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I am ending this game.


Arthur, stands up and declares, "I can shelve books like nobody else's business! Because it is mine... uh... I guess I am pretty good with puzzles."

Francis is frozen at the door with fear. His eyes are completely blank. On occasion though he still attempts to turn the door knob to no avail. Though the way he moved from the table, to the door showed he had great speed.

Katie just looks up with a somewhat fierce look in her eyes, and says, "I have taken martial arts. So I can kick ass!"


I'll leave this up a few days more.


I have decided that I may have made things a little to slow. So I am going to get you guys to the point where the game truly starts.

Music to set the tone.

Part A:

She gives Ivan, a warm smile. "I reside here currently is all."

She then walks a little further into the front room you can see she has a kind yet sad look in her bright green eyes.

"You, are the chosen. You, will bring much joy." She says, with her smile wavering, for a split second.

She then turns and walks back into the dining room. As you both attempt to follow her to get a better understanding of what she meant, you discover she is no where to be found.

Baffled, you both comb the house once more but find nothing or no one.

After a time, you both decide to head home, as standing around in here seems to be fruitless.

You both head outside, to see that it looks like early afternoon.

Ivan, you notice that Trevor, is gone. You figure he probably got tired of waiting and went home.

both Ivan and Michael, head down the stone steps then take the path of forks. Michael, leads the way with his map walking his bike next to him. The young men, also discuss what they had just witnessed in length, they also discover they both share the same dream. Dumbfounded and now more curious than ever as to what it could all mean, as they walk the way they came.

After a while they reach the exit to the woods, say good day to each other then head their separate ways.

As they both go back to their daily activities. The house, and the strange event, and lack of bigger events, swirl through their minds.

Who was that woman? Where did she go? Bring joy to who?

That night as the two of you slept, you both had the same dream, the dream, you have had for the past several nights. The dream, of the strange house, in the oak tree forest.

Part B:

When you awoke the next morning, you could feel an even deeper longing than before to discover the answers to this mystery.

Ivan, thought he would head to town to see if his boss had changed his mind. (He had not) As Ivan, decided to go and eat inside the Emil's Breakfast Nook. He saw Trevor, sitting at on of the booths alone, eating a large waffle with butter and syrup.

Ivan, decided to join him ordering the same. Trevor, apologized for leaving, but said he had classes to get to and was to afraid to go inside and that he called to Ivan but he never responded. "I talked to the sheriff, who said he would head out but I don't know if he did. Though when I was in class I saw you come back into town through the window. I would have talked to you sooner but I didn't and still don't know where you live."

Ivan, waved his right hand at Trevor's, apology/story, as if to say no worries. Ivan, then went into what had happened inside the house, the day before. Trevor, listened with a slightly open mouth. As Ivan, spoke to he noticed a scar that he had not seen around Trevor's neck and throat the day before. Ivan, figured that he just wasn't looking at Trevor, close enough to notice before.

When Ivan, asked about it. Trevor, waved it off and said, "Long story."

The two talked for a time more and after some convincing. Ivan, managed to talk Trevor into going back to the house. He would of asked Michael, to come too but had no idea where he lived or worked.

Meanwhile Michael, had already planned to check out the house once again and after a quick breakfast, hopped on his bike, and headed straight to the Northern path. He would have invited Ivan, but he forgot to get his address or phone number the previous day. Though he figured Ivan would show up at some point.

As he rode, he noticed that the town had a slightly different vibe today. he couldn't quite put his finger on it... Maybe it was that a few of the shops looked just a little less well kept than he remembered seeing from the day before. Maybe it was the fact the some of the usual cheery people, looked just a little less upbeat today...

When Michael, arrived at the North path and rode along it for a short time he encountered a similar situation, as to one the day before.

Once again he saw the boy who had given him the map, sitting on the side of the path with his bike off to the side, as if he had wrecked it again. There was a difference today though and that was the fact that the boy, looked a fair bit more banged up than yesterday. On top of the severely scraped up knee, of the day before was that his other knee and both of his elbows were just as damaged.

