Grappling, armor spikes, and enhancement bonuses


Rules Questions


Literally, I want to know if the enhancement bonus on a set of armor spikes would affect the attack roll of a grapple check. My GM is saying no, but I'm not finding any rules that support either side. The thing HE'S getting hung up on is that he doesn't want to accept that the part of the weapon description that says "(You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)" isn't clarifying its use as a weapon on its own, and his argument seems to be insane to me after that.


Actually, the REAL question I want answered is if having proficiency with armor spikes and having Weapon Finesse would let you apply your dex to grapples instead of your str, but this is where the argument ended up going before I had a chance to ask that part.

Scarab Sages

The answer should be no to both situations. Even though you are applying your armor spike damage after the grapple, you are not using the armor spikes to make the grapple. There is a specific list of maneuvers that are made with a weapon. Typically trip, disarm, sunder, and sometimes reposition. Those maneuvers get to add the enhancement bonus, and if you have weapon finesse you can use it when performing the maneuver with a weapon. Grapples are not performed with a weapon typically, and armor spikes do nothing to change that.


Garrotes and Mancatchers disagree with you on the "Grapples are not performed with a weapon typically" part.


Also =/ you're saying exactly the same thing my GM is on the second sentence. The way the data reads on armor spikes, it's not applied AFTER the grapple, but as an inherent part of it after the grapple roll, just like doing actual grapple damage on maintaining.

Scarab Sages

I said not performed typically. Garrote and mancatchers change that. Armor spikes do not.

You don't have to take my word for it. There's an FAQ.

FAQ wrote:

Weapon Finesse: If I have this feat, can I apply my Dex bonus to my combat maneuver checks instead of my Strength bonus?

It depends on what combat maneuver you're attempting. Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll. Therefore, if you're attempting a disarm, sunder, or trip maneuver, you can apply your Dex bonus instead of your Str mod on the combat maneuver check (assuming you're using a finessable weapon, of course). For other combat maneuvers, you use the normal rule for determining CMB (Str instead of Dex).

The Agile Maneuvers feat applies to all combat maneuvers, not just disarm, sunder, and trip, so it is still a useful option for a Dex-based creature that uses combat maneuvers.

Disarm, sunder, trip. (Reposition comes in with whips when you have the ability to use them to make a reposition maneuver).

Scarab Sages

Zarius wrote:
Also =/ you're saying exactly the same thing my GM is on the second sentence. The way the data reads on armor spikes, it's not applied AFTER the grapple, but as an inherent part of it after the grapple roll, just like doing actual grapple damage on maintaining.

If you maintain a grapple and deal damage with a weapon, you don't add that weapon's enhancement bonuses to the grapple check. Just to the damage. Armor spikes work the same way.

Also, there's disagreement about whether or not you get to roll the armor spikes damage anytime other than when you are maintaining a grapple to damage. I don't know the answer to that, because the rule isn't clear. There's a recent thread trying to get an FAQ to figure that part out.

EDIT: LINK to the thread on "extra damage"


"on a successful grapple" means any time you successfully grapple, not just when you deal damage with the grapple. THIS one is expressly stated in the item's description. If you're wearing spikes, you damage on successful grapple checks. Whether you want to or not.

Scarab Sages

Join the other thread and add your voice (and an FAQ click) to the discussion. I'm honestly not sure what the answer is to that part. Your reading of it seems consistent with the wording in the item, but the ability that grants is inconsistent with the cost of the item. It's essentially constrict for 50 gold. Which doesn't seem right to a lot of people. Thus the multiple threads over the years questioning it, including the one I linked. Since I mostly play PFS and would never know how someone would rule it, I got frustrated enough with the item I just redesigned the character to not wear armor at all. Probably an overreaction, but it solved other issues with the build (level of Unchained Monk).


Zarius wrote:
Literally, I want to know if the enhancement bonus on a set of armor spikes would affect the attack roll of a grapple check.

Generally, usually no. Ferious Thune hit the nail on the head. And he found the FAQ, driving it flush to the wood.

Zarius wrote:
My GM is saying no

Unless your GM is running Pathfinder Society, your GM is always right even when he blatently contradicts the rules. Pathfinder Society GMs are supposed to adhere to RAW, and you have recourse if a PFS GM is breaking the rules.

If you really want to use your Armor Spike's Enhancement Bonus and Weapon Finesse via your Armor Spikes to improve your Grapple Combat Maneuver Bonuses, there is a way.

FAQ wrote:
you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll.

If you were actually using the Armor Spikes to make the Grapple, you should get your bonuses for Both Weapon Finesse and your Enhancement Bonuses.

Zarius wrote:
Garrotes and Mancatchers disagree with you on the "Grapples are not performed with a weapon typically" part.

It's been a while since I read about Garrotes and Mancatchers, but iirc, you are right. To your list, I'll add Witches' White Hair and Tentacles such as Alchemist might grow that has the Grab Ability. If a White Haired Witch were wearing an Amulet of Mighty Fists, she should get the Enhancement Bonus on her Grapple Roll, at least if she is making her Grapple Check off the Free Action granted by the 'Hair following a successful melee attack with the 'Hair.

