Hells Rebels in Scarred Lands Setting


Recruitment

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How do you feel about Path of War?


that's fine too


I can't seem to find the time I'd need to do this properly, so I'm afraid I'll have to bow out as well.
Have fun though ^^


Then would love to make a Psion, O yes, what level we talking GM


GM_Panic wrote:
Then would love to make a Psion, O yes, what level we talking GM

10th, with 5 mythic ranks.

Might as well roll:

Rolls, I'll take the 2nd set:

5d6 ⇒ (6, 2, 1, 4, 5) = 18 15
5d6 ⇒ (1, 4, 2, 5, 3) = 15 12
5d6 ⇒ (3, 5, 3, 6, 2) = 19 14
5d6 ⇒ (5, 4, 6, 2, 6) = 23 17
5d6 ⇒ (3, 2, 5, 5, 2) = 17 13
5d6 ⇒ (4, 2, 2, 5, 3) = 16 12

5d6 ⇒ (3, 6, 3, 4, 6) = 22 16
5d6 ⇒ (6, 1, 4, 6, 5) = 22 17
5d6 ⇒ (6, 3, 6, 6, 4) = 25 18
5d6 ⇒ (2, 4, 2, 2, 2) = 12 8
5d6 ⇒ (3, 4, 6, 6, 2) = 21 16
5d6 ⇒ (4, 5, 3, 1, 4) = 17 13

5d6 ⇒ (6, 4, 3, 1, 5) = 19 15
5d6 ⇒ (1, 6, 1, 2, 6) = 16 14
5d6 ⇒ (3, 1, 2, 4, 4) = 14 11
5d6 ⇒ (2, 4, 5, 3, 4) = 18 13
5d6 ⇒ (2, 1, 1, 5, 2) = 11 9
5d6 ⇒ (3, 5, 2, 6, 1) = 17 14


Guardian is my Mythic Class.

Adept Godling for my other half of Gestalt.


This is going to require at least 4 active participants to make it worthwhile on my end, let's see if we can get that many characters done.

My first idea is an adventure on Asherak when the gods activate the divinity engine and blow everything to kingdom come.


Sebecloki wrote:

This is going to require at least 4 active participants to make it worthwhile on my end, let's see if we can get that many characters done.

My first idea is an adventure on Asherak when the gods activate the divinity engine and blow everything to kingdom come.

I'll put a post up in my recruitment thread later :-)


If anyone needs help with godbound, ask. I’ve got some experience, so I’ll try to help


Rolls:

Has to be set 3

Set 1
5d6 ⇒ (5, 5, 4, 1, 3) = 18
5d6 ⇒ (6, 4, 5, 6, 3) = 24
5d6 ⇒ (5, 6, 5, 4, 4) = 24
5d6 ⇒ (2, 5, 3, 4, 3) = 17
5d6 ⇒ (6, 5, 1, 5, 4) = 21
5d6 ⇒ (4, 5, 3, 3, 3) = 18

Set 2
5d6 ⇒ (3, 6, 6, 1, 2) = 18
5d6 ⇒ (3, 2, 1, 2, 3) = 11
5d6 ⇒ (1, 6, 1, 3, 6) = 17
5d6 ⇒ (6, 4, 4, 2, 5) = 21
5d6 ⇒ (1, 2, 5, 5, 4) = 17
5d6 ⇒ (6, 6, 2, 2, 4) = 20

Set 3
5d6 ⇒ (5, 4, 2, 5, 6) = 22 = 16
5d6 ⇒ (5, 6, 6, 4, 6) = 27 = 18
5d6 ⇒ (2, 5, 2, 6, 6) = 21 = 17
5d6 ⇒ (4, 1, 5, 4, 3) = 17 = 13
5d6 ⇒ (6, 6, 3, 3, 3) = 21 = 15
5d6 ⇒ (3, 5, 4, 2, 1) = 15 = 12

An Elan Pison Telepath Mythic Overmind


Still building mine, an Asaath Harbinger|Eldritch Godling using the Archmage mythic path, probably dual pathing Trickster.

As far as background goes, he'll be linked to Maladriel.
He's still a son of Mormo who was tricked by Belsameth into killing his kin, then cursed by his mother sending his fraying sanity over the edge. Then Maladriel helped piece him together again and he's worked for her ever since.
He sees himself as the scalpel that cuts away the necrotic flesh and the blade that puts down those beyond saving. Basically he does his (half) sister's dirty work.


