Restom2003 |
So I've look through a bunch of topic about the Swashbuckler's Precise Strike Deed. I get that with higher BAB scores this could add an additional +12 damage at level 6. However, I can't seem to find an answer for what happens when a player chooses to spend a Panache Point.
For simplicity, lets assume a level 6 Swashbuckler with no additional bonuses and a simple rapier. If both attacks hit and a Panache Point was spent, is the damage now 1d6+6, 1d6+12?
At level 11, is the damage 1d6+11, 1d6+22, 1d6+11 or is the damage 1d6+11, 1d6+11, 1d6+22 or is it the player's choice?
Lastly, is spending the Panache Point only usable when multiple attacks with the same weapon is possible such as with higher BAB scores or with a haste spell?
chaoseffect |
Precise Strike is not tied to BAB or multiple attacks in anyway. As long as you meet the requirements (using one handed piercing weapon with a free hand/buckler) you add your Swashbuckler level as extra damage. Each attack would do [weapon damage dice]+[static damage modifiers]+[Precise Strike, i.e. Swashbuckler level]. So in your example, each rapier attack would hit for 1d6+6 if you were Swashbuckler level 6. If a panache point is used (which is a swift action, so it can only be used once per round i.e. for one attack), then the next hit would instead deal 1d6+12.
At level 11, without spending panache, your example would be dealing 1d6+11, 1d6+11, and 1d6+11. At any point though before one of those attacks, your guy could spend a swift action to grant +22 instead.
Restom2003 |
Precise Strike is not tied to BAB or multiple attacks in anyway. As long as you meet the requirements (using one handed piercing weapon with a free hand/buckler) you add your Swashbuckler level as extra damage. Each attack would do [weapon damage dice]+[static damage modifiers]+[Precise Strike, i.e. Swashbuckler level]. So in your example, each rapier attack would hit for 1d6+6 if you were Swashbuckler level 6. If a panache point is used (which is a swift action, so it can only be used once per round i.e. for one attack), then the next hit would instead deal 1d6+12.
At level 11, without spending panache, your example would be dealing 1d6+11, 1d6+11, and 1d6+11. At any point though before one of those attacks, your guy could spend a swift action to grant +22 instead.
So then spending the Panache Point would be a waste if BAB isn't high enough to grant another attack or if haste wasn't cast
chaoseffect |
chaoseffect wrote:So then spending the Panache Point would be a waste if BAB isn't high enough to grant another attack or if haste wasn't castPrecise Strike is not tied to BAB or multiple attacks in anyway. As long as you meet the requirements (using one handed piercing weapon with a free hand/buckler) you add your Swashbuckler level as extra damage. Each attack would do [weapon damage dice]+[static damage modifiers]+[Precise Strike, i.e. Swashbuckler level]. So in your example, each rapier attack would hit for 1d6+6 if you were Swashbuckler level 6. If a panache point is used (which is a swift action, so it can only be used once per round i.e. for one attack), then the next hit would instead deal 1d6+12.
At level 11, without spending panache, your example would be dealing 1d6+11, 1d6+11, and 1d6+11. At any point though before one of those attacks, your guy could spend a swift action to grant +22 instead.
I am not understanding you here. You can spend a swift action regardless of BAB or attack numbers. Even if you only had a single attack, you could spend a swift action and panache point to grant it the increased bonus from Precise Strike.
Restom2003 |
Restom2003 wrote:I am not understanding you here. You can spend a swift action regardless of BAB or attack numbers. Even if you only had a single attack, you could spend a swift action and panache point to grant it the increased bonus from Precise Strike.chaoseffect wrote:So then spending the Panache Point would be a waste if BAB isn't high enough to grant another attack or if haste wasn't castPrecise Strike is not tied to BAB or multiple attacks in anyway. As long as you meet the requirements (using one handed piercing weapon with a free hand/buckler) you add your Swashbuckler level as extra damage. Each attack would do [weapon damage dice]+[static damage modifiers]+[Precise Strike, i.e. Swashbuckler level]. So in your example, each rapier attack would hit for 1d6+6 if you were Swashbuckler level 6. If a panache point is used (which is a swift action, so it can only be used once per round i.e. for one attack), then the next hit would instead deal 1d6+12.
At level 11, without spending panache, your example would be dealing 1d6+11, 1d6+11, and 1d6+11. At any point though before one of those attacks, your guy could spend a swift action to grant +22 instead.
The rule for Precise Strike is as follows:
... As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost.
So since the player cannot attack with a secondary weapon while using this Deed, I assume the only way for there to be a next is if the player can attack again with the same weapon?
chaoseffect |
Or am I reading this wrong? Does this Deed imply that before the attack, spend the point and swift action to double the damage to your "next" attack which would actually be the player's first attack?
Yes this is correct. Do note though that swift actions can be taken anytime during your turn, so you could, if you wanted, make your first attack as normal, spend a swift action and panache to activate Precise Strike, and then get the benefit for your second attack (aka your "next attack).
PossibleCabbage |
The standard use for spending panache for precise strike is "every time your panache is full" because you're liable to gain a point here or there from crits or dropping enemies, so you are disincentivized from walking around with your panache full. It's not amazing, but it's something you can always do on your turn to use panache productively.
So, for example, if you a level 11 swashbucker goes into a full attack routine with 6/7 Panache, and your first hit is a crit, that puts you at 7/7, so if you think your next few attacks might drop the opponent and you don't want to waste panache, you might spend a swift action to enhance your second attack to deal extra damage.