Though again, like the day before when Michael, attempted to help. The child stood up, walked to his bike, picked it up, and rode off down the path without a word. Michael, also noticed as to be expected from wrecking two days in a row, that the boys bike was looking more banged up as well.

Michael, decided that if he saw the boy on his way to the house he would try to help him again. But he never saw him as he got closer to the house and the many forks which he now remembered the route from the day before.

While Ivan, was just beginning to head down the North path with Trevor. The two young men walked and talked Ivan leading the way today. As they came to the forks Trevor said Shall I lead now? But Ivan, felt confident that he could remember so he kept the lead role.

When they reached the house, Ivan, could see the see a familiar figure in front of the house, like the day before. He was sure that it was Michael. Ivan again tried to get Trevor to go up to the house but Trevor refused. Ivan then getting impatient headed up the stone steps once more.

Michael, was studying the outside of house for quite a while and lost track of time. Something about how it felt now was bothering him. If he knew what it was it wouldn't be such an issue but the fact that he could not say what is was vexed him.

Michael, then heard footsteps coming up the stone stairs and looked back to see Ivan, coming up with a curious expression on his face. Ivan too felt the strange vibe in the air surrounding the house

They greeted one another. Told each other about how they once again had the same dream. Then decided to enter the house once again.

As they entered the home the first thing that struck them was the fact that the house now had furniture. old antique type furniture. the walls were no longer a dull white bit a deep red the wood floors were now clean and shiny. inside the dining room was now a long wooden table with a clean white cloth laid over it as well as six wood chairs around it. Two on the left and right with one on each of the ends.

"Welcome friends." a familiar soft female voice spoke from the kitchen, in the next room. The blonde haired woman, walked into the dining room, warm smile in place to greet the pair of you.

She looked the same as the day before, except... She had very light scars on her arms, hands and face. When asked by Michael, about them the woman simply said "I made a mistake."

When Ivan, then asked who did such a thing she said simply, "This is the end of todays visit. Please come again tomorrow."

The two men looked very confused. But as she held out her hand gesturing towards the door the pair decided to not be pushy. And complied. Not a lot of time had passed this time as they were outside again. But for some reason Trevor, was no where to be seen.

The young men, headed back down the stairs and toward where they came. Again, as they walked Michael, his bike along side him once more. Went over just how strange this was all getting.

How did the blonde woman get those scars? What mistake? Why did she have them leave so suddenly?

When they got back to Porter they made an arrangement to meet up the next morning. Again that night they dreamed the now familiar dream and again woke up with the need to discover what it meant.

Part C:

The next morning Ivan, awoke. The weather looked to be like another nice day. Ivan then decided to have some eggs and went to the kitchen to cook them up. As he did so he could feel a very strange vide in the air. It bothered him as he ate his eggs on toast.
He then got dressed and headed to meet Michael, at the Northern path.

Michael, was feeling something similar as got up and had a bit of sausage and cheese on an English muffin for breakfast, then headed out the door. He then hopped on his bike and rode to the Northern path, to meet Ivan.

As both Michael and Ivan traveled to their destinations they both noticed a definite change to the town of Porter.

A lot of the buildings now were looking rundown and empty. the people that were often cheery didn't even have a smile today. and moved in a somewhat sluggish way.

When they reached the North path. They greeted each other and headed up it. They were both pretty quiet today, as they tried to work things out in their own heads. The big question being What is going on?

When they reached the house this time they could see a difference today than before. The house was covered in vines and looked slightly lopsided. when they climbed the stone steps they saw that the door had a somewhat crooked look to it as well.

They both looked at each other for a second nodded then proceeded to head inside. Where when they entered they could feel heat within the room they were standing. As they made their way to the dining room they noticed frames were up on the walls of the dining room. each with a blank white canvas sitting inside...