Hmmm, I might be interested if I can catch up to everything that's going on. XD How, ah, non-humanoid can we be for a character? :D (To be clear I'm thinking of playing a pseudodragon)


I'm also interested.

GM, you said we'll have/need a few weeks for character building, yea?

I need some time to familiarize myself with the Scarred Lands setting, but I am well versed in everything else.

Question, since you've allowed the other Dreamscarred Press material, would Akashic Mysteries?

There's a class that utilizes those rules from Lost Spheres Publishing, the Radiant, that I am *considering* that feels like it would be awesome in this game.

Check out the review Akashic Trinity


I'll have a build up by no later than Friday if not sooner, have most of it except for Skills and the Godbound aspect sketched out on paper already.


Talking to Almonihah, I realized something that nobody else seems to have mentioned/asked about(or we both missed it):

Are we doing any sort of conversion with Godbound and PF?

I'm using them currently in my Broken Golarion game that also uses PF as base, and I found that a fair amount of the Gifts don't exactly fit within a PF game, especially since things like AC, HP/HD, dmg, etc are very different.


Changed character a bit. Female now, had to be, for Sanguie Angel PrC. Build will be 100% finished soon. :)


Monkeygod wrote:

I'm also interested.

GM, you said we'll have/need a few weeks for character building, yea?

I need some time to familiarize myself with the Scarred Lands setting, but I am well versed in everything else.

Question, since you've allowed the other Dreamscarred Press material, would Akashic Mysteries?

There's a class that utilizes those rules from Lost Spheres Publishing, the Radiant, that I am *considering* that feels like it would be awesome in this game.

Check out the review Akashic Trinity

That's fine


Almonihah wrote:
Hmmm, I might be interested if I can catch up to everything that's going on. XD How, ah, non-humanoid can we be for a character? :D (To be clear I'm thinking of playing a pseudodragon)

Dragons only live on one continent far away from everything else. The so-called 'wrack-dragons' are the staple wyrms for the setting. You'd have to figure out how it fit in with the lore, but I don't in principle have an issue with it.


Monkeygod wrote:

Talking to Almonihah, I realized something that nobody else seems to have mentioned/asked about(or we both missed it):

Are we doing any sort of conversion with Godbound and PF?

I'm using them currently in my Broken Golarion game that also uses PF as base, and I found that a fair amount of the Gifts don't exactly fit within a PF game, especially since things like AC, HP/HD, dmg, etc are very different.

Choose one's that work or covert the non-fitting ones you want to use. You're responsible for your own character's mechanics.


GM_Panic wrote:

** spoiler omitted **

An Elan Pison Telepath Mythic Overmind

Change of Race, looking at it, I think an outcast Dark Elf would be great as a mind mage, being out cast for being just that.


I'm considering a Swanmay as it fits perfectly with the overall theme of the Radiant, but it's not been updated to the PF rules.

Is it still ok to use, and would it need to be altered at all for PF?

Edit: I have a minor suggestion. I think we should get 3 gifts from our one Word, as that could get us a major gift as well as one minor. Which I feel makes things a little more fun, and gives us that much more divine badassery.


Had a good think and I not use Psionics, just dose not feel right for the setting, but thinking of that I have an idea, I like very much.

An outcast Dark Elf Warlock Mythic Archmage

He got into an argument with a fellow mage, killing him, but he also accidentally harmed a Matron, making a run for it, he headed to the surface world to escape justice.


Rolls:
5d6 ⇒ (4, 3, 4, 3, 2) = 16 = 11

5d6 ⇒ (2, 4, 1, 6, 4) = 17 = 14

5d6 ⇒ (3, 6, 4, 3, 5) = 21 = 15

5d6 ⇒ (1, 3, 5, 4, 3) = 16 = 12

5d6 ⇒ (5, 1, 4, 6, 4) = 20 = 15

5d6 ⇒ (2, 1, 4, 1, 4) = 12 = 10

*****************

5d6 ⇒ (1, 5, 3, 6, 4) = 19 = 15

5d6 ⇒ (1, 2, 1, 1, 1) = 6 = 4

5d6 ⇒ (2, 2, 4, 1, 4) = 13 = 10

5d6 ⇒ (3, 3, 1, 2, 4) = 13 = 9

5d6 ⇒ (2, 2, 2, 6, 2) = 14 = 10

5d6 ⇒ (2, 6, 6, 1, 3) = 18 = 15

*****************

5d6 ⇒ (3, 4, 2, 6, 3) = 18 = 13

5d6 ⇒ (4, 5, 4, 6, 4) = 23 = 15

5d6 ⇒ (6, 5, 4, 1, 5) = 21 = 15

5d6 ⇒ (3, 4, 1, 6, 4) = 18 = 14

5d6 ⇒ (2, 5, 2, 5, 6) = 20 = 16

5d6 ⇒ (1, 4, 2, 1, 3) = 11 = 9

Keeping set 3: 13, 15, 15, 14, 16, 9.


