Nrdman |
A player asked me if he could launch light enough things with his Wind Blast (Wind domain Power). I looked it over and saw no reason not to. The next game his character had a bag of powdered glass. He emptied it in front of him as a swift action and Wind Blasted it as a standard action...right into an orc's face. For that game I said the powdered glass would inflict some slashing damage to the first creature in the line. I was thinking, should I make it blind for a round instead with a fort save, inflict some bleed, or keep it with the slashing damage. Also how much damage should it do?
My Self |
Either treat it like a dirty trick maneuver, or an improvised thrown dagger. One or the other, not both. Powdered glass will be blocked fairly well by things as simple as a heavy cloak, and armor will stop it dead in its tracks, so if you treat it like an improvised thrown dagger, remember to target regular and not touch AC.
My Self |
Oh, whoops.
I'd probably notice if there was glass in my cup. If I somehow completely failed to notice that I swallowed a bunch of ground-up glass, then you should treat it like a poison. Find a poison of a similar price and effect to powdered glass. If it's subtle enough glass that I don't notice I'm swallowing it, it probably won't do serious harm.
Guru-Meditation |
A player asked me if he could launch light enough things with his Wind Blast (Wind domain Power). I looked it over and saw no reason not to. The next game his character had a bag of powdered glass. He emptied it in front of him as a swift action and Wind Blasted it as a standard action...right into an orc's face. For that game I said the powdered glass would inflict some slashing damage to the first creature in the line. I was thinking, should I make it blind for a round instead with a fort save, inflict some bleed, or keep it with the slashing damage. Also how much damage should it do?
Nice thinking of the player. I would mechanically handle it by going along the lines of thr Dirty Trick combat maneuvers.
P.S.
The action economy i see different.
Drawing the Bag = move action (like untying it from the belt, etc...)
Emptying the bag = move action (its more effort then a mere snap of the finger, you need to shake it a bit and watch out that you dont get half of it onto you or in your shoes, so also some concentration on your activity required (concentration not in a game term fashion))
Secane |
Be careful with over thinking into how player actions interact with the game system.
Otherwise you may end up with crazy ruling, like having to to make a player or yourself roll saving throws for every single item that is caught in a fireball/fire. God help you if they say they drop a bag of glass marbles on the floor and into the fire.