But,

Armor Spikes wrote:
Armor spikes deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack.

does not mean you are using the 'Spikes to achieve the Grapple. There is a way to use Armor Spikes to achieve the Grapple, and therefore get the Weapon Finesse and Enhancement Bonus: Hamatula Strike. If you have Hamatula Strike, you do get a free Grapple Check off of an attack with your Armor Spikes, and then you are indeed using your Armor Spikes to Grapple with, entitling you to your bonuses from enchanting the Spikes and Weapon Finesse.

Agile Maneuvers is the more typical way to go for adding Dex to Grapple Checks.

Zarius wrote:
"on a successful grapple" means any time you successfully grapple, not just when you deal damage with the grapple. THIS one is expressly stated in the item's description. If you're wearing spikes, you damage on successful grapple checks. Whether you want to or not.

I agree with you on this one. I agree with you strongly.

Ferious Thune wrote:
Join the other thread and add your voice (and an FAQ click) to the discussion.

This thread is Zarius's thread. He is the OP, and if he wants to make this thread also about when Armor Spikes do damage within a Grapple, it seems According to Hoyle that he do so.

The thread you linked to is precisely about that very thing, but the last post on it was made 12 days ago. If Zarius or I posted to it now, it might be construed as necroing the thread, which is considered rude on the Paizo Forums. I don't think it would be that way if you took up that thread again, perhaps by way of making and introduction. You linked that thread to this one, perhaps you could link this thread to that and invite us in?

Scarab Sages

12 days is not a necro (EDIT: More like breath of life!). Especially on a thread that was trying to get FAQ hits. But I've linked to this thread over there. It does serve to emphasize that the question comes up a lot.

I didn't mean to imply Zarius was wrong to post thoughts here. Just trying to help pool them into one place in hopes of getting an FAQ on the matter.


Zarius wrote:

Literally, I want to know if the enhancement bonus on a set of armor spikes would affect the attack roll of a grapple check. My GM is saying no, but I'm not finding any rules that support either side. The thing HE'S getting hung up on is that he doesn't want to accept that the part of the weapon description that says "(You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)" isn't clarifying its use as a weapon on its own, and his argument seems to be insane to me after that.

Actually, the REAL question I want answered is if having proficiency with armor spikes and having Weapon Finesse would let you apply your dex to grapples instead of your str, but this is where the argument ended up going before I had a chance to ask that part.

No, you can't use Dex to your Grapple roll because Grapple attempts are made with either your own limbs (hands usually), or with weapons that have the Grapple special quality (of which you can't apply it to Armor Spikes or any other weapon via the Weapon Modifications of Adventurer's Armory 2). Since the former is not a Light Weapon (or a weapon of any type really), and the weapons with the Grapple special quality can't be Finessed, the only recourse is the Agile Maneuvers feat to get what you want out of it. If you wanted Dex to Damage with them as well, only 3 Levels of UCRogue will get you there.

As for Armor Spikes being their own weapon, they are, no questions asked. They're listed on the Weapons table, with their own weapon entry and description. If that doesn't make them their own weapon, then quite frankly every single item listed on the Weapons table isn't its own weapon since their format is identical.

There was a similar argument about this with Shields being shoehorned into Off-hand weapons, and there was a FAQ stating that Shields can be either Primary or Off-hand (though they only listed Off-hand out of some notion that Shields are typically used as Off-hand weapons). The same concept would apply here as well, since there's nothing in the rules that states Armor Spikes can't be Primary weapons.


1 person marked this as a favorite.

If you're tiny you can use dex to grapple. Which gets silly when a druid squirrel can judoflip a Red dragon.

Then again, the concept that said red dragon hit a human and they're not a smear of red paste is kinda silly


I thought Grapple was restricted by size, which is one thing that makes Tetoris more palatable for Grappling compared to other classes?


I can get dex to maneuvers anyways, Agile Maneuvers. My current grapple build has it. I was planning a new character, though, was was trying to get to stupid levels of grapple even earlier... =/ But, oh well.


Darksol the Painbringer wrote:
I thought Grapple was restricted by size, which is one thing that makes Tetoris more palatable for Grappling compared to other classes?

Trip has a size requirement. Bull rush has a size requirement. I don't see one in grapple.


Ah, it's for the Grab special ability they get. Nevermind.


Quote:
I want to know if the enhancement bonus on a set of armor spikes would affect the attack roll of a grapple check

No. You do not make the grapple check with the armor spikes. You make it with your whole body. I think the mancatcher would be the only item where you'd add the enhancement bonus on the grapple check.

Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll.

Combat Maneuvers and Weapon Special Features

Tuesday, September 27, 2011


Darksol the Painbringer wrote:
Ah, it's for the Grab special ability they get. Nevermind.

Also, there are Size limits on Swallow Whole. I seem to recall Size limits on creatures you can Pin, but I might be mistaken.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Grappling, armor spikes, and enhancement bonuses All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions