Failing Acadamae Graduate


Rules Questions


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So I get that if I fail Acadamae Graduate I am fatigued.
If I am fatigued can I still use Acadamae Graduate?
If I can and fail do I become exhausted?
If I am exhausted can I still use Acadamae Graduate?
Does anything happen if I continue to fail?


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If you keep failing, the tuition is going to add up.

Liberty's Edge

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Acadame graduate
Yes, I would say that you become exhausted.
It don't say anything about it not working if you are fatigued or exhausted, so you can use it.

As a home rule I would have you make a concentration check with a DC of 15 + spell level to complete the spell if you try to use this feat while exhausted, but that will depend on yur GM.


Agreed, a second failure while fatigued will cause exhaustion.
I cannot find anything preventing you from using feats while exhausted,nor can I find anything that imposes any further penalties if you become fatigued or exhausted while exhausted.
I think you are fine to just keep going as long as you are happy with the exhausted penalties.

I would be almost certain to houserule it as unusable while exhausted. I could be persuaded to adopt something similar to Diego's idea though - maybe.

Scarab Sages

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dragonhunterq wrote:

Agreed, a second failure while fatigued will cause exhaustion.

I cannot find anything preventing you from using feats while exhausted,nor can I find anything that imposes any further penalties if you become fatigued or exhausted while exhausted.
I think you are fine to just keep going as long as you are happy with the exhausted penalties.

I would be almost certain to houserule it as unusable while exhausted. I could be persuaded to adopt something similar to Diego's idea though - maybe.

Exhausted already comes with some pretty hefty limitations, and you can't choose to not use the feat. So that would be a VERY hefty limitation thrown on a feat that gives an ability most mainline summoning classes and archetypes get for free.

Of course it is extremely easy to fix fatigued or exhausted... but that is besides the point.

Scarab Sages

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As one was was silly enough... yes, silly, because wizards make poor summoners compared to those classes and archetypes that are built for it... to make a wizard who almost exclusively summons and buffs, I took this feat. You'll find that it doesn't become an issue, especially if you invest in CON. You'll fail the roll often enough but there are alchemical and magical ways to handle the fatigue. As well as a familiar which can do that as well. Also, if you have a paladin in the party they might have the mercy for it.

But, besides that, there are no limitations to the feat itself that prevent you from using it while exhausted. It does stack up to exhausted from fatigued. There is no worse condition than exhausted on the fatigued track.

Liberty's Edge

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Lorewalker wrote:
dragonhunterq wrote:

Agreed, a second failure while fatigued will cause exhaustion.

I cannot find anything preventing you from using feats while exhausted,nor can I find anything that imposes any further penalties if you become fatigued or exhausted while exhausted.
I think you are fine to just keep going as long as you are happy with the exhausted penalties.

I would be almost certain to houserule it as unusable while exhausted. I could be persuaded to adopt something similar to Diego's idea though - maybe.

Exhausted already comes with some pretty hefty limitations, and you can't choose to not use the feat. So that would be a VERY hefty limitation thrown on a feat that gives an ability most mainline summoning classes and archetypes get for free.

Of course it is extremely easy to fix fatigued or exhausted... but that is besides the point.

AFAIK you can always choose not to use a feat.

Scarab Sages

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Diego Rossi wrote:
Lorewalker wrote:

Exhausted already comes with some pretty hefty limitations, and you can't choose to not use the feat. So that would be a VERY hefty limitation thrown on a feat that gives an ability most mainline summoning classes and archetypes get for free.

Of course it is extremely easy to fix fatigued or exhausted... but that is besides the point.

AFAIK you can always choose not to use a feat.

Nope, that isn't in text. And the feat says "Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast"

There is no "you can choose" verbiage to the feat. Nor is there a general rule to pull from. Once you have a feat you follow the feat. Just like Necromantic Affinity.
"Benefit: You gain a +2 bonus on saving throws made to resist spells and effects that utilize negative energy, cause negative levels, or cause ability damage, ability drain, or ability penalties. In addition, damage caused by inflict spells heals you as if you were an undead creature, but you also take damage from cure spells."

You can't just choose which heals you, cure or harm. It switches it and that's that.

Notice the difference with the text from Power Attack...
"Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls."

Liberty's Edge

I see the difference, but AFAIK I don't know any general rule that say that you are forced to use a feat.

From my point of view using a feat is a choice, not something we are forced to do.