Excited to see what kind of characters everyone comes up with. There is alot of customization possible with these rules.

Also, GM Panic, careful if you use those dark elf rules on that site...I'm not sure how the +1 level adjustment rules would work with the gestalt, but I'm not sure if it is worth losing an entire level of class abilities for those.


Regardless of race(which I need an answer to)

I'm playing an eldritch godling/radiant, with both the Sun word and domain. So, they(unsure of gender yet) will be a solid healer/support, but also righteous divine fury.

Dumb question, as I've never used the godling before(though I have looked over the class extensively for other potential characters):

As they are a spells known class, are the spells granted via Lineage Domain automatically added to their known spells?


Hey, this seems pretty cool.

Spoiler:

5d6 ⇒ (2, 6, 1, 4, 3) = 16
5d6 ⇒ (5, 5, 3, 6, 1) = 20
5d6 ⇒ (5, 3, 2, 4, 1) = 15
5d6 ⇒ (2, 4, 2, 4, 4) = 16
5d6 ⇒ (3, 1, 1, 2, 1) = 8
5d6 ⇒ (1, 2, 4, 4, 6) = 17
13/16/12/12/6/14

5d6 ⇒ (2, 1, 3, 5, 5) = 16
5d6 ⇒ (1, 4, 6, 1, 1) = 13
5d6 ⇒ (4, 1, 5, 4, 1) = 15
5d6 ⇒ (3, 5, 3, 5, 4) = 20
5d6 ⇒ (1, 5, 6, 6, 4) = 22
5d6 ⇒ (1, 4, 2, 4, 6) = 17
13/11/13/14/17/14

5d6 ⇒ (3, 3, 6, 2, 2) = 16
5d6 ⇒ (4, 1, 2, 2, 2) = 11
5d6 ⇒ (5, 1, 5, 6, 5) = 22
5d6 ⇒ (2, 1, 3, 4, 6) = 16
5d6 ⇒ (5, 2, 2, 5, 2) = 16
5d6 ⇒ (2, 1, 3, 6, 6) = 18
12/8/16/12/12/15

Meaning
I:16/15/12/12/12/8
II:17/14/14/13/13/11
III:16/14/13/12/12/6

Set II, then. 17/14/14/13/13/11


How are doing HP? Max at first, then roll? Max at first, then avg? Max all 10 levels?

Edit: Do we get any traits?


Cuàn wrote:

Still building mine, an Asaath Harbinger|Eldritch Godling using the Archmage mythic path, probably dual pathing Trickster.

As far as background goes, he'll be linked to Maladriel.
He's still a son of Mormo who was tricked by Belsameth into killing his kin, then cursed by his mother sending his fraying sanity over the edge. Then Maladriel helped piece him together again and he's worked for her ever since.
He sees himself as the scalpel that cuts away the necrotic flesh and the blade that puts down those beyond saving. Basically he does his (half) sister's dirty work.

I'm figuring my PC wil be a child of Madriel, so that should be interesting.

Hopeful that most, if not all of us get accepted, as it's a lot of work building these characters!


Brunhild Blackarrow wrote:

Excited to see what kind of characters everyone comes up with. There is alot of customization possible with these rules.

Also, GM Panic, careful if you use those dark elf rules on that site...I'm not sure how the +1 level adjustment rules would work with the gestalt, but I'm not sure if it is worth losing an entire level of class abilities for those.

Think I’ll stick with drow from paizo site then, not as powerful but I’m using the drow race feat’s to make a dark elf mage from the world setting, so should work better.


