Racial Heritage in PFS


Pathfinder Society

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

I tried searching the forums and Google, but I never found a clear answer:

What can you take using Racial Heritage (and how does the new FAQ affect it)?

The best I found searching was the assumption that the feat does nothing (or maybe let's you use different FCB).

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Racial Heritage wrote:
...for the purpose of taking traits, feats, how spells and magic items affect you...[FAQ: and qualify for archetypes]

The Racial Heritage PFS FAQ restricts you to always available races (or using a race boon) and prevents you from gaining natural attacks from the weirder races (humans don't have beaks or tails, no matter what your mother looks like).

What are you trying to get out of it?

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

Taking archetypes and feats, but I've gathered that the AR notation that you have to be that race overrides it, so I'm not sure that leaves anything except maybe FCB.

For example, I had wanted to take it for Jinx-Witch (I'm not fond of playing anthropomorphic races, but that's just my issue) witch archetype.

Ultimately, I wanted a better understanding of what is legal with Racial Heritage should I want to take advantage of racial feats and archetypes on a human, but all I've found are threads on what it can't do.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

The new FAQ hasn't changed anything on this topic, as far as I can tell. It's the same as the old FAQ, maybe moved around a bit.

Racial Heritage allows a human to take some stuff from a non-human race. However, it does not allow you to take stuff from a race that isn't normally available to you. So you could take a halfling archetype (always in-season), a tengu archetype (currently still in-season), but not a grippli archetype. You could unlock the grippli archetype if you use a boon that normally allows you to play a grippli.

Silver Crusade 4/5

Can a half-human race that counts as human (such as half elf or half orc) take Racial Heritage?

And where does it say you can take archetypes that are specific to a certain race? I think it's probably implied, but I just want to make sure I'm not overlooking something.

5/5 **** Venture-Agent, Netherlands—Utrecht

From what I've gathered (researched this topic a while ago), you can take racial feats and archetypes if it doesn't come from Advanced Race Guide. That book is worded in such a way on the Additional Resources that you have to be that race to qualify for that thing. The new FAQ might change that, though. I've read through it, but I can't determine yet if that's a retraction of the previous rule or intended to be a continuation of it, but worded differently. The only exception, I believe, are indeed Favored Class Bonuses. Note that this is limited only to the ARG, so anything not from that book should be fair game. You could technically play a Human with the Halfling Opportunist prestige class. I had a build for an Aasimar with Scion of Humanity, then Racial Heritage, to count as Aasimar, a Human, and a Halfling at the same time, but I scrapped it.

Source

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

I suppose it depends on which order we're supposed to read the information.

AR for ARG restricts all racial archetypes to the race (reiteration of the rule in the book).
AR for BotB restricts some of the archetypes to race (no restriction in the book).

Then the FAQ says you can use Racial Heritage to count as an available (to you) race for archetypes and feats.

Or...

FAQ then AR.

That's either a lot of text devoted to neutering Racial Heritage, or they never meant for Racial Heritage to be undone by AR and thus the FAQ. Though Michael Brock was quite clear in the above cited thread.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Fromper wrote:
And where does it say you can take archetypes that are specific to a certain race? I think it's probably implied, but I just want to make sure I'm not overlooking something.

APG FAQ clarifies that Racial Heritage can apply to archetypes.

I read AR first. It's meant for a more general campaign rules, whereas the FAQ tackles the specific questions and edge cases that can arrive.

Grand Lodge 3/5

I think the main question is whether Racial Heritage applies for Additional Resources as well. Can a Human with Racial Heritage (Sylph) learn Windy Escape, for example?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Markov Spiked Chain wrote:
I think the main question is whether Racial Heritage applies for Additional Resources as well. Can a Human with Racial Heritage (Sylph) learn Windy Escape, for example?

Racial Heritage requires you to select a humanoid race, so that example won't work since a Sylph is a native outsider.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

More generally, spells you can learn aren't a trait, feat, or archetype. I don't think Racial Heritage applies to the prerequisites of spells.

Grand Lodge 3/5

These spells don't have racial prerequisites, though. Additional resources availability is purely a PFS construct. So it's just a matter of clarifying what spell or feat availability is with racial heritage.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

I see the AR as the campaign inserting racial prerequisites on the spells. So, I would land on Racial Heritage is yes for feats, no for spells. I agree that even more clarification would settle the question.

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