
elcoderdude |

The guide to organized play is less than clear on this point.
The Season 0 guide says:
After upgrading your deck, when rebuilding the rest of your character deck, choose extra cards, if needed, from your Class Deck. Use the Starting Character rules, which are similar to the standard game rules.
The Starting Characters section indicates you use cards with the Basic trait and the B set indicator, followed by cards without the Basic trait with the B set indicator. This section was followed by another section titled Higher-Level Characters, which indicated if starting a character at adventure 3 or higher, you could use cards with an indicator of the adventure number minus 2.
A lengthy thread discussed whether this meant a character playing adventure 3 or higher could replace a banished card with a card from the adventure number minus 2. Tanis in that thread confirmed this was the case. Her post concluded
Apparently this will be clarified in the next version of the Guide.
I took this to mean the next guide would clearly confirm her ruling.
Instead, the guides for Season 1 and Season 2 have very similar text about starting characters, and say:
After upgrading your deck, when rebuilding the rest of your character deck, choose extra cards, if needed, from your Class Deck. Follow the hierarchy in the “New Characters” section...
skizzerz and others take the explicit reference to "hierarchy" to indicate a change in the ruling, so that when playing any adventure, you must replace a banished card with a Basic card if you have one.
Is this the correct interpretation, or is it another case of "holy over-parsing, Batman"? Can we get an official ruling, please?
Personally, I think it would be unfortunate to saddle a character playing adventure 5 or 6 with a Basic card simply because they banished a card.

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I'm just a messenger … with a Venomous Heavy Crossbow.
And I have to play by the rules, or they take away my paladin powers. Would you want to give up immunity to fear and disease and the ability to heal yourself as a swift action? Not to mention charisma to saves? I don't think you would.

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Theryon Stormrune wrote:I'm just a messenger … with a Venomous Heavy Crossbow.And I have to play by the rules, or they take away my paladin powers. Would you want to give up immunity to fear and disease and the ability to heal yourself as a swift action? Not to mention charisma to saves? I don't think you would.
It's just a soul. You weren't using it for much anyway.
You're speaking to a Succubus. I already have most of those powers and do I look like I'm burdened with a conscience? I think not!

skizzerz |
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Eliandra Giltessan wrote:Theryon Stormrune wrote:I'm just a messenger … with a Venomous Heavy Crossbow.And I have to play by the rules, or they take away my paladin powers. Would you want to give up immunity to fear and disease and the ability to heal yourself as a swift action? Not to mention charisma to saves? I don't think you would.It's just a soul. You weren't using it for much anyway.
You're speaking to a Succubus. I already have most of those powers and do I look like I'm burdened with a conscience? I think not!
But how does one grapple with the reality that not everyone operates the same way?

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Theryon Stormrune wrote:But how does one grapple with the reality that not everyone operates the same way?Eliandra Giltessan wrote:Theryon Stormrune wrote:I'm just a messenger … with a Venomous Heavy Crossbow.And I have to play by the rules, or they take away my paladin powers. Would you want to give up immunity to fear and disease and the ability to heal yourself as a swift action? Not to mention charisma to saves? I don't think you would.It's just a soul. You weren't using it for much anyway.
You're speaking to a Succubus. I already have most of those powers and do I look like I'm burdened with a conscience? I think not!
All depends if you're grappling with reality or just a succubus ...
;-)