Valne City


Recruitment

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Chronicles Of A New World

Elves are the oldest race known to the world. As the eldest, they took it upon themselves to lead the others into the ways of society. The Dwarves came next, masters of the earth they delved into the ground and came to the land with its minerals. They refused to interact with others unless they helped to increase their wealth. Humans were next with their forward thinking and drive for evolution. They were always pushing for new innovations in every field. The Orcs were granted strength in body and identity. They refused the ways of others and believe in their own strength of being and character. All the races of of the modern society forged their own path and pushed through the early times.

Then She awoke, and with it war and ruin came to the world, for she offered something that others did not have, magic. A powerful force that could corrupt the least corruptible, and those who wanted magic could obtain magic, for a price.Their mind, body and soul. The more you used the power you're granted the more you became hers. Then they awoke. After generations of her rule, the Lycan arose, creatures resistant to magic power and immune to its influence. They were a group of individuals that could take on the beast form of the ancient wolf race, the original guardians of balance. A large war happened between the Lycan and her army, the fighting raged on until eventually the Lycan won out.

After the war:

She had been banished to the void; another plane of existence. And with her defeat the Lycan began to slowly disappear. Without Her presence, the influence of magic also seeped out of the world.

Though magic was gone, science and alchemy remained. some of the worlds most brilliant minds came together to create something called Rune stones or Runes. The runes were capable, to an extent, of replicating magic.

With the flow of these widely produced Rune stones, the world was allowed to advance in technology. From cold stone castles,to tall skyscrapers, metal wagons that needed no horses. metal flying machines in the shapes of birds light without the need of a lamp. This was the new world, the modern world.

The Races:

Elves: Easily the most prevalent of the races. Haughty and decadent, all Elves are naturally beautiful slender bodies and pointy ears. Along with their long life spans and natural gifts, they had taken it upon themselves to lead the more short lived and short sighted races into the future hand-in-hand with their guidance and knowledge they have done an admirable job so far. Often times perfecting one art or another over years, decades, or in some cases centuries and teaching it to the younger races.

Yet the facets of time wear at all who dwell within its bounds, even those largely thought to be immortal. The elder Elves prefer a more natural setting. As things had stayed in a similar state for so long, before the influence of magic and the changes that came during and after, many ache for simpler times, and so they keep to older ways of living.

Yet many of the younger generation of Elves have far less qualms about the advancement of technology. Elves have taken their natural grace and beauty and have become the face of many forms of pop culture. Others have, through the passing of years and decades, slowly climbed their ways to the top of various industries and governments where they then carve out comfortable and high positions. Often directing through passive, or subtle means. It is in these places they may still claim guidance for the other races.

Dwarves: They've always been a pretty greedy bunch. If you've ever heard of them then you'll know what to expect. Short, stocky, and downright sturdy, they know the meaning of work hard, play hard. They tend to prefer dark places, with low ceilings and the feeling of good solid ground under their feet. One can't help but imagine a Dwarf without an axe or pick in their hands. Which is more or less true, as their giant flags depict an iconic, soot faced Dwarf with a dark beard, big toothy grin, a large gem in one hand and a pick over one shoulder.

That said, they also basically run a large chunk of the city enough to create their own district where most other races would be wise to avoid. Money drives the world, as they say. There's a whole lot of organization on the underground side of the Dwarves... both literally and figuratively. The Dwarves are highly invested in keeping their part of the city going and in order to keep that they are more than willing to resort to a number of shady deeds.

The most powerful Dwarven families are the Tuckmires and the Gamlins each have come to an understanding with one another though they still think little of each other. between the two of them they own the rights to the mines, most of the taverns still running, casinos, jewel shops, a few rune stone refineries, and they run a few of the factories around the city to boot. Anything that will make you any decent amount of money, you can be sure the Dwarves want a piece of the action.

