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Morphic summoner build.


Advice


Okay so I am starting play in a pesudo pfs game. (We have trait restrictions)

We have 20pts for point buy.

"Characters are allowed 2 traits and may also take a drawback to gain a third trait. I will only allow basic traits from Combat, Faith, Magic and Social along with Racial traits that fit your specific chosen race. I will not allow any Campaign specific, Family, Religious, or Equipment traits."

I want to do half elf. Planning on fluffing the pet as a baby shaggoth more or less. Lots of tentacle attacks with reach push pull grab kinda stuff for one form not yet sure about the other two forms maybe a flying snake and humanoid scout?

I want to sit back buff and throw rocks while the pet does the heavy lifting in combat.

We also have a gunslinger, a fighter (melee not sure about weapons), hunter mainly melee some ranged, a mage, and one undecided.


Hello MaiMaltril.

So, there isn't really a clear question in your post. The board could more easily offer advice if you clarify what you are looking for.


Are you playing a summoner or something else? Also, as Samasboy1 said, what do you want help with exactly?


avr wrote:
Are you playing a summoner or something else? Also, as Samasboy1 said, what do you want help with exactly?

Sorry. Half elf morphic summoner for me. I was listing what else we had in the group.

Need advice on general build and gear. The gm has this set up like society play which i have never done. With the trait adjustment listed above.


Should have noticed the thread title. OK, pseudo PFS means this is an unchained summoner, right? If you want all 3 base forms then your eidolon needs the demon subtype. Azatas miss out on quadruped, proteans only get serpentine.

Demon unchained eidolons get some good resistances. Sadly there aren't a lot of elemental damage spells for an unchained summoner, but stinking cloud and obsidian flow are probably worth getting when you can and not worrying too much whether the eidolon's in the area. If you do then the callous caster feat is both useful and in-theme for a demon master.

For buffs mage armor, bull's strength and greater magic fang are worth it (edit: also enlarge person), also at least one of the evolution surge spells. Hopefully the mage can cast haste, if not you'll have to.

Some form of rejuvenate eidolon and restore eidolon will be necessary. Early on expeditious retreat may be useful for getting your eidolon into position.

If you're getting a bunch of tentacles on one of the forms (biped?) you might also want the grab evolution, and feats to back that up. The other two forms might have different forms of mobility or bonuses to/different forms of perception.


avr wrote:

Should have noticed the thread title. OK, pseudo PFS means this is an unchained summoner, right? If you want all 3 base forms then your eidolon needs the demon subtype. Azatas miss out on quadruped, proteans only get serpentine.

Demon unchained eidolons get some good resistances. Sadly there aren't a lot of elemental damage spells for an unchained summoner, but stinking cloud and obsidian flow are probably worth getting when you can and not worrying too much whether the eidolon's in the area. If you do then the callous caster feat is both useful and in-theme for a demon master.

For buffs mage armor, bull's strength and greater magic fang are worth it (edit: also enlarge person), also at least one of the evolution surge spells. Hopefully the mage can cast haste, if not you'll have to.

Some form of rejuvenate eidolon and restore eidolon will be necessary. Early on expeditious retreat may be useful for getting your eidolon into position.

If you're getting a bunch of tentacles on one of the forms (biped?) you might also want the grab evolution, and feats to back that up. The other two forms might have different forms of mobility or bonuses to/different forms of perception.

No I qm allowed the base summoner. I have been out of pf since before unchained dropped. Sorry was not aware that was a change. Still trying to get caught back up on all the newly published stuff.

I was actually thinking of the quadruped as something like a displascer beast. The serpent as a flying scout maybe? Not sure what to do with be biped maybe something to scout with?

I have been told for feats I will need the superior summons chain.

Was hoping to squeeze in eldritch heritage not sure if that would be a good idea or which one to use.


Pathfinder Starfinder Society Roleplaying Guild Subscriber
avr wrote:
Should have noticed the thread title. OK, pseudo PFS means this is an unchained summoner, right? If you want all 3 base forms then your eidolon needs the demon subtype. Azatas miss out on quadruped, proteans only get serpentine.

Actually, the whole reason Morphic Savant is so great is that it bypasses that limitation and allows 3 base forms for all of them, even ones that don't normally get it.

MaiMaltril wrote:

I want to do half elf. Planning on fluffing the pet as a baby shaggoth more or less. Lots of tentacle attacks with reach push pull grab kinda stuff for one form not yet sure about the other two forms maybe a flying snake and humanoid scout?

I want to sit back buff and throw rocks while the pet does the heavy lifting in combat.

Sadly, the wonderful Aberration subtype (and relevant base forms) are not compatible with the Morphic Savant archetype.

So for your style, your first major choice is whether you focus on the Eidolon or Summon Monster. Eidolon builds are more straightforward. Extra Evolution and Resilient Eidolon are great feats, while Augment Summons is pretty good if you use Hot Drop strategies for deployment. If you're not hot-dropping, you may want to consider making Con your highest stat. That way, you can have high Con without having to buy a belt, and your Eidolon can have a belt of Strength (or Dex, if you're going that way). 18 Con 14 Cha is useful for that.

