
Entryhazard |

Ok, there were a lot of discussions about the necessity of a d6 divine caster without it just being a more frail cleric, and I wanted to take a more "standard" approach instead of making a new class from scratch.
Archetypes come to mind, but in this paradigm you don't change bab, HD type and saves. So I tried an interesting vision using the Wizard as a chassis as it has the right HD and BAB, and adding divine flavor to it, with a little buff in flexibility in order to compensate the "inferior" spell list
Link to the archetype, on Google Docs in order to be able to edit it when needed
critique is appreciated, especially suggestions on how to further add/change class features.

Amanuensis RPG Superstar 2015 Top 8 |

Hey, I finally got my own archetype!
So what I gain (compared to a standard cleric) is
- Int-based casting
- bonus feats and Scribe scroll
- the ability to pilfer other divine spell lists
- arcane bond
- arcane school
What I lose (compared to a standard cleric) is
- one domain
- channel energy
- better Fort save, BAB, HD, armor and weapon proficiencies
- universal access to all cleric spells
I think it would be more fun if you gave the class some unique abilities. Maybe have the prayer book work as a focus item and give the class 'recitations' as a divine version of bardic performances.

Silver Surfer |

Why bother doing it this way round... it makes very little sense!
All you have done is sort of re-create THIS.... amazing class!
Keep the D6 divine.... a D6 divine!... Occam's Razor and all that! ;)

Cyrad RPG Superstar Season 9 Top 16 |

You replaced arcane school with a mostly inferior class feature.
You replaced the best spell list in the game with a weaker one.
The biggest flaw is that the cleric spell list is designed for a 3/4 BAB class. In other words, it assumes the cleric will contribute to combat through fighting. Most of the cleric spell list has combat buffs and out of combat utility. A wizard with a cleric spell list will run out of things to do in combat.
I'd honestly nix the ability to steal spells from other divine classes and instead give the divine wizard ways to learn more spells from domains of their god. Then, give them a unique class feature that replaces arcane school.