Well, I should at least roll:

Rolls:
Roll: 5d6 ⇒ (4, 4, 5, 3, 1) = 17 13
Roll: 5d6 ⇒ (6, 2, 5, 1, 3) = 17 14
Roll: 5d6 ⇒ (6, 1, 5, 4, 2) = 18 15
Roll: 5d6 ⇒ (5, 5, 5, 2, 2) = 19 15
Roll: 5d6 ⇒ (5, 3, 3, 6, 4) = 21 15
Roll: 5d6 ⇒ (4, 6, 5, 1, 4) = 20 15

Roll: 5d6 ⇒ (3, 2, 2, 4, 4) = 15 11
Roll: 5d6 ⇒ (3, 4, 5, 1, 3) = 16 12
Roll: 5d6 ⇒ (1, 1, 6, 4, 3) = 15 13
Roll: 5d6 ⇒ (2, 4, 1, 4, 4) = 15 12
Roll: 5d6 ⇒ (3, 2, 3, 1, 3) = 12 9
Roll: 5d6 ⇒ (1, 4, 6, 5, 2) = 18 15

Roll: 5d6 ⇒ (6, 3, 5, 3, 6) = 23 17
Roll: 5d6 ⇒ (1, 3, 3, 3, 3) = 13 9
Roll: 5d6 ⇒ (5, 4, 3, 1, 3) = 16 12
Roll: 5d6 ⇒ (3, 2, 2, 6, 3) = 16 12
Roll: 5d6 ⇒ (6, 1, 2, 4, 6) = 19 16
Roll: 5d6 ⇒ (1, 3, 6, 6, 4) = 20 16

Looks like set 3 is probably my pick, though I might go with set 1.

So, the three ideas I'm debating between:

1) A dragon (Draconic Exemplar/Eldritch Godling). He'd be of rather uncertain origins and loyalties, with theories on him ranging from being a mutant Firewrack Dragon that had developed a taste for titanspawn blood to being an agent of the great dragons of the south, sent to observe the Divine War. Obviously I'd discuss with the GM his true history.

2) Silvertail, an awakened fox (Oracle|Kyubi Paragon/Eldritch Godling). She was once just a normal fox that lived near where a great battle took place. Fortunate enough to not be killed in the ravages of the battle, she afterwards scavenged from the dead. Eating a scrap of divine flesh awakened her mind and made the tip of her tail turn silver. Wanting more she followed in the wake of the battles, sniffing out the most powerful remains and eating them until her tail split in four and her powers grew enough that she decided to join the forces of the gods herself.

3) An Asaathi trickster (Spheres of Power Shifter/Clever Godling). Freed from service to the titans by Enkili on what seemed a whim, he quickly showed signs of being touched by the Trickster's power. With his cunning and shapeshifting powers he became a spy, saboteur, and commando for the forces of the gods.

Of course, the first issue that's obvious here is that each one of these is using a different 3rd-party supplement. :D So first question, GM, which of these would you be willing to allow? Second question, any of them you'd be nervous about allowing in the game?


Heh Silvertail - cool :-)


Monkeygod wrote:
As they are a spells known class, are the spells granted via Lineage Domain automatically added to their known spells?

My understanding is that they become spell-like abilities usable once per day.

As you level in the Godling class, the next set of spells (every odd level as a spellcaster) becomes the new spell-like ability from that Domain plus the Domain abilities. My current build goes ALL in on the Lineage Domain as his bread and butter :-)


Almonihah, Silvertail seems the best to me. Really digging that backstory.


As a Child of Denev I'd say that the Fertility Word of Creation suits me best.

Grumbaki, feel free to take a look and make sure I'm not screwing this up :-) TY.

Fray - 1d8

Effort - 2

Fertility:
Inherent Abilities:

Set Constitution to 16 or 18 - would I just ADD this to my existing score?

Invincibility vs. wooden weapons or objects, vegetal monsters, and plant-based toxins.

---

6 Points to Spend:

Selected Powers Fertility Word:

(1 Point) A Second Spring - Commit Effort for the day. All allies in sight are refreshed, regaining vigor as if well-fed and rested and healing 1d6 hit points of damage plus the Godbound's level. Unlike most healing effects, recipients need not commit Effort to benefit from this blessing.

(1 Point) Touch of Green Restraint - Commit Effort for the scene. Plants in a 50’ radius around the chosen point in sight erupt to cling to foes. All enemies in the area must make an Evasion saving throw at the start of each round to throw off the vines and regain free movement, though they can still fight in place as normal or launch ranged attacks if they have them. Foes subject to your Fray die suffer it each round they remain bound. Those enemies who reach zero hit dice because of this may be either utterly immobilized or crushed to death at the Godbound’s discretion.

(2 Points) Cornucopian Blessing - Commit Effort. Choose a container holding a non-magical agricultural substance; so long as the Effort remains committed, the supply will never run out, no matter how much is taken from the container. The container can provide up to ten tons of goods per day per hero level, provided its mouth is large enough to disgorge such amounts.