Humans: The building blocks and forward thinkers of Valne. It was the humans who first thought to create the Runes. Easily the most diverse group in society, you will never see more arguing groups in a single race. Fighting with each other is common among them and is sometimes done just for fun. Competition is huge, whether its athletic, academic, or just because. They always look for rivals to pit themselves against. Always pushing the limits of technology and striving to get ahead, humans are always eager to try something new and tend to go a little stir crazy when idle too long, or give up on an idea in favor of something new if it doesn’t seem to be making any progress. You can almost always be sure to find something fun, and perhaps a little dangerous, to do with a human around.

The council of the 9: created shortly after the foundation of Valne city, the council is comprised of 9 individuals of the main civilized races of the city, Elves, Dwarves, and Humans. Chosen from a select few to give voice to the concerns and opinions of their kin. The council then selects one of each race to be a representative known as the Faces of Valne city, to meet and greet with other representatives of other cities to mediate the words of the council. These individuals have no real power to make decisions, but get a pretty high salary and become the biggest celebrity's in the city and all the advantages that come with it.

Orcs: Are tribalistic in nature. Ever on the outskirts of society, they maintain an almost xenophobic life style. Therefore most know little to nothing about these seemingly barbaric tribes, and many rumors vary wildly about them. Some say they were brought about by terrible experiments gone wrong long ago, and some say they were altered into being by those who wielded magic as a tool for war.

While others believe they were another race that simply sprang into existence around the time that magic came into being. The truth of the matter is buried under a smattering of rumors, a mystery to those who don’t know and continually kept as such by those who don’t care or are too afraid to learn the truth. A steel wall was built around the Orc's largest territory's a fair ways east of the city of Valne . It took many years and much bloodshed to get it put up, but it finally happened. While other smaller territories were conquered and the Orc inhabitants slain. Rangers, guards of the outer lands of the city were placed in high stone towers near the wall to keep an eye on things. For many years now not a sound has been heard from the other side.

Dragons: Intelligent, fierce, powerful and proud. Dragons were one of the first to defy magic as they knew no good could come from it, they were slow to trust others as allies during the war against her army but as time went on the Dragons understood they could not win alone so they teamed with a group of powerful warriors deemed by the Dragons as Dragoons and united they brought down many of their enemies. Now dragons are treated with little to no respect many of the other races have enslaved, hunted or used them for entertainment purposes. Because of this dragons have grown quite bitter towards others and if one is spotted it would be wise to get out of dodge.

Dragoons: A proud race of dragon riders that once roamed the world they considered themselves guardians of the world. Not much is known about them since they mostly kept to themselves. No one has seen a Dragoon in almost a thousand years.

Wizards and Witches: Remnants left over from the great war that terrorized the world, they were once of Elves, Dwarves, humans or otherwise. Individuals who desired lost knowledge, eternal life, and most of all, power. They were granted all of these things, but at a terrible cost. For in time, those who listened to her whispers, and came to understand and use magic, lost themselves to its influence. Their minds, at first sharpened by the influx of powerful energies, became lost in a fog of unfamiliar and unbidden thoughts. Then over time their bodies lengthened, hardened, and twisted into horrifying shapes. They became strong and resilient but were unrecognizable from their former selves. They no longer felt the aging of time upon their bodies, with such infusions of unnatural influences they were no longer subject to natural heat or cold and lost all trace of self. They could no longer understand why anyone would want to live without magic. They had all become obsessed with it. But with the banishing of her and her magic, they are now little more than maddened, ravening beasts. They kill without a second thought, though they cannot work magic as they once did, they are all still very formidable and are not easily destroyed. They exist in the darkness. Where they wait. Listening for even the faintest echo of her words to give them purpose once again.

You will be playing as citizens of Valne city a place where anything can happen at anytime. There are multiple jobs available for you to do I made a list below.

Jobs

Journalist-You all know what a journalist does so I don't need to explain that job much but if your a little unsure they look for the hottest stories in the city and write about them. The central hub for journalists is the Valne City Chronicle.

Night Guard-pretty much night time security in this world. They tend to guard banks, casinos and even zoos.

Knight-The police of this world. They do what police do in our world catch the easy targets and take bribes. They where blue ball cap hats with the letters VCK in gold. Blue jumpsuits with a black armored chest plate engraved with the knight emblem showcasing a sword underlining a round shield.

