Clockwork Familiar


Advice


I just came across the clockwork familiar and I want one. Honestly I want one, but I guess the best 2nd option is to make a character that uses one. What kind of character befriends a clockwork familiar? I was thinking a tiny clockwork dragon, but a parrot may be better as it's a pirate themed campaign.

This character will be for a gestalt game.


I would guess a wizard but a priest, rogue , or gunslinger character may work. Wizard and Priest have good access to spells related to clockwork creatures and golems in general.
Look at enchantment spells but be prepared to reflavor as needed....

A tinkering gnome wizard with a peg leg and parrot clockwork familiar comes to mind and seems fine for a pirate campaign to me....

Craft Wondrous Items
Craft Construct
Arcane Builder
Golem Constructor
A few craft skill...
knowledge: engineering
disable device

ask dm to allow you to reflavor all you material components to little items you use for your "Magic" ... its a flamethrower not a scorching ray!!!

Any idea on the hidden magic item?

That's how I would go at any rate... have fun


I was thinking wands would be cool there. The ranged attack seems most useful.

At this point I'm envisioning an Alchemist/Wizard in charge of keeping the ship running and in charge of the ship's defenses.

I'm thinking I can (in flavor at least) help enhance the other characters on the ship through similar steampunk flavored enhancements.


It will probably be too late for this build, but Bestiary 5 is going to have more Clockwork Familiars. But it isn't out until November. :(


The other thing is I've never really done anything with familiars. They have always felt a weak add on to a character to me. Is there some ideas for making them more effective in combat?


Also check out the 3pp tinker class .....

http://www.d20pfsrd.com/classes/3rd-party-classes/interjection-games/tinker

Familiars are OK, Improved Familiars add some really awesome SLAs to your powers.....But they aren't really for combat ... some like to use them for touch spells some for a flank buddy but they are usually just for flavor


What do you think about using the tumor familiar alchemist ability for this familiar? I was thinking it could attach like a cybernetic enhancement. It would be like an eye-patch (something similar to deadshot's), and could shoot a laser out each round (1d4 to 2d4 damage- would love to find a way to increase this). When needed it can "transform" into the clockwork familiar dragon and work like normal.

This way it may not be my strongest construct, but it's a part of the character.

I'd like to figure out a way to let it interact with my bombs ability. Giving the familiar spells of its own via Familiar spell (metamagic) looks like fun.


Devin O' the Dale wrote:

I would guess a wizard but a priest, rogue , or gunslinger character may work. Wizard and Priest have good access to spells related to clockwork creatures and golems in general.

Look at enchantment spells but be prepared to reflavor as needed....

A tinkering gnome wizard with a peg leg and parrot clockwork familiar comes to mind and seems fine for a pirate campaign to me....

Craft Wondrous Items
Craft Construct
Arcane Builder
Golem Constructor
A few craft skill...
knowledge: engineering
disable device

ask dm to allow you to reflavor all you material components to little items you use for your "Magic" ... its a flamethrower not a scorching ray!!!

Any idea on the hidden magic item?

That's how I would go at any rate... have fun

for the Gunslinger Idea, I am guessing that they would have to take Master Craftsman to do it?


Yes, Master Craftsman is indeed a step in the right direction. It was more of a thematic choice though.

Rylar: any kind of "Cybernetic" enhancement should be discussed with the DM....and you are getting a bit off the pirate campaign in my mind....


Cybernetic is probably the wrong word, but the best one I can find to fit. It's more of a steampunk era thing. It works pretty well with the rest of the campaign.


Gisher wrote:
It will probably be too late for this build, but Bestiary 5 is going to have more Clockwork Familiars. But it isn't out until November. :(

Or it's all a lie...


Make the clockwork familiar into a clockwork version of a glass eye! Glass eyes have been used by pirates in the 1600's, and is still being made today! Just hide it under an eye patch. Then open it for a sudden blast to an enemy's face!


Rylar wrote:
Gisher wrote:
It will probably be too late for this build, but Bestiary 5 is going to have more Clockwork Familiars. But it isn't out until November. :(
Or it's all a lie...

Yes, sadly it was basically a reprint of the already existing ravenform clockwork. I really thought that their use of the plural "clockwork familiars" meant multiple types. I was especially hoping for the miniature dragonform one mentioned, but not statted, in the earlier publication.

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