Mythic. If you want a different path, that's fine. Like I've said, Lina should get the important crafting ones, and there's nothing wrong with going more martial as a magus—I'd just never think of it.

'Kong' Groder |

Mine, too. Damn buncha Marshal things for leading an army of undead...then there's mastering magic...or even just enough sick mage strikes to make anybody worry... ;)

'Kong' Groder |

We do have steel for crafting, right? Enough for a big sword and armor?

Neri Voler |

All of those but abundant casting twigged my radar, and I kind of wrote them off, aside from picking up -one- of them with path dabbling. Abundant is interesting, but with a limited pool of mythic, it just doesn't seem worth it to hit two guys instead of one with shocking grasp, you know? And two-ten uses of chill touch extra just really isn't that impressive for me, either :P
I may well take the crafting one. Abundant Casting, and Sanctum, though, are also decent choices. I think I'll go with Armor Mastery when the time comes and save dabbling.
I pm'd you with using intelligent legendary weapon to swap the broadsword into a whip when he felt like it.
AAaaaand, I was already planning to have Neri spend all of the day after Luna nuked herself with Sterling's xbow searching the volcano up and down. Id can chime in as he likes, or as Neri finds something of interest. Now to catch back up!

Neri Voler |

I should note: My only real experience with casters are of the buffing variety. Summoner/Bard/Alchemist. I haven't played a Nuker since... god, I think I'd have to count 'Flame Strike' on a druid like 10 years ago. So... spell selection is going to probably be subpar, and I'm probably writing off some really nice caster things.

Lina the Unbroken |

I mean, we've got a lot of freedom to build what we like here. I'm using Lina's fighter feats for combat damage and versatility, cavalier abilities to get combat buffs that stack with bard abilities, and mythic abilities to strike more enemies per round while debuffing them. Not sure what Kong or Luna are planning, but either of them could do pretty well as gish types, as could Neri.
And Kong: if you need steel, we can probably melt down some of the useless shackles sitting around in Lina's dungeon. I'm sure there's at least some metal around there, and we can definitely get some masterwork things made.

Neri Voler |

Neri's most interested in finding Rantherius. It seems like showing them that the 'demons' are back might help them out a bit, at least in the morale area. Neri also supports being stealthy about our actions and not starting fights with folks until we officially get our legs under us. A shame it's -literally- on the ocean. Is the green line on the new map forest?

Lina the Unbroken |

Sieging a city? Now that could be exciting. If Demonguard is hostile towards us (I'm a little unsure about this), scouting them could be interesting, although I don't think we're quite powerful enough yet to start knocking down walls and armies.

Neri Voler |

No where near. If their 'captains' are as strong as the priest we fought to start with, which Neri's assuming that a priest in the boonies is probably less powerful... then we -really- need to build ourselves up from the shadows first. At least in his perspective. He wouldn't abandon the group though. :P And I understand Kong and Lina seem to be all about the shock and awe. :P

Lina the Unbroken |

Got it. And our people can't exactly leave their compounds, so that won't be too helpful.

Neri Voler |

:P Don't take my word as gospel, though. Other people may have differing opinions. :)