Grand Knights-This group is the FBI, CIA, of this world taking care of the big bad guys that haunt the city, and also watching you pee.

Politician- You do what ever it takes to get your way. You suck.

Children Of justice- A vigilante group of humans from the Hovel district, led my a young man named Marco Fenmir. They ride runecycles. that are in the shape of a sprinting wildcat. They tend to have it in for the Dwarven crime groups since they are the ones who turned where district into the screwed up place it now is that and the government not doing much to help.

Tuckmire- A large family of dwarves that own many establishments through out the city. They have a very famous chain of casinos called Tuckmires Casino. They also tend to delve heavily into smuggling illegal goods. Leader Valder Tuckmire.

Underworld Axes- A dwarven runecycle gang. They take and do what they want. Highly dangerous. Leaders name Gret Gamlin.

Zoo keeper- They take care of the mystical beasts held at the
zoo...High death rate.

Ranger-These are the ones who get sent out to war and guard the city in towers outside the city many of them are also stationed near the Orc wall. It's a rough job.

Freelancers- They will do the job if the pay is worthy they tend to be found at one of the four guilds in the city.
The guilds are: the Government distict guild that focuses on gathering and selling information. The Commerce guild that focuses on hunting big game. The Hovel guild that focuses on a variety of things. And the Dwarven district guild that does well in acquiring items and appraisal

Celebrity- Maybe you deserve it maybe you don't, you can be famous for many things: Movies, music, modeling, politics whatever I am open to many things.

Archaeologist-Discover and sell things to museums, in this case the commerce guild which has a large museum connected to it.

Weapons-Swords and shields still get uses to this day. along with guns and bombs.

This game will run on the D20 pathfinder system.
you will be level 3 characters.
20 point buy.
All races allowed.
No mage or psionic classes.
Unchained background skills.
Post rate once a day.
Four to six players


I should mention this game will be very player driven. I have quests and events to help you get a feel for the world, but this is very much a sandbox game. Also what you do could affect other players in small or big ways, not to mention the city itself.


A bit more info on Weapons, Armors and their proficiencies would be useful.

Starting Wealth and what can be bought with it?

Runes stones/Technology Classes/Job?

Dark Archive

This looks interesting. I'll see what I can come up with.


The Story Crafter wrote:
...

Sorry folks I made a mistake. The races you can be are: Elves, dwarves, humans and halfings along with half and halves. Be warned if your a half and half you won't really belong anywhere. They are rare and frowned upon. No half orcs though.

Dark Archive

I'm considering playing a young rebellious elf with a runecycle.

How much does a runecycle cost and how does it work?


What level are guns at? Modern, black powder?


I am willing to give everyone a starting vehicle. Just write how you got it in your backstory. As for how it works basically runes are comprised of different elements you put in the right elements you can make them work in the way of engines and batteries and so forth. just imagine a metal horse, wildcat or whatever slender animal you can think of now imagine them two legs forward and two legs back with a wheel between each pair with handles on the side of the head or neck.

A rubber indented area for sitting on it's back and a rune of electric and fire properties in the squared stomach. With the press of a button on the back of the head the eyelids will open or close with the glow of the rune shining or not working like headlights. No revving here but a strong hum. Now the more diluted a rune the less power it gives. So a solution was mas made and when you push the twist the handles appropriately it will fill the rune with the liquid solution or suck it out through the tubes connected to it. Making it stop or go. The tails stick straight out and have a open slots like the body when you turn on your turn signal the tail points in the direction your going for the benefit of others. of course there is a it's got the squeeze breaks as well. Wow. Hope that is not overkill on the info.

Speaking of backstories, I love it when a lot of thought gets put into one so give me one that looks like some effort was put into and I'll reward you with a requested bonus, within reason of course.


mdt wrote:
What level are guns at? Modern, black powder?

Good question. modern. though you can add elemental damage and status effects if you have rune made bullets. I'll get back you with more details.


Gars DarkLover wrote:

A bit more info on Weapons, Armors and their proficiencies would be useful.

