Planning on tafe a craft feat


Advice


I am debating on what would be the best single craft magic feat trait to take.

I am wondering what would be considered the best choice.


My top two are scrolls and wondrous. Scrolls are great for a prepared caster to keep situational spells on hand, and there will always be another wondrous item you or a party member could use.

Obviously character, party and campaign details can change this whole discussion.


If it helps

Campaign: RotRL (Finishing Burnt offerings very soon)

PARTY:
Swashbuckler 4 (no plans)
Rogue 2/Draconic Sorceress 2 (Future Dragon Disciple)
Rogue 3/Magus 1 (Future Arcane Archer)
Cleric of Phantasma-4 (No plans)
Arcanist-4 (Future Evangelist and if we get high enough Lore master)<---This is me


I don't know anything about RotRL but...

Wondrous item- best and most versatile
Scribe Scroll- good for prepared casters. Not really if you have Arcanist quick study. If you don't have quick study extra exploit is a better option
Craft Potion- worth if your willing to invest a bit in it. Poisoner's gloves on your familiar, swift drinker trait, etc
Craft Rod- trade 1 feat for half priced metamagic rods. Worth everytime
Craft Arms/Armor- same logic as craft rod but for combat feats using the training enchantment(Inner Sea Intrigue)
Craft Staff- only if the dm won't let you commission custom staffs but will let you craft
Craft Magical Tattoos- extra item slots if the dm lets you make custom ones
Craft Shadow Peircings- same as craft magical tattoos
Craft Ring- no
Craft Construct/Plant/Misc Pet- better off investing in a familiar


craft wondrous items


As an arcanist with other casters around, scrolls aren't as big of a deal. The important campaign question is how much downtime your gm lets you take, this will impact the value of all craftimg feats past scrolls and potions.


As for downtime, I would assume that we will have a few weeks between modules, but not much during modules (In the first one we have had about 2 weeks downtime so far)

My primary goal is for me to have the "access" into Loremaster, without touching feats. I can get two Metamagic feats via Exploits and one Crafting feat (Thus I have my 3). I will need to use a feat for the Skill Focus.

I also want to build a magical staff/Quarterstaff (GM has already approved this, but I need access to both feats for it). Planning on taking Bloodline Arcana for that part to get an Arcane Bonded item.

THE OTHER option I need to talk to him about is maybe taking 1 level of Wizard. This gets me the bond, this gets me a crafting feat (Scribe scrolls), this gets my universalist abilities better (I have school understanding). It MIGHT be worth it for the metamagic bonus, but need to see how that interacts with my priority being arcanist. It screws with spell progression however (and I would be prepping for 3 hours!!!)

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