Summon Monster builds are also great as is, but Savant's chance of summoning additional minions is amazing. Augment Summons and Superior Summons are a given, since you want take advantage of the numbers. Your Eidolon can still be a skill monkey (in fact, it can be several different KINDS of skill monkeys with different forms) that scouts and does out of combat stuff.

Either way, make sure above all else that you keep monster stats on flash cards or some other kind of easy access note. ESPECIALLY if you run Augment Summons.


The APG summoner - decidedly better. More evolution points and better spells. In particular you're probably going to be the one who gets haste and stoneskin, bull's strength can bite the dust since you have better spells to cast in combat, and there are many more interesting spells in general.

For feats most likely your first three will be spell focus (conjuration), augment summoning and superior summons. I'd pick one of the feats which expands your summon monster list next - expanded summon monster or summon {good/neutral/evil} monster. That puts eldritch heritage at 9th level+.

A quadruped with pounce and many natural attacks is a valid way of making an eidolon for an APG summoner.

A biped is high strength, low dex and isn't naturally sneaky. Maybe this one could do the pull/push if that's required.

A serpentine flying scout should be useful.


See I did not know about resilient eidolon.

Yeah but as far as I can tell there is no aberration eidolon lol. Thats why I picked morphic seemed as close as I could get to far realm/great old ones theme.

Doing half elf for the extra evo points and it gives me skill focus. Need to go look at sorcer bloodlines.

I'm not super worried about being the most optimal thing ever I just want to hold up my weight and have fun. But I do not know what to expect from society mods and such. Would rather be well rounded then be all "POWER OVERWHELMING"


Pathfinder Starfinder Society Roleplaying Guild Subscriber

The Horror Realms book introduced Aberrant Eidolons. If you have a few bucks to spare, I would strongly suggest picking up the PDF. You can also see the details on the Unchained Eidolon pfsrd page if you scroll through. It's a pretty neat subtype. It even has a new base form.

In most cases, an Eidolon doesn't need a lot of optimization to function. The only exception is Serpentine forms, who can fall into the trap of taking Weapon Finesse, only to realize that going Large size makes their Strength higher than their Dex.


Neat will check out the aberration form.

Also thanks for the tip about the snakes.

Any gear tips for pfs? We get the 150 must all be spent standard


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Early on? Just the basic stuff. There's a thread in General where people talk about must-have items for the adventurer on a budget. You'll find a lot of good suggestions there.

I'm a big fan of the class kits from Ultimate Equipment, though these sets tend to weigh you down with a few things you don't necassarily need like a set of cookware (unless your DM pays attention to food quality) and torches (you can learn to cast Light at will.)

Based on the 5 or so summoners I've rolled in PFS, my core loadout at 1st level includes a backpack, dagger, belt pouch, crossbow with bolts, 50 feet of rope, a grappling hook, leather armor, a spell component pouch, a backup component pouch stored on the Eidolon, and an acid flask. If weight is an issue I drop the leather armor and start knowing Mage Armor. Extra acid flasks are also nice because swarms are dangerous.

I start off knowing the Lesser Rejuvenate Eidolon spell, but I tend to take advantage of the free level 1 retraining in PFS to swap that spell out as soon as I can pick up a wand. In a home game, especially with Morphic Savant's limited spell list, you may want to pick up potions to hold you over until the party can pick up healing wands.


Cool. Thanks for the info. See in a home game I never would buy an alchemy item at level one. However pfs I have been told loves swarms.

Any suggestion on traits? (Within the restrictions above of course)


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Reactionary is the go-to trait for casters, considering Initiative is what lets you cast buffs and debuffs that set the tone for the rest of the battle. Doubly so if you're a Summon Monster specialist who turns the numbers in your favor before many of the enemies get to act. If you don't like the "I was bullied" route, Elven Reflexes is an alternative that might help.

I'm a fan of getting Diplomacy as a class skill with traits, considering how important that skill is and how much it scales with your Charisma. Ease of Faith is the easiest one, with World Traveler as a backup. The later of the two requires you to be a Human, but Half Elves technically meet those standards.

That said, feel free to pick what works for your character. Browse the list in Ultimate Campaign or from the PFSRD and see what works based on the background you want to go for. Boosting initiative, covering up your weak fortitude save, and adding a social skill to use with Charisma are all good mechanical goals, but if you're under no obligation to optimize then don't sweat it.

Shout out to Loyalty Across Lifetimes for being a fun and flavorful trait. It adds a nice touch to character development.


Thanks. Also one last thing. Is the trade for the 50% to hit incorpreal creatures with nonmagic weapons worth it? Can't remember the name its from blood of shadows.


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Never heard of it, so I can't say. Oil of Magic Weapon can work if your Eidolon wields a sword/polearm/etc, or some scrolls of Magic Fang for the Summoner to cast on one of the Eidolon's a natural attacks.

If the trait only lets you the Summoner hit ghosts then it really isn't worth it because your Eidolons or Summons will be doing the work. Melee/martial Summoners are possible, but that doesn't seem to be the direction you're going.


Yeah it only affects you. Thanks for the advice and help.

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