DropBearHunter |
creating a replacement character at higher levels, what is a good value of spells contained in the spellbook?
3+Intmod+2/lvl is minimum, but what os a good value to actually have?
or is it just a matter of allocating recources spent on coppying and transcribing scrolls?
NPC codex and other sources I‘ve seen only list „spells prepared“
GM Rednal |
I agree with Scrapper. Appropriate is whatever you have as a baseline (from additional spells learned each level), and any extra spells should have been paid for at some point. As for how many, I think that depends in part on the character. A universalist wizard dedicated to studying the true nature of magic probably wants as many spells as he can get (in multiple spellbooks?), while a professional transmuter might have what he can get of his preferred type of spell, plus a few staples for daily convenience in his region. (If you live in a tall tower, prepare Fly. If you live in a hot zone, Endure Elements. And so on.)