Swashbuckler Precise Strike


Rules Questions


I need clarification. So as long as I do not use a shield or off hand weapon and use only a piercing light or one handed weapon I can add level to damage per strike as long as I have 1 panache point?

So if I were 14th level and used a Rapier I can deal a base 1d6+14 damage per hit?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

That is correct.


Thank you. Needed to make sure.

Scarab Sages

Remember that is precision damage, not base damage. It is not multiplied on a critical hit, and it does not apply against creatures immune to critical hits such as elementals, oozes, and swarms.

Dark Archive

1d6+14+Str, yep.

It's hard out there for a Swashbuckler, though. Can't do much v.s. incorporeal monsters, without a ghost touch weapon.
Oozes are a pain, since a bunch of them split on piercing damage, and are immune to precision damage.
Elementals are immune to precision, too.

Least PF made undead and constructs able to be struck by precision.


As this was the most recent precise strike thread, and it answered one part of the question I was looking into, I figured I'd add the second part.

Is a swashbuckler able to use precise strike on a rogue with uncanny/improved uncanny dodge, or a level 11 or greater Swashbuckler with Evasive deed up?

Precise strike seems (to me) to have the trade off of: "Less damage than a sneak attack, but doesn't require the same lead-up of 'denied dex bonus' is that an accurate understanding?

And while immunity to crits, or immunity to sneak attack (ala ooze) etc, can come from the 'construction' of the target, something like uncanny dodge is irrelevant because it doesn't make you immune to sneak attack, it makes you immune to some of the conditions that can let you be sneak attacked?


Uncanny dodge doesn't seem to say anything at all about precision damage - just flanking, the flat-footed contdition & sneak attacks - so you should be fine.


Ectar wrote:

1d6+14+Str, yep.

It's hard out there for a Swashbuckler, though. Can't do much v.s. incorporeal monsters, without a ghost touch weapon.
Oozes are a pain, since a bunch of them split on piercing damage, and are immune to precision damage.
Elementals are immune to precision, too.

Least PF made undead and constructs able to be struck by precision.

no melee in the game can do something Vs oozes or swarms - so where is the difference? only elemental are added here.

ghost touch is easy to get.


but also consider:
nothing in the rules prevent you from two weapon fighting if off hand is a armor spike or unarmed strike...


also.... if you use snake style as your two weapon attacks - it is piercing hence , precise strike works...

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