Scarab Sages

Diego Rossi wrote:

I see the difference, but AFAIK I don't know any general rule that say that you are forced to use a feat.

From my point of view using a feat is a choice, not something we are forced to do.

I mean, I get that you want to view it that way. It's the way that makes sense to you. But it breaks feats like Necromantic Affinity, where there is supposed to be a downside to the benefit given. There is literally nothing in the text that I have ever read that contradicts the following process; "take feat, follow instructions on feat" and turns it into "take feat, occasionally follow instruction on feat". Just like you can't ignore a class ability either when you want to.(Otherwise I could play a Diabolist and say I choose to not use the Damned class ability, which would follow the same logic you use about feats) Rules are applied to a character and sometimes you can choose to not use the rule, but the rule has to allow it specifically.

The choice to follow a feat is given in whether or not you take the feat.

For instance, there are feats which change features of your body. Including giving you larger teeth which provide a bite attack or claws. Or the Aasimar feat which gives you wings. Would you allow those to be "turned off"?

Liberty's Edge

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Those feat are a problem, on the other hand it is a bit strange to be forced to use a feat that depend on specialized training.

It sound like saying "you know the safety measures to be used when working on a roof, so you can't chose to discount them if you are really in a hurry."
Sorry, I have seen too many construction workers disregard them when in a hurry to think that you are forced to use them by some kind of "natural rule".

I would like a * beside the feat name and a note like "this feat can't be turned off" to mark all the feats that can't be turned off.
As a GM I would allow turning off feats like Acadame graduate.

Scarab Sages

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Diego Rossi wrote:

Those feat are a problem, on the other hand it is a bit strange to be forced to use a feat that depend on specialized training.

It sound like saying "you know the safety measures to be used when working on a roof, so you can't chose to discount them if you are really in a hurry."
Sorry, I have seen too many construction workers disregard them when in a hurry to think that you are forced to use them by some kind of "natural rule".

I would like a * beside the feat name and a note like "this feat can't be turned off" to mark all the feats that can't be turned off.
As a GM I would allow turning off feats like Acadame graduate.

Heh I'm not saying it's a bad idea. I honestly think Acadame Graduate was not intended to be an "always on" ability. But in general, I think feats work best as they are with the benefit telling you whether or not you can choose to use the ability. That is the * you are looking for, it's baked into the feat. For the most part you will find there isn't an issue with this... as Acadamae Graduate is one of the only feats I've seen to suffer from this particular oddity.

For feats like Weapon Specialization, it actually makes sense that you can't turn it off. Training gets baked into your actions and it is actually harder to not follow your training than to do what you spent many hours drilling into yourself.

And who is going to even want to turn off +2 to a save, like the save feats give?


Chess Pwn wrote:

So I get that if I fail Acadamae Graduate I am fatigued.

If I am fatigued can I still use Acadamae Graduate?
If I can and fail do I become exhausted?
If I am exhausted can I still use Acadamae Graduate?
Does anything happen if I continue to fail?

Keep in mind this feat was written for 3.5, so if you want to understand the intent you should look at 3.5 rules.


IMHO, sometimes in RL when you train at "something" it is almost impossible to go back to doing it another way.

In the case of AG I would say you cannot turn it off or decide not to use it.
I am not 3.5 expert but I would as a GM take the advice provided by such into account for my ruling for PF as well as how I wanted my game to run and other problems that I thought might arise from doing so.
MDC


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Isn't this what happened with the interaction of Rapid Reload and the nauseated condition? If you have Rapid Reload (crossbow), you reload as a free action, so you can't do it while nauseated. If you don't have the feat, you can reload your crossbow fine, because it's a move action.

Personally, I think this is absurd, and I think it would be logical to let someone decide to perform a given action "the normal-person way for once" if there's some reason not to reload faster, cast a spell faster, or whatever. These feats (which apply to individual instances of an action you can take repeatedly) contrast with something like Necromantic Affinity, which instead induces a state of being (and I'd agree that you shouldn't be able to just decide to stop "benefiting" from that whenever it suits you). But this is the rules forum…

Sovereign Court

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As a rule of thumb I'd say that things that were clearly meant as an always-on downside (fey foundling) can't be turned off.

But feats that have a downside only if you actually use the feat (acadamae graduate, shield slam), especially if they represent an extra skill you picked up, you should be able to not-use those if you don't want to.

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