Warlord Firehand |
I have a question about the initial level power of a wand.
I was under the impression that the lowest level possible for
A wand was 5th level strength.
So if one found a CLW wand I have been thinking all along it would be
A 5th level wand healing 1d8+5
Is there wands out there with lower spell strengths?
Say 3rd level strength instead of 5th level?
If so I think I have been making my groups lucky when it comes to finding wands.
Saethori |
As above, but I should also point out that wands are cheaper / more expensive to craft depending on the caster level you put in them.
When crafting a wand, you can set the caster level as anywhere between the minimum caster level you can cast the spell as and your actual caster level, but the cost of the item increases appropriately. A wand of Cure Light Wounds set at caster level 5 is five times as expensive as one set at caster level 1.
Saethori |
A cost that is disproportionately high for CLW, too.
Pretty much. What's better, fifty instances of 1d8+5 (average 9.5/cast, or 475/wand), or two hundred and fifty instances of 1d8+1 (average 5.5/cast, or 275/wand)?
Since the majority of wand uses are for out of combat, the need to use twice as many charges is mitigated by the fact that you have five times the charges to use, resulting in a significant net gain.
Or, you know, realize that having an average of 1375 in wand healing is overkill, and use some of the gold you would have spent on wands on gear that make you get hurt less.
Diego Rossi |
Our paladin is very found of shield wands with a CL of 2. :)
Sometime wands of armor with a CL or 2 or 3 can be worth it (but a first level pearl of power probably is more efficient).
There is some other spells where it is worth it to have a wand with a CL higher that the minimum value, but not many.
Wheldrake |
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Wands are an excellent way to extend the adventuring day past your spells prepared or spells known. I try to keep a few wands on hand for my wizard character, both for useful non-combat spells and for a few direct combat options that will be a better use of my time than casting a cantrip when all my other spells get used up.