Renaissance Strange Aeons - closed


Play-by-Post


male Human? pbp GM / 1 current map ; second floor

This is a Renaissance Strange Aeons pbp game.

Character Generation Instructions:

20 point buy.
No stat lower than 9 before racial mods.
Use the background skill rules (background skill link to pfsrd)
Core races only.
Core and Occult adventures classes. If you have another one in mind, ask.
Open to archetypes, but I am certainly not familiar with them all; if you want to use one, let me know about it.
Standard money per each class.
Two traits
Max HP first level; avg hp thereafter.

Adventure path specific rules.

The game is set in the Golarion Renaissance. A time of burgeoning technological development, but the world is still a magic heavy place.

No heavy armor (firearms have killed the knights)
All weapons are allowed.
Firearms are a simple weapon. Yes, all can use them, including the mage.
Muzzle loader firearms are the only available guns
Cannons exist but are rare and are NOT known to be field pieces. They are used in fortifications, or cast on location to assist with sieges.
Rule of Law is increasing; most cities do not allow heavy weapons to be carried by the general population. A heavy weapon is any two handed weapon (including rifles). This doesn’t mean you can’t own them or move them into your hovel; it means you generally don’t go shopping with a pike or a double barrel muzzle loader. One handed weapons are fine to be worn in such locations (if there is an exception it will be part of the RP and you will know about it ahead of time).
We will need to pay attention to some encumbrance rules, so the spindly armed magician doesn’t have 42 pistols on his belt.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

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