Help! Super Beast with Levels


Advice


Hello! long time GM short time user of Pathfinder here, great system, everything I know and love about my old favourite!

However, on to my problem, currently due to a rather convoluted plot my players have been following I need to stat up a non normal critter.

Basically, I need to create A Dire Boar Half Dragon with 6 levels, I've tried using the beast with levels, but most of my concept builds have come out.. different..
Think, transporter accident different..

Many thanks in advance for any help you can give!


Do you mean you want your half dragon dire boar to have class levels? Barbarian would be the obvious pick.


No! its got to have levels in animal, I remember reading somewhere about animals with levels?


You may be referring to something that used to exist in 3.x. In Pathfinder, that's just adding racial hit die.
http://paizo.com/pathfinderRPG/prd/bestiary/monsterAdvancement.html#adding- racial-hit-dice

If you scroll down a little you can also see the option to add class levels instead. In this case, I think you'd get a lot more for less work by just adding some levels of barbarian.


I second the motion for barbarian. Go all erimanthic boar there :)

With 6 levels it would get enhanced movement, improved uncanny dodge, rage and three rage powers.
Fearless rage, rolling dodge, surprise accuracy, terrifying howl or internal fortitude might be fitting rage powers. Rage powers give small bonuses, so don't expect too much from them.

From the base data it would have:
AC 15 (changes to 19)
HP 42 (5d8+20) changed to 138 (5d8+6d12+77)
Saves: +7,+4,+2 changed to +15,+6,+4
Speed: 40 changed to 50
Melee: gore +8 (2d6+9) changed to +18/+13 (2d6+13)

When raging (for 20 rounds) he gets +4 STR and CON and -2 to AC and +2 to will saves. That leaves us with 160 hp and another +2/+2 in melee.

From the barbarian levels it would also gain 3 feats. Power attack, weapon focus and improved critical could fill that for a raging boar. Power attack, furious focus and step up are also nice.


And with it being a half dragon it would get flight and a breath weapon?


For your convenience, the rules from the PRD:

Quote:

Creating a Half-Dragon

"Half-dragon" is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here.

CR: Same as the base creature + 2 (minimum 3).

Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves.

Armor Class: Nat. armor improves by +4.

Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.

Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).

Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks.)

Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).

Dragon Variety Breath Weapon
Black or copper 60–foot line of acid
Brass 60–foot line of fire
Blue or bronze 60–foot line of electricity
Gold or red 30–foot cone of fire
Green 30–foot cone of acid
Silver or white 30–foot cone of cold
Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.

Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.[/quote


So, the nitty gritty bit, :-

From what Vatras says plus Half dragon stats.

With 6 levels it would get enhanced movement, improved uncanny dodge, rage and three rage powers.
Fearless rage, rolling dodge, surprise accuracy, terrifying howl or internal fortitude might be fitting rage powers. Rage powers give small bonuses, so don't expect too much from them.

From the base data (plus Half Dragon) it would have:
AC 19 (changes to 23)
HP 42 (5d8+20) changed to 138 (5d8+6d12+77)
Saves: +7,+4,+2 changed to +15,+6,+4 ( immunity to sleep, paralysis, and energy of the same type as its breath weapon)
Speed: 40 changed to 50
Flight Speed : 100
Melee: gore +8 (2d6+9) changed to +18/+13 (2d6+13) (and 2 claw attacks)
Breath weapon 1 / per day
darkvision 60 feet; low-light vision
Str 23 (does this increase?, Dex 10, Con 17, Int 2 (does this increase? , Wis 13, Cha 8

When raging (for 20 rounds) he gets +4 STR and CON and -2 to AC and +2 to will saves. That leaves us with 160 hp and another +2/+2 in melee.

From the barbarian levels it would also gain 3 feats. Power attack, weapon focus and improved critical could fill that for a raging boar. Power attack, furious focus and step up are also nice.

well , I should include a chest of new underwear in the next loot they find before this then..


The intelligence does increase. Its type changes to dragon, so there shouldn't be any doubt.

What level is the party that will be facing this?


Hear is a set of stats based on racial advancement (and Monster Creation Balance) instead of class advancement.

Based on what you've given so far, I'd estimate your creature to be around a CR 9 according to the Monster Creation section. I might conclude differently when I finish statting it out.

If you want to advance it 6 levels as an animal, then the easiest way to go about it is to do just that to a normal Dire Boar, and then add the Half-Dragon template. The result:

N Large animal
Init +4; Senses darkvision 60 ft, low-light vision, scent; Perception +18

DEFENSE
-------------------
AC: 23 (+14 Nat, -1 Size)
HP: 11d8+77 (126 hp)
Fort +13 Ref +7 Will +6
Defensive Abilities: Ferocity, Immunity to (Energy), Immunity to Paralysis, Immunity to Sleep

OFFENSE
-------------------
Speed 40 ft, Fly 80 ft (Average)
Melee: Gore +19 (2d6+11), Bite +14 (1d8+5), 2 Claws +14 (1d6+5)
Special Attacks: Breath Weapon (1/day, 11d6, DC 21)

STATISTICS
------------------
Str 32, Dex 10, Con 23, Int 4, Wis 13, Cha 10
Base Atk: +8, CMB: +20, CMD: 30
Feats: Improved Initiative, Skill Focus (Perception), Toughness + 3 new ones (Recommending Power Attack, Iron Will, and Improved Iron Will as included in the stats)
Skills: Acrobatics +11, Fly +9, Perception +18

Completion Notes: It's actually about average for a creature of this challenge rating. The average damage is a little high, as is the HP, but both the Reflex and Will saves are a little low. Thus, I'd probably continue to call it a CR 9 monster.

