Question about the weapon enhancement Called.


Rules Questions


So I have been looking around for an answer for this question because my group is struggling with it. What is the ruling for using a weapon with Called on it. I know if you are within 100 feet of it, it returns to the owner, but it says the owner must be in possession of it for 24 hours. Does that mean you can only use it once and then after that you have to wait another 24 hours before you can call it or can you just keep calling it back (after the 24 hours) as long as it doesn't get too far away from you?


Step 1: post the freaking text.

Called wrote:
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for at least 24 hours for this ability to function.

You'll notice it doesn't say "last 24 hours" or "24 hours within the last week" or any other restrictions. Just "have had the weapon in your possession for at least 24 hours", at some point in the lifetime of the weapon (since it got the called property, presumably). Then you can use a swift action to call it to you every round, if you want. Why would using the weapon property reset the timer in some way? It doesn't say it resets if you lose possession or activate calling. As far as I can tell you can let everyone in your party borrow it for at least a day and afterwards all of them could call it to them.

Dark Archive

Bob Bob Bob wrote:
Step 1: post the freaking text.

Step 1: It might be helpful if you posted the text of the Called property.

I agree with the above interpretation - one time attunement. Otherwise, when you don't have it on you, you couldn't call it, since it is no longer on your person.

Also keeps you from tagging an enemies weapon mid-combat and deciding you can call it whenever you want.

Though if you happened to attune to it, then you and the BBEG spent your swift actions each turn calling the weapon back and forth...

Scarab Sages

The rules don't support this, but as a GM I would only allow the weapon to be attuned to one creature at a time. If the weapon is stolen and taken beyond the range limit, and then someone else attunes to the weapon, you can no longer call it until you take possession of it again and spend another 24 hours attuning to it.


Imbicatus wrote:
The rules don't support this, but as a GM I would only allow the weapon to be attuned to one creature at a time. If the weapon is stolen and taken beyond the range limit, and then someone else attunes to the weapon, you can no longer call it until you take possession of it again and spend another 24 hours attuning to it.

That's the way I would play it, too. One "owner" at a time.

What I've been wondering is how this special ability works with a double weapon. If you enchant one end of a staff, for example, which of the following happens when you call it.

(1) Nothing happens because you need to place the enchantment on both ends to call it.
(2) It appears in your hand, but you always find yourself holding the end with the Calling special ability.
(3) Only half the staff appears in your hand. Scratch one staff.

Okay, I don't think (3) is a real possibility, but I'm not sure about the other two.

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