---

Universal Gifts:

(1 Point) Divine Wrath - You smite a chosen foe within sight with the energies of the Word, inflicting a 1d8 damage die per character level. You are always immune to the wrath of your own bound Words, as are other entities that wield similar powers.

(1 Point) Excellence of the Word - 18 Charisma


Between what I have posted and the notes I jotted down while on vacation, I am close to complete. After I receive feedback on the Godbound selections, I'll complete my submissions in a new Avatar.


Sawnmay us fine for race


You can have traits if you wants. Just roll hp till you're satisfied, I don't really care that much.


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Since they are kinda important, and apparently Storyteller Shadow has gone 'All In'(Have you asked the Bucks and Cody if you can use that phrase? :P) on Lineage Domains, I figured a verified answer to my above question on the bonus spells was warranted.

So, I decided to ask Owen Stephens himself on FB(perks of being friends with game designers!):

The domain spells one gains from Lineage Domains are added to the Godling's spells known.


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So this is how I see this working -- I imagine doing this as a series of 'one-offs' as I mentioned.

That means, for me, we'd spend a few months playing a scenario, and might take a break for several months, and then I'll send up the bat signal or whatever, and 'we're getting the gang back together' for another scenario. The next scenario would be the same characters but perhaps hundreds of years later, thousands of miles in a different location, and you'd boost your character several additional levels.

I'm also running a pretty intense Dark Sun game that takes a lot of time, and I'm getting a pretty time/research intensive historical campaign about the Mongol invasion of Iran. I want to run this as a 'desert' dish when I get the inkling.


Sounds pretty awesome to me!!

Question, are you allowing the mythic material from Legendary Games? They add a lot more mythic path abilities(including ones specific to classes), feats, and spells.

If you're OK with that, I would like the following two Hierophant path abilities:

Spontaneous Lifegiver (Ex): Choose a number of divine
spells of the conjuration (healing) subschool equal to your
mythic tier. You can now cast these spells spontaneously, sacrificing
a prepared spell of equal or higher level. You can also expend uses of your mythic power to cast the mythic versions of these spells, including augmented versions. You must have the ability to spontaneously cast cure wounds spells or to channel positive energy to select this path ability.

And

Blessing of the Saint (Ex)(Which is a 3rd tier ability): You add the following spells to your list of spells known and can spontaneously cast them by sacrificing a prepared spell of equal or greater level, as well as spending mythic power to cast their mythic or augmented
versions: bestow grace, bless, blood of the martyr, divine transfer, divine vessel, martyr’s bargain, prayer, and weapon of awe.

Your bestow grace spell can affect a target of any alignment, as long as they share your religion. If these spells are already on your class list, you add your mythic tier to your caster level when casting them.


Storyteller Shadow wrote:

As a Child of Denev I'd say that the Fertility Word of Creation suits me best.

Grumbaki, feel free to take a look and make sure I'm not screwing this up :-) TY.

Fray - 1d8

Effort - 2

** spoiler omitted **...

1 Word, 2 gifts. Unless the GM allows more. If we are to go 6, I can think of some fun stuff to grab. I believe Monkeygod petitioned for 3 points, which seems a good halfway point.


Storyteller Shadow wrote:

Heh Silvertail - cool :-)

Yes, it was occurring to me just how much fun she could be as a demigoddess. She's probably the one I'm leaning towards, if the GM will allow me to play an awakened fox with kitsune feats and a third-party kitsune class. :D


yes to mythic from legendary.

I don't have a problem with more words, Grumbaki suggested limiting them, and everyone else at the time wanted to go that direction. Let's have a group vote.


Less is more on Words for now, we can stick with limits :-)


Has anyone asked about Spheres of power Just wanted to know if they are alowed


spheres of power is fine


Storyteller Shadow wrote:
Less is more on Words for now, we can stick with limits :-)

I definitely think 6 is too many, on top of gestlat, godling, and mythic.

However, my reason for suggesting 3, was so you could take a Greater Gift(should you so desire), as a well as a lesser one.

Not that you can't do that now, but since a Greater costs 2 gifts, that would be all your getting. Which, I suppose it fine for balance, but kinda lame for customization and variety.

Either way is fine, honestly.


I'd say three is a max for gifts, and only one word would be good. Perhaps after a time jump we'd have the option of getting a little more.

Any issues with me playing Silvertail, GM?


Sounds like 3 gifts is the consensus? I suggested 2 so we could gain a major gift later, but I can see the appeal of having 3 to start. I’m happy no matter what.


3 Sounds good to me.

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