Starting Wealth and what can be bought with it?

Runes stones/Technology Classes/Job?

Good questions. I'll get back to you soon.

Dark Archive

The Story Crafter wrote:

I am willing to give everyone a starting vehicle. Just write how you got it in your backstory. As for how it works basically runes are comprised of different elements you put in the right elements you can make them work in the way of engines and batteries and so forth. just imagine a metal horse, wildcat or whatever slender animal you can think of now imagine them two legs forward and two legs back with a wheel between each pair with handles on the side of the head or neck.

A rubber indented area for sitting on it's back and a rune of electric and fire properties in the squared stomach. With the press of a button on the back of the head the eyelids will open or close with the glow of the rune shining or not working like headlights. No revving here but a strong hum. Now the more diluted a rune the less power it gives. So a solution was mas made and when you push the twist the handles appropriately it will fill the rune with the liquid solution or suck it out through the tubes connected to it. Making it stop or go. The tails stick straight out and have a open slots like the body when you turn on your turn signal the tail points in the direction your going for the benefit of others. of course there is a it's got the squeeze breaks as well. Wow. Hope that is not overkill on the info.

Speaking of backstories, I love it when a lot of thought gets put into one so give me one that looks like some effort was put into and I'll reward you with a requested bonus, within reason of course.

Well, that's good and all but how does it work ruleswise? I was thinking about playing a roughrider fighter. Would that work with a runecycle?

Edit: Or maybe a barbarian?


It seems like there'd be a need for group cohesion.

I like the setting. I'm intrigued by the runes stones.

I like the idea of a Rune as a device, powered by what seems like alchemical fluid. How does one go about crafting one?

Are there still magical devices left over from the war? Do they work? How long ago was She banished?


The Story Crafter:
Hard to pass on a good d20/modern game: hey MTD, hey Harakani (or should I say Nick) Forgive me if the questions are inappropriate but could you give us a little more information:

When will you be closing recruitment?
Have you ran a game in this world before?
Have you ran a PBP game?
How long do you see this game running?
What kind of mapping system do you plan on using?
Are you going to allow rule systems other that D20 Pathfinder ie: D20 modern, Pathfinder any 3rd party material?
Can you give us more information about your gaming style and what you expect from your players?
Is there any specific time zone that you want people posting in.

Not trying to be a jerk: new GM's, homebrew games and modern games all seem to have trouble surviving, unfortunately you have the trifecta. The world and game sounds awesome would love to play a freelancer or archeologist; a halfling freelance bounty hunter who has a thing for sub-machine guns sounds like a lot of fun. Look forward to reading more in formation. Thanks


Harakani wrote:

It seems like there'd be a need for group cohesion.

I like the setting. I'm intrigued by the runes stones.

I like the idea of a Rune as a device, powered by what seems like alchemical fluid. How does one go about crafting one?

Are there still magical devices left over from the war? Do they work? How long ago was She banished?

I appreciate your input. I have a few things that will put you all together or at least on a similar path but sticking together is up to the individual.

Rune crafting would require you to be at a higher level than three. If I decide you can level up then I'll give you the details. (That means I haven't decided on them yet) As of now you can find them, buy them or steal them.
Magical devices were not really a thing. Magic was wielded through the body. Like shooting blasts of fire through your hands or lightning strikes by pointing.
It has been roughly a thousand years since she was banished.


I'm dotting for interest. It seems like it could be good. A few more details on character creation and how we start and I just might put up a character for it.


Robert Henry wrote:

The Story Crafter:

Hard to pass on a good d20/modern game: hey MTD, hey Harakani (or should I say Nick) Forgive me if the questions are inappropriate but could you give us a little more information:

When will you be closing recruitment?
Have you ran a game in this world before?
Have you ran a PBP game?
How long do you see this game running?
What kind of mapping system do you plan on using?
Are you going to allow rule systems other that D20 Pathfinder ie: D20 modern, Pathfinder any 3rd party material?
Can you give us more information about your gaming style and what you expect from your players?
Is there any specific time zone that you want people posting in.

