The work so far


Running the Game

Silver Crusade

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So, I just ran my first 6 hour long session in the AP that is provided, and I'm beat. But satisfied.

I wish it had been released on a monday or something, but I was prepared enough to at least start with. However there is already a bit more to consider so far as a GM than with 1st ed. Just like track-keeping wise.

Some points on what I mean:

Each time a player drops they have their own DC they have to save against depending on what dropped them.

There are now Hit Points, Spell Points, Hero Points, and resonance that the GM now has to be aware of.

Combat is rough on the party so far. Like, really rough. And healing so far is as limited as I expected. No one has died but it's been a matter of saves.

Speaking of saves, poisons. Poisons and the save process for them are interesting to say the least. But definitely seems more crunchy than 1st ed.

Adjusting to the smaller numbers of everything is, hard but refreshing? I love how the economy was adjusted. It makes so much more sense. Also, highest skill we have right now is a 5 at level 1.

Dealing with the DC table is interesting as well, but I wish there was an easier-to-reference document for it instead of having remember it's on page 337.

That's all I have so far! I will add onto it as the games progress.

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