Using energy damage vs objects: what do you commonly use?


General Discussion


Hey

SF Game Mastering section "Breaking Objects" mentions that some types of energy might ignore Hardness or even double the damage inflicted. I used this in older D20 games as well, but for which substances, which energy types apply in your opinion?

I picked Energy Ray for this reason, and I'm basically also using it in RP to possibly weld some metal or whatever.


As a GM, only do double damage or ignre hardness when it's a material which is specially vulnerable. Like straw vs fire, for example, or Sonic vs glass.

Notice that Heavy Lasers have "Penetrating", which reduce the hardness of items in a certain ammount, depending on the level of the weapon.


What ^he^ said. Obviously flammable materials should either take double damage from fire, or fire ignore hardness, or both. Likewise, some things should just be immune to some types of damage (ceramics and acid).

There was a chart of various materials for 3.0 I used to use, but I can't seem to find it with google any more.

There's a loose list of guidelines in the PF SRD here.

Quote:
For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.


Sounds good, thanks for pointing that out. I'd argue that organic materials like wooden boxes could be possibly dissolved especially easily with acid for example. But your posts both give good pointers, thanks.


Acid ignoring hardness of stuff that can be disolved by acid has some merit, and I have used it before. Beware with making Acid SPlash (or SF equivalent) a laser torch and using it to cut through everything because it's at-will, tho.


gustavo iglesias wrote:
Acid ignoring hardness of stuff that can be disolved by acid has some merit, and I have used it before. Beware with making Acid SPlash (or SF equivalent) a laser torch and using it to cut through everything because it's at-will, tho.

I think even this is okay when one considers how long it will take. Getting through a wooden door would take at about 8 rounds, bypassing hardness.


I think it reads "attacks," and not specifically energy. But it's up to the GM when this would apply.

For me, if a player places a live grenade inside of a car instead of just catching it in a radius, I would apply the double damage and ignore the hardness, as the GM. Just to give an example.


Big Lemon wrote:
gustavo iglesias wrote:
Acid ignoring hardness of stuff that can be disolved by acid has some merit, and I have used it before. Beware with making Acid SPlash (or SF equivalent) a laser torch and using it to cut through everything because it's at-will, tho.
I think even this is okay when one considers how long it will take. Getting through a wooden door would take at about 8 rounds, bypassing hardness.

That's less than a minute to melt a door with a pretty minor splash


It kind of feels like whenever people see 'acid' they read it as 'the acid blood of a xenomorph.'

Acids do not dissolve straight through whatever object they touch immediately. For the most part, you really need to submerge the item you want dissolved, preferably in a container that doesn't interact with that kind of acid (see Breaking Bad, season one, episode 'Cat's in the Bag.)

Dissolving a door with acid would take a long time. You'd be better off spraying acid into the locking mechanism, or giving the hinges a couple of good soakings.


gustavo iglesias wrote:
Big Lemon wrote:
gustavo iglesias wrote:
Acid ignoring hardness of stuff that can be disolved by acid has some merit, and I have used it before. Beware with making Acid SPlash (or SF equivalent) a laser torch and using it to cut through everything because it's at-will, tho.
I think even this is okay when one considers how long it will take. Getting through a wooden door would take at about 8 rounds, bypassing hardness.
That's less than a minute to melt a door with a pretty minor splash

To that I would say: minor by what standard? There's no line in the spell that says exactly how much acid the ray produces, just the amount of damage. It's up to the individual GM to imagine how much that actually is.

It's like saying my ysoki being able to carry 12 bulk of items is unrealistic. There's no outside standard for how many pounds "one bulk" weighs. We can all imagine a different actual weight value.


Minor by the standard that it does less damage than a basic acid dart pistol.


gustavo iglesias wrote:
Minor by the standard that it does less damage than a basic acid dart pistol.

How much acid does the pistol shoot with each shot, and what is the ph level? Has this been defined?

If not, then we have no standard by which to determine if it's "okay" for an acid splash or acid pistol to be able to break a door in under a minute of continuous application.

Community / Forums / Starfinder / Starfinder General Discussion / Using energy damage vs objects: what do you commonly use? All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion
Basic Party