Not trying to be a jerk: new GM's, homebrew games and modern games all seem to have trouble surviving, unfortunately you have the trifecta. The world and game sounds awesome would love to play a freelancer or archeologist; a halfling freelance bounty hunter who has a thing for sub-machine guns sounds like a lot of fun. Look forward to reading more in formation. Thanks

I don't think your being a jerk. These are fair question

Three weeks. The game still has some things I am working on so I still need a some time.
Yes, IRL
Yes, multiple
Let's play that by ear for now.
Still working on that. I admit I didn't get everything done before putting this up. Wanted to see if people were interested first. But updates will be coming soon.
No
My gaming style is pretty go with the flow. Though if I really want something done I will direct with in game causes. I am open to player freedom as long as it is within reason. I tend to reward creative thinking. I expect players to show respect to one another in out of character chats and to me, disagree with me sure just show some courtesy. No nitpicking please. as I said above post at least once a day. Other than that at least in this game feel free to get creative and have fun. I prefer players who are more into roleplaying and getting to know the world around them than people just wanting to constantly fight monsters. I am cool with pvp so enjoy.
No


Robert Henry wrote:

The Story Crafter:

Hard to pass on a good d20/modern game: hey MTD, hey Harakani (or should I say Nick)

Hello Sariel!

The Story Crafter: A Gamlin 'legitimate' business-owner, Freelancer Investigator, or Knight sound pretty good :)

Are you expecting this to be a mostly urban campaign?


Heya Robert.

Hmm, given Modern... I was thinking a freelancer. Probably a gunslinger. A few ideas, for feedback.

Weapon Tester : The character is a tester for a weapon house, and uses experimental weapons. Most use Rune power directly, bypassing clumsy bullet requirements and using rune power to directly do damage. (Techslinger, using a laser weapon stats from Pathfinder's books to represent a rune powered weapon, for example).

Dragoon Sniper : The character is a descendant of Dragoons, and may still be one, but acting as a scout rather than a rider. Still keeping the ancient traditions alive to fight aerial dangers that might threaten dragons in the air. (wyrm-sniper archetype)

Dangerous Dan : The character is a quintessential gunfighter, calm, cool, collected. A pair of dueling pistols on his hips, a long coat and steel in his eye. (straight gunslinger, pistolero, mysterious stranger, musket master (rifleman), or a mix of archetypes)

On the subject of races, how would you feel about some of the human stocks being used to represent things like Rune-Exposure or Runic Contamination?

I'm specifically thinking of things like Suli (elemental tainted humans), Dhampirs (humans tainted with necromantic rune energy), aasimar/tieflings (humans tainted with arcane rune energy), fetchlings (humans tainted with shadow rune energy), oread/sylph/ifrit/undine (humans severely tainted by elemental energy). I ask because I think it would make sense that rune energy would be dangerous if not properly handled, especially during the early days of development...


I should also mention this is not a first come first serve game. After three weeks go by I will choose the players I believe will be the best additions to the game.
I like players who are more into truly roleplaying and getting to know their world and having a fair amount of banter and dialogues. over combat hungry players not that combat is not a big part of it just not the main focus.


Harakani wrote:
Robert Henry wrote:

The Story Crafter:

Hard to pass on a good d20/modern game: hey MTD, hey Harakani (or should I say Nick)

Hello Sariel!

The Story Crafter: A Gamlin 'legitimate' business-owner, Freelancer Investigator, or Knight sound pretty good :)

Are you expecting this to be a mostly urban campaign?

Solid question.
Their is a whole lot of outside world to explore so no.
I have drawn out some dungeons and landmarks. But a lot of stuff even on the outside revolve around some happening in Valne city.


mdt wrote:

Heya Robert.

Hmm, given Modern... I was thinking a freelancer. Probably a gunslinger. A few ideas, for feedback.

Weapon Tester : The character is a tester for a weapon house, and uses experimental weapons. Most use Rune power directly, bypassing clumsy bullet requirements and using rune power to directly do damage. (Techslinger, using a laser weapon stats from Pathfinder's books to represent a rune powered weapon, for example).

