Ryan B's Playtest Feedback Thread


General Discussion


Pathfinder Adventure Path Subscriber

I know I'm a lot late to the party of reaction threads to the Pathfinder Playtest (PFP from here on in), but after running six tables of the PFS playtest adventure Rose Street Revenge and half of the first chapter of Doomsday Dawn I think I have some feedback to share on the playtest that are more than just visceral gut, "EHRMAGERD THIS IS DIFFERENT I FEAR CHANGE MAKE IT THE SAME!" type responses. Borrowing an idea from Deadmanwalking's thread I'm going to create this thread in General, and link out to the individual threads so that they're findable in accordance with this post's instructions.

I've tried my best to post in accordance with Vic's requests, but I fear some of these will come off as, "The sky is falling you did something horrible." That's not my intent, with one notable exception where I genuinely think one design choice was... well, bad. I think underneath some unpolished portions of the rules is a really cool mechanical system that needs some refining, some polishing, and a few changes to core components to make it a strong offering in the larger RPG market, and I because I like Paizo I want to see that accomplished I'm sharing feedback from my game sessions in the hope our playtesting moves it toward that (in addition to filling out the surveys).

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ryan Blomquist wrote:

I know I'm a lot late to the party of reaction threads to the Pathfinder Playtest (PFP from here on in), but after running six tables of the PFS playtest adventure Rose Street Revenge and half of the first chapter of Doomsday Dawn I think I have some feedback to share on the playtest that are more than just visceral gut, "EHRMAGERD THIS IS DIFFERENT I FEAR CHANGE MAKE IT THE SAME!" type responses. Borrowing an idea from Deadmanwalking's thread I'm going to create this thread in General, and link out to the individual threads so that they're findable in accordance with this post's instructions.

I've tried my best to post in accordance with Vic's requests, but I fear some of these will come off as, "The sky is falling you did something horrible." That's not my intent, with one notable exception where I genuinely think one design choice was... well, bad. I think underneath some unpolished portions of the rules is a really cool mechanical system that needs some refining, some polishing, and a few changes to core components to make it a strong offering in the larger RPG market, and I because I like Paizo I want to see that accomplished I'm sharing feedback from my game sessions in the hope our playtesting moves it toward that (in addition to filling out the surveys).

THREADS
Classes
Feats
Skills
Playing the Game

Excellent feedback, but you probably would have been better served to post all this in one thread in the general forum. People barely seem to be looking at most of the sub-forums in comparison.


magnuskn wrote:
Ryan Blomquist wrote:

I know I'm a lot late to the party of reaction threads to the Pathfinder Playtest (PFP from here on in), but after running six tables of the PFS playtest adventure Rose Street Revenge and half of the first chapter of Doomsday Dawn I think I have some feedback to share on the playtest that are more than just visceral gut, "EHRMAGERD THIS IS DIFFERENT I FEAR CHANGE MAKE IT THE SAME!" type responses. Borrowing an idea from Deadmanwalking's thread I'm going to create this thread in General, and link out to the individual threads so that they're findable in accordance with this post's instructions.

I've tried my best to post in accordance with Vic's requests, but I fear some of these will come off as, "The sky is falling you did something horrible." That's not my intent, with one notable exception where I genuinely think one design choice was... well, bad. I think underneath some unpolished portions of the rules is a really cool mechanical system that needs some refining, some polishing, and a few changes to core components to make it a strong offering in the larger RPG market, and I because I like Paizo I want to see that accomplished I'm sharing feedback from my game sessions in the hope our playtesting moves it toward that (in addition to filling out the surveys).

THREADS
Classes
Feats
Skills
Playing the Game

Excellent feedback, but you probably would have been better served to post all this in one thread in the general forum. People barely seem to be...

Depends who his target audience is. Vic Wertz has said that it's better to split things up among subforums that way if you want Paizo to see your feedback, 'cause sometimes they look for feedback on specific subjects and do so by subforum. IIRC.


Pathfinder Adventure Path Subscriber
magnuskn wrote:
Excellent feedback, but you probably would have been better served to post all this in one thread in the general forum. People barely seem to be...

Thank you! Hopefully I'll have more meaningful feedback (i.e., actual game data that isn't incoherent from sleep exhaustion) once we finish Doomsday Dawn I on 8/19. In the meantime, hopefully someone on the Dev team can get some value out of what I remember of Gen Con.


Pathfinder Adventure Path Subscriber

Adding the running Doomsday Dawn play report, so I can find that as well.

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