Dipping out of inquisitor- What's the best pay off?


Advice


Hey all,

I'm playing an inquisitor for the first time in a friends campaign, we just hit level three, and I'm enjoying the class a lot so far, but I'm not sure where I want to go with it.

Currently just a sword (Falcata) and board, breast plate wearing front liner, but a friend mentioned armor spikes and I liked the idea of going to twf with double bane to dish some damage. Looking at the feats that I want it seems like I might have to dip to make it work, but I'm not sure what dip works best, and am kind of stuck on a couple of options, and wanted a second opinion. Also open to the twf shield bash build, but it seems even more feat intensive and I don't see it working.

So far, level 3 half-orc inquisitor, with the heresy inquisition and heretic archetype. stats are 17 str, 15 dex , 14 con, 12 int, 14(+2 racial = 16)wis, and 10 cha.

I plan on going to level 5 to get bane before considering any dips.

Feats:

1- Tribal scars (raptor scales)
3- Power attack (first session as level 3 is Saturday, so I can change it before then)
team work feat - Shake it off. will likely change it to +4 flanking before it gets locked in, just didn't have the BAB yet.
5 - will likely be extended bane, however might have to give it up if people think that dipping isn't worth it?
I know I want cornugon smash in there, possibly hurtful, and have considered the damnation feats, but doubt I'll go that route.

So, the dips I'm considering-

fighter 1:
Just a straight two bonus feats, heavy armor prof. and cornugon smash, dipped at level 6, then continue with inquisitor after that, take TWF (lvl7) and imp. TWF (9), GTWF(15), double bane(11), maybe skill unlock intimidate(13), all with normal feats.

fighter 3:

In for a penny in for a pound - take 3 levels of fighter to get armor training, and a second bonus feat. this gets imp. twf at 8 (fighter 2) and combining with a sash of the war champion or celestial plate, has full move speed in heavy armor and negligible check penalty. Taken at levels 6,8 & 9.

Brawler 2:

This is the one I just thought of last night when pretending to sleep... Two levels of mutagenic mauler brawler nets me a mutagen, twf in the form of brawlers flurry, and a bonus feat to boot (used to pick up itwf since I think flurry works as a prereq. (bralwer 1&2 at level 7/8). The issue here is giving up my falcata, likely for unarmed strikes and the brawling armor enchantment. I can still use the armor spikes for flavor, though not sure if it's worth it.

And then there's...:
The Hell knight commander PRC. I think it's really good flavor and kind of cool. I can't decide if it's worth combining this with one of the fighter dips for three levels to get the stacking intimidate and normal movement in hellplate. Another issue is whether or not this feels very "inquisitory".

Combat optimization isn't really necessary, but it's something I still kind of enjoy. We're a 5 man party (UC monk, Siege gunner blunderbuss gunslinger, Bomb focus alchemist, and a samurai two handed fighter. While I'm not a face, The spread of skills is pretty handy, giving me some nice out of combat options, so I'm not too worried about that, even though the campaign seems like it will be very social based.

unrelated to build, RP issue:
Another issue that I'm having is that I don't really have a deity, as its a custom setting, without any established religions, so currently my only motivation is finding my mentor (re-flavored finding Haleen trait) that works into the back story of why I have the heretic archetype. Any thoughts on what to do with this might be helpful too, without a deity and moral compass, I'm unsure how to hunt the enemies of my church, and it feels like I'm only tied to the party so we can escape the prison we were thrown into, other than that I suppose it's mostly necessity and to gather resources.

Any other thoughts on potential dips or builds would be appreciated, thanks for reading.


Pathfinder Rulebook Subscriber

That's an odd stat array you got there. Point buy?

Most people don't think dipping is worth it on an Inquisitor because it just gets so many nice features, including the Bane progression. If you Multiclass and use Double Bane you may run out of Bane. Also Fighter will cost you skill points which is unfortunate in a low combat campaign.

Also, your party looks low on casters so I'd be reluctant to further slow the Inquisitor down. Mutagen may look nice, but you can already use a variety of standard action buffs. Divine Favor with the Fate's Favored trait (which Half Orcs should always take) outpaces Mutagen for offense.

All that being said, if you really wanna dip, maybe try a Barbarian or Bloodrager? They get extra movement and rage, though you run into the rounds per day problem. They can also get heavy armor proficiency if you really want if. Elemental Bloodrager can add an extra 1d6 damage to your attacks for a round, which is all right with TWF.

Liberty's Edge

Double Bane is, IMO, not worth it. You wind up being able to do it so little on any individual day that, well, I'm not sure I'd bother.

And I wouldn't dip at all. Like all casters and those with Class Features that are really good (and Inquisitor is both), Inquisitor really rewards sticking with the class.


