Pyrotechnics use


Advice


Hi all, my friend is a Peri-Blooded (Aasimar) sorcerer, his once a day spell-like ability is Pyrotechnics. We are having trouble figuring out the most optimal way to use this ability in combat (or out). Could anyone help?


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Well it is a fantastic control spell you can:
1) Use it to extinguish even large fire sources, giving a party or PC with darkvision an advantage against light dependent enemies.
2) Use it as a can't miss distraction. Get all the guards into the courtyard while your catfolk rogue climbs the far outer wall.
3) Blindness, so much blindness, if you can't think of a good use for blinding a 120ft cube of enemies you aren't trying hard enough (Hint: Sneak attacks, Escape, Re-stealth).
4) Stop the caster/Archers/Gunslinger/Siege operators/ranged anything from hitting your party effectively either because they are in smoke, or the smoke cube is in the way.
5) Use it as a can't miss signal, nothing says our Sorcerer is that way like a 20ft explosion of fireworks.
6) use it as a debuff vs melee foes, have the archer fire a burning arrow at or near a foe, and use them as the center of a hard to beat save or suck effect plus total concealment (or blindness). You both can use arrows and this spell at long ranges (Spell: 400ft +40ft/level Longbow 100ft+10 increments).
7) REALLY piss off the neighbours when they tell you to shut down your backyard bonfire, just remind the party the blindness and tingling is temporary.
8) Ever see a horde of Darkelves who liked seeing a torch? One little display and suddenly they will remember why they stay in the dark away from the oh so painful light.
9) Show up those pesky Gnome and Halfling partiers, Snapdragon fireworks and mundanely crafted fireworks pale compared to a once a day cube of light at 400+40ft/level in the sky (Assisted with a readied action and a rangers burning longbow).
10) Look to the saves: WILL or FORT, WILL vs martials and animals, FORT vs casters. And to the debuffs: 1d4+1 Blinded gives NO DEX, -2AC, -4STR/DEX Skills (Like say climbing or swimming), all opponents are considered concealed (50% miss on top of perception penalties) which means hello sneaks, and DC acrobatics to make a move action or fall prone (Hello Prone penalties and AOO's). And then you could choose persistent smoke with -4 STR AND -4 DEX PLUS concealment even vs darkvision in a limited area, PLUS leaving the smoke doesn't negate these penalties immediately. It is tricky to use because it is so terrifyingly effective.


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If there's no fire handy something non-combatant otherwise (e.g. a familiar with no investment in combat ability) may be able to drop a torch near the enemies. Failing that an archer with incendiary or slow burn arrows, or someone with alchemist's fire my be able to help out.

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