Collected Information on Starfinder


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Variel, of note - with exception for Torag and Rovagug, all remaining core gods from Pathfinder appear to be returning to Starfinder's setting. The following quote can be found on Gods of Starfinder, Part One.

Owen K. C. Stephens wrote:
With the exceptions of two gods we called out as missing, all other deities remain (though since the scope and timeline of the universe has changed, which ones are ascendent in the solar system now known as the Pact Worlds is different than who was ascendant in one section of one world).


Opsylum wrote:

Variel, of note - with exception for Torag and Rovagug, all remaining core gods from Pathfinder appear to be returning to Starfinder's setting. The following quote can be found on Gods of Starfinder, Part One.

Owen K. C. Stephens wrote:
With the exceptions of two gods we called out as missing, all other deities remain (though since the scope and timeline of the universe has changed, which ones are ascendent in the solar system now known as the Pact Worlds is different than who was ascendant in one section of one world).

I must've misunderstood. I'll try to edit when I can. I couldn't bring my laptop with me for worry that it wouldn't be let back into the country, so finding enough time to do any editing is a bit rough.


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The latest episode of The Drift podcast is out. It features an interview with Amanda Hamon Kunz. Here's the link.


Hey everyone. So I know I said I'd resume updating yesterday, but I have a few tiny road bumps getting back from vacation (namely, a missed flight, and an upper respiratory infection upon returning home [I blame my camel]). I have been keeping relatively up to date with Starfinder and will update soon as I'm able to.


So save for the EN World mystic preview and the Drift Podcast, have a missed anything not on paizo's blog or starfinder forums?


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While not something you necessarily missed, I think Owen said somewhere that pathfinder had 9 pages dedicated to weapons in the core book, while Starfinder has 28. More a cool fact than info released, but thought it might be worth mentioning


TheGoofyGE3K wrote:
While not something you necessarily missed, I think Owen said somewhere that pathfinder had 9 pages dedicated to weapons in the core book, while Starfinder has 28. More a cool fact than info released, but thought it might be worth mentioning

Ya I skipped over it because I wasn't sure it was too relevant, but I think I'll add it.


The latest "The Drift" podcast has some interesting information, as one of the people on it had recently been to a playtest and Q&A thing with Eric Mona. Personally I got pretty hyped when they mentioned that mechs would very likely be a thing in the future(I always hope this would be the case), and there was mention of being able to buy your own, like 1 person speeder... I should probably listen to that again. But anyways, probably the thing that caught me the most by surprise, that I don't think has been mentioned anywhere else, is that apparently there is a hard limit on magic items you can equip. You only get two. The rest of your equipment will be tech stuff. I figured tech and magic equipment slots would pretty much be interchangeable like in the PF Tech guide... Makes me wonder what they will actually be doing, I hope they are impressive.

Scarab Sages Developer, Starfinder Team

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To be clear, you can only wear two and have them function. You can have as many magic injectables,potables, weapons, held devices, and so on that you want.


Iirc this also excludes armor and personal upgraded, right?

Scarab Sages Developer, Starfinder Team

Armor normally isn't magical, and it has it's own upgrade slots. Personal upgrades aren't worn, and thus they don't count against your 2-magic-item limit even if your upgrade source was magical.


But presumably you can enchant armor, surely?

Scarab Sages Developer, Starfinder Team

Making things magical doesn't work the same way it did in Pathfinder. If you put a magical or hybrid upgrade in a suit of armor, you have "enchanted" it, though you can unbolt those enchantments and remove them.

Similarly weapons can gain a fusion (which is a magical ability), but there are also fusion seals, which are magic powers in physical seal which can be moved from weapon to weapon (within a set of limitations).


So basically I can't just make my armor immune to fire, I have to slap a fire immunity runestone in a hole on it?


Owen K. C. Stephens wrote:

Making things magical doesn't work the same way it did in Pathfinder. If you put a magical or hybrid upgrade in a suit of armor, you have "enchanted" it, though you can unbolt those enchantments and remove them.

Similarly weapons can gain a fusion (which is a magical ability), but there are also fusion seals, which are magic powers in physical seal which can be moved from weapon to weapon (within a set of limitations).

Are weapon fusions and armor enchantments considered to be magic items for the sake of the two active magic items at a time rule?

Liberty's Edge

He specified "worn" and not just "carried" so I suspect not.


We just interviewed Owen Stephens on the BAMF podcast this afternoon about Starfinder.

You can check it out here


mikelaff wrote:

We just interviewed Owen Stephens on the BAMF podcast this afternoon about Starfinder.

You can check it out here

Glad he answered my questions, even though he was cheeky about it. As for my second question, I feel like he's overexaggerating, I don't think changing the game to a low-sci/modern tech level will invalidated that many abilities.

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