Spell Storing Enhancement


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1 person marked this as FAQ candidate.

Can you store a spell-like ability spell into an item with the spell storing enhancement?


Nope. Spell-like abilities are not spells.


can you store spells from wands into spell storing?


Chess Pwn wrote:
can you store spells from wands into spell storing?

I actually don't know and also don't know why the answer is relevant


Gisher wrote:
Nope. Spell-like abilities are not spells.

But they behave as spells, thus the question.


Driver_325yards wrote:
Gisher wrote:
Nope. Spell-like abilities are not spells.
But they behave as spells, thus the question.

In literal terms they don't count as spells, and spell-storing only allows for spells. If you notice specific abilities, like a Hobgoblin with MageHunter, it calls out for spells and spell-like abilities, since just spells wouldn't affect the latter.


MageHunter wrote:
Driver_325yards wrote:
Gisher wrote:
Nope. Spell-like abilities are not spells.
But they behave as spells, thus the question.
In literal terms they don't count as spells, and spell-storing only allows for spells. If you notice specific abilities, like a Hobgoblin with MageHunter, it calls out for spells and spell-like abilities, since just spells wouldn't affect the latter.

The wording for Mage Hunter seems to suggest the opposite of what you are saying

Quote:
Magehunter Hobgoblins hate and fear arcane casters. A magehunter gains a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces sneaky.

The bolded language tends to suggests that had spell-like abilities not be distinguished from spells then the ability would have applied to both.


Driver_325yards wrote:
MageHunter wrote:
Driver_325yards wrote:
Gisher wrote:
Nope. Spell-like abilities are not spells.
But they behave as spells, thus the question.
In literal terms they don't count as spells, and spell-storing only allows for spells. If you notice specific abilities, like a Hobgoblin with MageHunter, it calls out for spells and spell-like abilities, since just spells wouldn't affect the latter.

The wording for Mage Hunter seems to suggest the opposite of what you are saying

Quote:
Magehunter Hobgoblins hate and fear arcane casters. A magehunter gains a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces sneaky.

The bolded language tends to suggests that had spell-like abilities not be distinguished from spells then the ability would have applied to both.

That is why you check your evidence before you use it. :p

I know there's specific examples, I just can't think of any. They normally do call out specifically for spell-like abilities.

Although I guess that can show the difference. Same principle I just got it backwards.

Sovereign Court

Step 1: clear it with the player. "Hey Bob, since you can't make it, what about a scenario where you get snatched and the other players rescue you? Since you're not there, you won't be bored waiting. And I promise that as long as they get on with the rescue you won't suffer anything permanent."

Players can put up an enormous fight to avoid capture. But if you just ask them OOC "I have a nice story idea for this, trust me" it's quite different.

Step 2: player input. "Hey Bob, do you happen to have any cute ideas on how your character might be captured? Is there some funny hidden vice that enemies might use to lure him out for example?"

This can be a nice opportunity for the player to do some character development, too. Show off a side of the PC that nobody knew about before. "What do you mean they grabbed Bob while he was tied up in the brothel?!"


Ascalaphus wrote:

Step 1: clear it with the player. "Hey Bob, since you can't make it, what about a scenario where you get snatched and the other players rescue you? Since you're not there, you won't be bored waiting. And I promise that as long as they get on with the rescue you won't suffer anything permanent."

Players can put up an enormous fight to avoid capture. But if you just ask them OOC "I have a nice story idea for this, trust me" it's quite different.

Step 2: player input. "Hey Bob, do you happen to have any cute ideas on how your character might be captured? Is there some funny hidden vice that enemies might use to lure him out for example?"

This can be a nice opportunity for the player to do some character development, too. Show off a side of the PC that nobody knew about before. "What do you mean they grabbed Bob while he was tied up in the brothel?!"

I think you're on the wrong thread.

Sovereign Court

You're right. Crap, too late now :(

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