VampByDay |
Apologies if this has been asked before. Or if they are covered in the rules and I'm just a dunderhead.
So a lot of my friends are REALLY excited about pathfinder 2 . . . like I should call someone excited. Anyway, I've decided to do a throw-together seat-of-my-pants stress test of the system, going as many levels as I can before 1)My homegame falls apart or 2) the game comes out. So I started statting up a standard dungeon crawl using the encounter rules from the book . . . it all looks fairly good and straightforward. Given how tough my group had with the society playtest (the quests) I question how a group of four level 1s can take on a level 3 monster . . . but hey, that's what the test is for, right?
But when I went to start assigning loot, that's where things got problematic. See, for a party of level 1 adventurers, you are supposed to get 1 level 2 item (Bracers of armor +1 do just fine here) and two level 1 permanent items. But . . . there are no level 1 permanent items. Scrolls, trinkets, bombs, elixirs . . . nothing permanent.
Likewise expert weapons and the like aren't on the list. I assume they are level 2 (Expert handwraps are level 2) but . . . how are PCs supposed to get expert weapons if they don't build them on their own? Are weapons just not part of treasure? Am I just supposed to give them Regular but more expensive armor for level 1 permanent?
CommanderCoyler |
Apologies if this has been asked before. Or if they are covered in the rules and I'm just a dunderhead.
So a lot of my friends are REALLY excited about pathfinder 2 . . . like I should call someone excited. Anyway, I've decided to do a throw-together seat-of-my-pants stress test of the system, going as many levels as I can before 1)My homegame falls apart or 2) the game comes out. So I started statting up a standard dungeon crawl using the encounter rules from the book . . . it all looks fairly good and straightforward. Given how tough my group had with the society playtest (the quests) I question how a group of four level 1s can take on a level 3 monster . . . but hey, that's what the test is for, right?
They're not, you're meant to use on-level challenges. Using off-level monsters will make it trivial or unreasonably difficult to hit, get of spells etc
But when I went to start assigning loot, that's where things got problematic. See, for a party of level 1 adventurers, you are supposed to get 1 level 2 item (Bracers of armor +1 do just fine here) and two level 1 permanent items. But . . . there are no level 1 permanent items. Scrolls, trinkets, bombs, elixirs . . . nothing permanent.
Mundane, normal quality gear is level 1 (unless specified otherwise)
Likewise expert weapons and the like aren't on the list. I assume they are level 2 (Expert handwraps are level 2) but . . . how are PCs supposed to get expert weapons if they don't build them on their own? Are weapons just not part of treasure? Am I just supposed to give them Regular but more expensive armor for level 1 permanent?
Might need to be reiterated in the treasure section, but:
Expert-quality armor and weapons are 2nd-level items, except expert heavy armor, which is 3rd level. Master-quality armor and weapons are 7th-level items, and legendary-quality armor and weapons are 15th-level items.
VampByDay |
VampByDay wrote:They're not, you're meant to use on-level challenges. Using off-level monsters will make it trivial or unreasonably difficult to hit, get of spells etcApologies if this has been asked before. Or if they are covered in the rules and I'm just a dunderhead.
So a lot of my friends are REALLY excited about pathfinder 2 . . . like I should call someone excited. Anyway, I've decided to do a throw-together seat-of-my-pants stress test of the system, going as many levels as I can before 1)My homegame falls apart or 2) the game comes out. So I started statting up a standard dungeon crawl using the encounter rules from the book . . . it all looks fairly good and straightforward. Given how tough my group had with the society playtest (the quests) I question how a group of four level 1s can take on a level 3 monster . . . but hey, that's what the test is for, right?
I will adjust my dungeon accordingly.
VampByDay wrote:But when I went to start assigning loot, that's where things got problematic. See, for a party of level 1 adventurers, you are supposed to get 1 level 2 item (Bracers of armor +1 do just fine here) and two level 1 permanent items. But . . . there are no level 1 permanent items. Scrolls, trinkets, bombs, elixirs . . . nothing permanent.Mundane, normal quality gear is level 1 (unless specified otherwise)
Just found this while tooling around on page 174:
Each item has an item level, which represents the complexity
of the item and any magic used in its construction. Simpler
items with a lower level are easier to construct, and you
can’t Craft items that have a higher level than your own (see
page 148). If an item’s level isn’t listed, its level is 0
The only armor or weapon listed in the base book with an item level is full plate (at 2)
CommanderCoyler |
I will adjust my dungeon accordingly.
I haven't looked at the bestiary (looking at playing rather than DMing), but I would at least hope that there's some D&D 4e style way of levelling up/down monsters. Especially as the +level to everything should easily support that
Just found this while tooling around on page 174:
Core rulebook 174 wrote:The only armor or weapon listed in the base book with an item level is full plate (at 2)
Each item has an item level, which represents the complexity
of the item and any magic used in its construction. Simpler
items with a lower level are easier to construct, and you
can’t Craft items that have a higher level than your own (see
page 148). If an item’s level isn’t listed, its level is 0
Took some digging, but found it:
When assigning level 1 permanent items, your best options are weapons, armor, and gear from Chapter 6 worth between 10 and 20 gp
VampByDay |
VampByDay wrote:I will adjust my dungeon accordingly.I haven't looked at the bestiary (looking at playing rather than DMing), but I would at least hope that there's some D&D 4e style way of levelling up/down monsters. Especially as the +level to everything should easily support that
VampByDay wrote:Just found this while tooling around on page 174:
Core rulebook 174 wrote:The only armor or weapon listed in the base book with an item level is full plate (at 2)
Each item has an item level, which represents the complexity
of the item and any magic used in its construction. Simpler
items with a lower level are easier to construct, and you
can’t Craft items that have a higher level than your own (see
page 148). If an item’s level isn’t listed, its level is 0Took some digging, but found it:
Party Treasure Gain, p347 wrote:When assigning level 1 permanent items, your best options are weapons, armor, and gear from Chapter 6 worth between 10 and 20 gp
Thank you!
And yes, there are rules for 'buffing' and 'weakening' a monster. But I just substituted a level 3 monster + 2 minions, for 4 lvl one monsters, which is, apparently, the same XP.