Dragoon Sniper : The character is a descendant of Dragoons, and may still be one, but acting as a scout rather than a rider. Still keeping the ancient traditions alive to fight aerial dangers that might threaten dragons in the air. (wyrm-sniper archetype)

Dangerous Dan : The character is a quintessential gunfighter, calm, cool, collected. A pair of dueling pistols on his hips, a long coat and steel in his eye. (straight gunslinger, pistolero, mysterious stranger, musket master (rifleman), or a mix of archetypes)

On the subject of races, how would you feel about some of the human stocks being used to represent things like Rune-Exposure or Runic Contamination?

I'm specifically thinking of things like Suli (elemental tainted humans), Dhampirs (humans tainted with necromantic rune energy), aasimar/tieflings (humans tainted with arcane rune energy), fetchlings (humans tainted with shadow rune energy), oread/sylph/ifrit/undine (humans severely tainted by elemental energy). I ask because I think it would make sense that rune energy would be dangerous if not properly handled, especially during the early days of development...

I am open to all of that except the Dragoon stuff. I have some plans but no the pc won't be dragoons...Heheheh.


In which case, the talk descends to starting wealth and prices for guns.

Base prices for modern type weapons, or lasers, would be impossible to buy at normal WBL until 5th or 6th level, and then they are most of your wealth.

EDIT : Of course, if guns are commonplace or everywhere (see gun rules) then the price reduces to 75% or 10% respectively, in which case both sets of weapons become something that can be reached with WBL.


I am probably going to bend a few rules in the prices department.
I post more info soon.


See my edit, if guns are commonplace they drop to 75% cost, and if guns are everywhere, they drop to 10% cost. That would make a revolver about 300gp, and a laser rifle 2000gp (at the everywhere level).


This is not super important because it is more world build than gameplay geared. But the money in this world is called Bills. 10 bill, 20 bill, 30 bill. After the hundreds it becomes 100 bill 200 bill and so forth. The usual pathfinder money rules will still apply. Now certain types of guns would be commonplace because how dangerous the world is. The more powerful guns would be a lot harder to come by and require a license. Usually Government enforcers can use them. But there are other ways... I'll post a price list soon.


Big thing I forgot to mention this is a coastal city the sea in on the west side. Rangers sometimes have to patrol the nearby waters From pirates and Sea monsters.


I have decided to add two more jobs. The Pirate and the Witch and Wizard hunter folks tend to just say witch hunter for short. Wizards lead the coven as the alpha, while the witches go out and do the real work.


I decided mapping won't really be a thing (not a fan). I'll just tell rough distances so free form.

Armor; Armor will act as a bullet proof vest. It won't ever get heavier or lighter and will grant DR. There will be runes, elemental and metal runes, that will increase the amount of DR/ or grant and elemental resistance type.

Rune cycles; Rune cycles move at a speed of 240 feet, and can only double move in a round. It's effectively a horse. You will need to take feats in order to utilize special tactics as usual.

Starting Wealth: 3,000 bills, for convenience sake.

Common Gun prices:
-Pistols:(Common) 2,000 Bills (Level 1) Licensed
-Rifles: (Common) 2,500 Bills (Level 1) Licensed
Available for sale to adults.

- Sub-machine Guns: (Level 2) Restricted
- Shotgun: (Level 2) Restricted
Only available to high class government officials.
May be available on Black Market.
-Sub-machine gun: 20,000
-Shotgun: 25,000

- Laser: (Level 3) Government
Special use only. Government enforcers only.


Not sure if it makes a difference, but I use google drive Draw and it works great.

BTW: Any reason why a shotgun isn't a level 1? It's easier today to buy a shotgun than a pistol. They're considered hunting weapons. At the very least, I'd expect hunters to have them.

Unless by shotgun you mean 'scatter gun' which is basically a sawed off pistol gripped gun, which is also called a roomsweeper and is only used in urban combat.

What is starting wealth by level, since it's custom currency.


I've been trying to post in the game play thread but for some reason it doesn't want to take any of the posts I've made.


