Help finalize an unchained monk


Advice


SO, I'm going to be playing a unchained monk starting at 5 with 1 mythic tier.

now, I normally really like scorpion style as it lets me add on 1-2 (with stunning fist) save or be useless effects with a move + standard and has decent synergy with spring attack. However, with mythic swift strike opens up move+attack+full attack.

SO, this all said is scorpion style still worth the feat? If not, do I just pick up dodge instead?

Sczarni

Personally, I think Scorpion Style is awful. Not only is it not super useful, but it actually requires a Standard Action as opposed to being part of a Melee Attack like a Stunning Fist. Then, of course, it's a Fort save... the easiest for most creatures to save against. I have no idea where you think it adds 1-2 to a save... it simply slows your target to 5ft speed, aside from the mythic stuff.

I'd rather take Dodge, Combat Reflexes or even Deflect Arrows any day before I took this. Gorgon's Fist is equally as awful as Scorpion Style too. Medusa's Wrath is always worth it though.


I've had some good success with scorpion style before in games. Honestly it's more useful at lower levels when all you get is a standard unless you flurry. Even on my old CRB+ archetype monk it was nice, run up with move, smack em with a stunning fist+ scorpion style. Usually would fail at least one. Scorpion style sets them up for a flurry on my turn(and about 2 turns or more afterward) If stunning fist failed. Granted just like +1ac from dodge, scorpion style tapers off in usefulness later on. I've already got combat reflexes. That said I suppose deflect arrow never really loses its value.

I do agree on gorgon fist, it's a bit ew.

Dark Archive

Personally I would recommend picking up imp grapple, it really starts to open doors for you at later levels if your damage isn't helping you as much. I also recommend taking flying kick as your style strike. It is a solid style early on, and at latter levels it is basically a never fail way to always get a full round flurry in,ranks in acrobatics and a monks robe and you will never be hit from Ao's anyway. Best of luck, IMO unchained monk is one of the funnest classes in the game.


Currently lvl13 in Hell's Rebels. Flying kick means I almost always full attack. One Touch for when that is not an option for some reason.

Ive never taken scorpion style, and never will. You get Medusa's wrath @ lvl10 as a bonus feat option anyway.


I plan to take flying kick at 9, but even then I may not. Since we have mythic levels, depending on how much mythic power I have after 4 more levels.

Atm I've given him vicious stomp and leg sweep, plan to take Improved trip at 6.

Liberty's Edge

Just going to point out that with mythic, you can use fleet warrior to move up to your enemy, start full attacking, when you knock them unconscious/kill them, flying kick to the next enemy and finish your full attack. None of this takes mythic points, and is generally a good way to make sure you make all your attacks and spread out the excess damage without expending resources.


Ah. Thanks for he info, where do I find the fleet warrior ability?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help finalize an unchained monk All Messageboards

Want to post a reply? Sign in.