Trample (Ex) Clarifications


Rules Questions


1 person marked this as FAQ candidate.

So, in short sentences:

Full round action to:

-Move animal's speed (zig zag movement) and trample every single creature on its path.
Each "Trampled" creatures gets a AoO at -4 or Reflex save for half damage. Any other non "Trampled" creatures gets AoO as long as the movement provokes.

-Charge, moving twice your speed, following Charge Rules. I guess all the same applies as first point, only difference is you get -2 to AC? The +2 to attack does nothing in this case, as far as I can tell.

-Creatures has to be 1 size smaller than "Trampling" Creature

Question time: Is the creature knocked prone?
From Overrun:

Spoiler:

If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone.

2 possible outcomes:

- I don't need to make a check, so Trumpling creature ALWAYS knocks prone Trampled target

- If Trumpled creatures takes the attack at -4 it's ALWAY knocked prone. If it chooses to save Reflex, it's only knocked prone IF save if failed.

Thanks for input. Please link FAQ if there are, I tried checking but nothing came up


Trample is not actually an overrun; you should basically ignore that sentence in Trample, AFAICT. In particular, Trample does not knock anybody prone.


Trample is its own full-round action, and would not be able to be combined with a charge by my reading. That would seem to be another part of the general overrun rules to be ignored.

They probably should have spelled it out and not referenced overrun at all.


Fuzzy-Wuzzy wrote:
Trample is not actually an overrun; you should basically ignore that sentence in Trample, AFAICT. In particular, Trample does not knock anybody prone.

I can't ignore a sentence on the Rules question's subforum.

If it works like Overrun it should knock prone targets. Maybe someone has a different interpretation, that's what I'm looking.

Grand Lodge

1 person marked this as a favorite.

Overrun only knocks a target prone if you beat their CMD by at least five. You don't roll vs CMD to trample, therefore you can never beat it by 5 or more.


Jeff Merola wrote:
Overrun only knocks a target prone if you beat their CMD by at least five. You don't roll vs CMD to trample, therefore you can never beat it by 5 or more.

but the trampling creature does not need to make a check, it merely has to move over opponents in its path

I don't need to make a check because it's ALWAYS successful. If it always works, it always knocks prone.

Grand Lodge

3 people marked this as a favorite.

No. You don't make a check, therefore you cannot beat the target number by 5 or more. Always successful is not the same as always successful by 5 or more.


Jeff Merola wrote:
No. You don't make a check, therefore you cannot beat the target number by 5 or more. Always successful is not the same as always successful by 5 or more.

IMO always successful is infinite, which is greater than dice+5


Charging is a standard action so you can't charge+trample.

There is no CMB role made so you don't knock people prone. It does not automatically knock people prone either. There is no text indicating it does that. The "works like overrun" line does more harm than good.

Trample (Ex) is a poorly worded ability like everthing related to mounted combat is. For example, Trample (Ex) is a full round action. It doesn't mention you moving at all in the description. You can't make more than a 5ft step of movement due to this. That will land you in an enemy space which you cannot end your turn in. Thus, Trample (Ex) is unusable because you can never move through anyone (you can't make a move or charge action). Its silly.

EDIT: Section on trample not working is wrong due to an FAQ I wasn't aware of. You may move up to double your speed while trampling.


The Guy With A Face wrote:

Charging is a standard action so you can't charge+trample.

There is no CMB role made so you don't knock people prone. It does not automatically knock people prone either. There is no text indicating it does that. The "works like overrun" line does more harm than good.

Trample (Ex) is a poorly worded ability like everthing related to mounted combat is. For example, Trample (Ex) is a full round action. It doesn't mention you moving at all in the description. You can't make more than a 5ft step of movement due to this. That will land you in an enemy space which you cannot end your turn in. Thus, Trample (Ex) is unusable because you can never move through anyone (you can't make a move or charge action). Its silly.

Thing is that Overrun says you can do it as part of a Charge, that's why I assume you can do it with Trample too.

I'm ok with it not knocking target prone, but it REALLY needa a FAQ/Wording/Errata

Grand Lodge

The Guy With A Face wrote:
Trample (Ex) is a poorly worded ability like everthing related to mounted combat is. For example, Trample (Ex) is a full round action. It doesn't mention you moving at all in the description. You can't make more than a 5ft step of movement due to this. That will land you in an enemy space which you cannot end your turn in. Thus, Trample (Ex) is unusable because you can never move through anyone (you can't make a move or charge action). Its silly.

That part got a FAQ. Trample lets you move up to double your speed as part of it.


Oh, good. I did not know that. So I guess it works without having to deal with any charge shenanigans. Hurray!

EDIT: Deleted previous post since it serves no purpose.


Really, I see no reason not to simply use the 3.5 rules for Trample. Last I looked, nothing in PF conflicts with the 3.5 mechanics. They're a bit more thorough and don't needlessly reference the overrun combat maneuver. On top of that, the rules for using an overrun on a charge are pretty much undefined. I wouldn't attempt it in normal circumstances for that reason, much less through Trample.

Sovereign Court

Heavens do I hate the way Paizo worded Trample. That line "This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path." has caused so much confusion and allowed so much cheese in games sometimes.


Letric wrote:
Jeff Merola wrote:
No. You don't make a check, therefore you cannot beat the target number by 5 or more. Always successful is not the same as always successful by 5 or more.
IMO always successful is infinite, which is greater than dice+5

Sorry, but you're pretty much on your own with that interpretation. In most games, "always succesful" means a basic success is guaranteed, and rolling might provide a better degree of success, provided that there are degrees of success. In PF terms, compare an attack that "always hits" against the chance to roll a critical threat.

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