EDIT Okay, never mind. Just don't forget that Constitution and Charisma are both also increased, and that advancing this thing by 6 levels means that it has 1 point ability increase coming to it as well.


OK, this is what I have so far...

Im having trouble working out how the BAB would affect the creature attack rolls, as well as how many attacks it has?

Lvl 6 Barbarian Half Dragon Dire Boar
N Large animal
Init +4; Senses darkvision 60 ft, low-light vision, scent; Perception +18
DEFENSE
-------------------
AC: 23 (+14 Nat, -1 Size)
HP: 11d8+77+66 barb (192 hp)
Fort +16 Ref +9 Will +8
Defensive Abilities: Ferocity, Immunity to (Energy), Immunity to Paralysis, Immunity to Sleep, Fast Movement (move 50) , Uncanny Dodge, Trap Sense, Improved Uncanny Dodge,

Rage (11 rounds per day) +4 morale bonus to its Strength (36 Strength) and Constitution (27 Con), as well as a +2 morale bonus on Will (+8 Will). In addition, it takes a –2 penalty to Armor Class. (AC 21)The increase to Constitution grants the barbarian 2 hit points per Hit Dice (204)
Rage Powers :
1) Rolling Dodge, Gain a dodge bonus to AC against ranged attacks while raging 2) Armor Ripper, While raging, you gain a +2 bonus on combat maneuver checks made to sunder with any of your natural attacks.
3)Fueled by Vengeance, While raging, whenever you deal weapon damage to a creature that dealt damage to you since the end of your last turn, add 1 round to your remaining number of rounds of rage for the current day. You can gain no more than 1 extra round of rage each round.

OFFENSE
BAB (+6/+1)
-------------------
Speed 50ft, Fly 100ft (Average - Wings)
Melee: Gore +19 (2d6+11), Bite +14 (1d8+5), 2 Claws +14 (1d6+5)
Special Attacks: Breath Weapon (1/day, 11d6, DC 21)
STATISTICS
------------------
Str 32, Dex 10, Con 23, Int 4, Wis 13, Cha 10 (Raging Str 32, Dex 10, Con 23, Int 4, Wis 13, Cha 10 )
Base Atk: +8, CMB: +20, CMD: 30
Feats: Improved Initiative, Skill Focus (Perception), Toughness, Power Attack, Iron Will, Improved Iron
Skills: Acrobatics +11, Fly +9, Perception +18


Pathfinder Adventure Path Subscriber

Hi Malligant, thought I'd chime in and help.

First of all, high BAB bonus won't give creatures with natural attacks extra attacks (see the poor t-rex as an example)

You have the HD for this creature all on one line so I'm not sure of the mix but here's my guess at its attack.
1) 5HD animal will be a +3
2) 6 levels of barbarian for another +6 for a total of a BAB of +9
3) this is for combat, we can usually assume raging for a Str of 36 (+13)

So I believe all of its attacks will be at a +22 as gore, bite and claws are all listed as primary attacks in the bestiary. It is common though for claws to be secondary attacks, in which case they would be at +17.


Thanks! that's bang on what I needed!

As to he previous question, they party are at level 6, and in a way, have already encountered it. The pig has been disguised by an old god as a small piglet with a silver collar and is currently masquerading as animal companion of the witch in the party.


This thing would wreck most level 6 parties. A Half-Dragon Dire Boar is already CR 6. Adding 6 barbarian levels makes it CR 12. Of course, if the party is extra large or full of min-maxers, that may be a doable boss fight. Otherwise, you may want to drop the Barbarian levels to 3rd or 4th.


Pathfinder Adventure Path Subscriber

I agree. This would easily go through most 6th level parties.


I included the 2nd attack due to the 6 barbarian levels, but maybe I went overboard with that. Still, there are no secondary listed for the boar, and two attacks seemed not overwhelming for a "boss".
It does get wings and a breath weapon, but the damage is 5d6 (it has only 5 racial HD), so it is not that powerful. If it is based on a red dragon, the cone of fire should get 2 or 3 of the party as an opening and will put them on their toes, even if it never uses it again.

The CR rating on such monsters is somewhat misleading imo. It has only one action against all of the party, which puts it at a disadvantage. The thing making it dangerous are his immense HP, which ensure it will be around for a few rounds, and the ability to fly+breath if no one can counter that.


A half dragon gets two claws and a bite. So, this creature should have 4 natural attacks, including its gore. Though some may argue that the gore and bite can't be used at the same time, since they use the same "appendage".

http://paizo.com/pathfinderRPG/prd/bestiary/halfDragon.html


Well this is one of those 'introduce gradually' encounters, they keep getting peeks at what it potentially can be through out the campaign until it comes to the actual time they take that silver collar off and have to deal with it.

In essence though they will have to avoid fighting it as it is the 'smoking gun' evidence they need to take to the council of dragons to discredit one of their most powerful anti human advocates.
the fun comes on how they are going to get it to do this!

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