Same here, looks like a bug. I'd create a new gameplay thread, and re-link the discussion and recruitments to it.


How do you do that?


mdt wrote:

Not sure if it makes a difference, but I use google drive Draw and it works great.

BTW: Any reason why a shotgun isn't a level 1? It's easier today to buy a shotgun than a pistol. They're considered hunting weapons. At the very least, I'd expect hunters to have them.

Unless by shotgun you mean 'scatter gun' which is basically a sawed off pistol gripped gun, which is also called a roomsweeper and is only used in urban combat.

What is starting wealth by level, since it's custom currency.

It's a scatter shot.

Currency still follows pathfinder rules as Stated in core rulebook start will be 3000.


Max hp per level.
Rune Buggy goes 100 per round, you can double move in a round.


Go to play-by-post, create a new thread (Called whatever you want).

Click on the recruitment, it'll ask if you want to link an existing thread you own to that one. Same with discussion.


You priced pistols at 2,000 Bills (Licensed), what about if I wanted to make a shady character? Could I buy a black market gun? Oh and Dot. I might not apply but this is interesting to watch. :)


If you know where to look you could buy one from a shady vendor for a discount. You have to find these places in game.


Honestly I am making guns a little harder to get because I feel guns make sense in this world but I don't want that to be the focus of gameplay. Interactions between pc and npcs and creative solutions to problems are what I enjoy. Though I don't hate the gun stuff that can be fun too, just don't completely focus on that.


mdt wrote:

Go to play-by-post, create a new thread (Called whatever you want).

Click on the recruitment, it'll ask if you want to link an existing thread you own to that one. Same with discussion.

Thanks. Unfortunatly though it did not work.


Looks like it (discussion thread) was only a bug, seems to be fine now.


Discussion has been fine it's the gameplay that has been the problem.


... You will probably have to wait a few hours since the Website crew usually doesn't work during the weekend and evenings


Gars DarkLover wrote:
... You will probably have to wait a few hours since the Website crew usually doesn't work during the weekend and evenings

That explains why it still has not been fixed yet even though it started yesterday. Thanks for filling me in.


The Story Crafter wrote:
I have decided to add two more jobs. The Pirate and the Witch and Wizard hunter folks tend to just say witch hunter for short. Wizards lead the coven as the alpha, while the witches go out and do the real work.

ooohhhh, "Witch and wizard Hunter" Label me 'Solomon Kane' Thanks for the feed back TSC. Would a 'W&W Hunter' have access to more powerful firearms like the govt. agencies, or is this more freelance work.


It is a secret government section. And yes government level clearance.


I should make clear what has what level of clearance.

Witch Hunter level 2 unless big boss says other wise.

Grand knight level 2 unless big boss says other wise.

Ranger level 2 unless big boss says other wise.

Knights level 1 unless big boss says other wise.

Night Guard level 1 unless big boss says other wise.

Everyone else has to pay a fairly high price to acquire a level 1 license (4000) And pass a background check. Though the Children of Justice, Underworld Axes, Tuckmires and Pirates have acquired higher level guns by different means.

The reason the laser is not given two even the higher ups freely is because the Laser is still fairly new and still has a fair risk of malfunction.


More weapons may be in development and become available later in the game.


Besides guns there are also the usual Pathfinder weapons that like guns can be equipped with runes.


mdt wrote:


On the subject of races, how would you feel about some of the human stocks being used to represent things like Rune-Exposure or Runic Contamination?

I'm specifically thinking of things like Suli (elemental tainted humans), Dhampirs (humans tainted with necromantic rune energy), aasimar/tieflings (humans tainted with arcane rune energy), fetchlings (humans tainted with shadow rune energy), oread/sylph/ifrit/undine (humans severely tainted by elemental energy). I ask because I think it would make sense that rune energy would be dangerous if not properly handled, especially during the early days of development...

Wow, I kinda like that idea, It would give a little more variety to the standard human race, course I'm not the GM, but still good idea MDT


I should also say there will be no starting beast mounts. You get a runecycle or runebuggy.

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