SOME dips as inquisitor are ok but not all. TWF as an inquisitor isn't horrible but has to be planned for in advance to make it work. For example having war/tactics eases the lack of feats and has good use all game. And demon domain can be ok too. The problem with any TWF build as an inquisitor is that between judgements, bane, and more your swift actions are in high demand and this it's hard for you to nova well. When you do nova its awesome but will you is the question. Personally if you want sword and board then a dip in something to give you a tower shield plus other stuff, cough fighter, might be ok for one level.

Double bane is rarely worth it outside of double weapon builds, not two DOUBLE. Extended bane is a good choice always. Got to run hope something helped


The stat array was just given to us - DM rolled it or made it and gave it to all players to eliminate the chance of one person rolling really poorly/extremely well.

I'm kind of surprised no one thinks double bane is worth it- on the surface TWF seems so good with the inquisitor, seeing as she gets such high static bonus with fate's favored and everything stacking so nicely. Though the point about the action economy is a valid one, I'm not sure how a typical round would go needing that many buffs.

Renegadeshepherd - war/tactics domain? Is that for the x/d bonus feat?
And do you think you could give an example of a double weapon build, with weapon training I treat orc double axe as a martial weapon... Or is it just the ability to wield it two handed when not twf that makes it good?

That being said I might just suck up the feat progression and look into barbarian for the rage and armor bonus.


Inquistor is one of the best designed classes, IMO. It is one of those that would likely suffer from multi-classing rather than really getting anything from it.
It is probably my favorite divine class, too.


While I'm not sure if it's useful there is a feat that allows you to channel at your level Inquisitor if you pick up channel. A level of cleric then might not be bad especially if you have a god with good domains. Protection and subdomain of Defense a favorite. Then with the feat you get channel at your level Inquisitor.
A level of fighter doesn't hurt because heavy armor, all martial weapons and bonus feat.
Few prestige classes really benefit them so I can't recommend any.

RPG Superstar 2012 Top 32

I like ranger or slayer for multiclassing with inquisitor... the full BAB is nice, some extra hp, a bump to your worst save, no loss of skills, favored enemy or studied target can be a nice little boost to hit and damage, and at 2nd they can take 2WF even if they don't meet the requirements. And I'm with you on 2WF... inquisitors get a fair number of static bonuses which is exactly what you want for it, and double bane can add alot of damage each round (yes, you will burn through rounds/day quickly but you can always take extended bane and/or extra bane for that).

also, if you're going to do more than just dip, the divine tracker ranger archetype is thematically a great fit.


Pathfinder Rulebook Subscriber
Varalash wrote:

The stat array was just given to us - DM rolled it or made it and gave it to all players to eliminate the chance of one person rolling really poorly/extremely well.

I'm kind of surprised no one thinks double bane is worth it- on the surface TWF seems so good with the inquisitor, seeing as she gets such high static bonus with fate's favored and everything stacking so nicely. Though the point about the action economy is a valid one, I'm not sure how a typical round would go needing that many buffs.

Renegadeshepherd - war/tactics domain? Is that for the x/d bonus feat?
And do you think you could give an example of a double weapon build, with weapon training I treat orc double axe as a martial weapon... Or is it just the ability to wield it two handed when not twf that makes it good?

That being said I might just suck up the feat progression and look into barbarian for the rage and armor bonus.

The problem is lack of feats, and Double Bane soaking up your chewing through your Bane. Archery works much better because you can put a lot of arrows out at once without chewing through your bane any faster. Another option is Flurry--every variety of Flurry let's you make every attack that round with the same weapon, which is great... But probably not worth the dip. The Sanctified Slayer archetype might help with your build, because you can gain access to a bonus feat or two and sneak attack as well.

If you really want to dip, Brawler would be OK I guess. I might keep it vanilla, because Martial Flexibility can nab Dedicated Adversary for +2 to hit and damage as a move action, which combos neatly with casting if you want to use a full round to buff yourself to the max.


Thanks for the tip on dedicated adversary, that's a sweet feat, especially for the flexibility of being able to pick which ever enemy each time you use it. I still have awhile until I need to decide since I'm pretty fixed on the power attack +cornugon smash, this gives me some nice options to weigh out.

The it's looking more and more like straight inquis is the way to go, other than maybe a 1-2 dip.


I'd go straight fighter if it's lack of feats that are the problem. Another option for a level of two if you have another melee fighter is rogue for the sneak and evasion.


Pathfinder Rulebook Subscriber
Derek Dalton wrote:
I'd go straight fighter if it's lack of feats that are the problem. Another option for a level of two if you have another melee fighter is rogue for the sneak and evasion.

Don't go Rogue. Evasion doesn't work in medium armor, nor will you wind up with an amazing reflex save to make the most of it. Inquisitor already does great for skills, and sneak attack isn't worth it.

EDIT: One advantage to a flurry based attack routine is you can mix thrown weapons in. Thrown weapons have crappy range increments but having the option never hurts.

Another option to consider is ignoring TWF and plunking feats into archery and becoming a switch hitter. Biggest problem is the shield, but your current setup only requires like two feats to wreck face in melee. Your party has a lot of range options so I could understand not being interested in that.

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