A gentle voice that said, "Welcome friends." Greeted them once again and out of the kitchen came the blonde haired woman. Except today, her scars were now stitches, they looked as if they were the only things keeping her harm and head attached.

She still wore the kind smile, even though she looked like a like she was barely being held together. As you both began to bombard her with questions, on how this could have happened. She holds up a hand and says simply, "If you like answers then please come back for dinner tonight." She then gestures towards the door like the day before.

After staring at her for a moment and attempting to ask her questions she just said again, "Come to dinner tonight." and with her smile and gesturing towards the door. After the two men realized they had no choice but to leave and come back once more they did.

They walked down the steps in silence, as did they walk the path the same way. when they got to Porter, they both agreed to meet that night to attend the house for dinner though both felt uneasy. But their desire to find out more was stronger.

Throughout the day, they tried to do some normal like things, but they did not seem to pan out. Ivan, went to his job to find the place quiet and the boss gone. Ivan, did see one thing that freaked him out that day and that was Trevor walking into the school but his neck was bleeding profusely. Ivan, terrified at the sight ran up to follow him but when he entered the school he found inside it was completely rundown and deserted.

Michael, had seen the boy from before but now his bike was very banged up and the child had looked as though someone had bashed in his face. The unsettled Michael, tried to get to him to see if he could do anything but the boy rounded a corner and had vanished when Michael, rounded it.

That evening when the two men came together to enter the woods once again they breathed a deep breath and entered.

The woods looked much less inviting at night but Ivan and Michael stayed the course and kept on the path flashlights on and eyes wary. They had finally reached the house to see that now had glowing windows from the light that came from within.

They could smell delicious food, coming from inside and decided to head up. They knew this was not wise but they just had to know what was happening.

When they got to the top of the stairs and stood in front of the crooked wood door they noticed on the brass door knob was a tall shadowy figure marked on it. This made them both hesitate. But then they decided they had come this far...

Inside the house it was now sweltering with a fire going strong in the fireplace. They then entered the dining room to see other people then themselves had been waiting for them as well. One was a man they both recognized who went by the name Arthur if memory served correctly along with two others a young woman they had not seen before but looked to be a student probably. And the last was a young man whom they knew was named Francis.

They were sitting at the dining room table each with a worried look on their faces. They each gave a simple greeting while you learned the girls name was Katie.

As you both sat at the table you heard a voice from the kitchen say once more, "Welcome friends." Then a very disfigured person walks out of the kitchen to greet you all. you can tell it is the blonde woman, but only just. her face is all cut up, with numerous stiches as well as well as down her neck and along her arms as well. a few of the people around the table jump in surprise.

Francis, quickly heads for the door. But he cannot get it open. The woman says calmly, "You all need to be calm and still so I can explain."

After a moment of heavy panicked breaths, and then a chilled silence. The woman begins to speak in her soothing voice. "You have been chosen. You will bring much joy... These are the things I said when we first met. Well you have been chosen to play in a game. A game that will bring much joy... To Madam Seeker."

"I should have introduced myself ages ago. But, Madam Seeker, wanted me to wait till tonight. I am Cecil Collins, it is a pleasure to meet all of you. I do hope you do well. Though I suppose you can't all win..." she finishes distantly.

"What is this game you speak of?" Arthur, asks in an uneasy voice.

"It is a game of survival." Cecil says calmly.

Everyone in the room freezes at this you could hear a pin drop...

"You will be tasked with a task once per night. The game will go until only one of you is left..." Cecil explains. She looks very sorry at this, but continues "Tonight will just be dinner and a chance to get to know your rivals. I will serve dinner now. If you don't mind?"

Cecil then walks into the kitchen and leaves the rest of you alone...

You are now in control of your character again.


Well this one seems pretty dead, probably time to move on.


Suddenly, the two men, hear a young soft female voice say, "Welcome friends."

A young fair skinned woman with long blonde hair, that fell to the small of her back, she had bright green eyes, and is wearing a simple but elegant white dress. She came from the dining room into the front room, where the both of you have regrouped after searching the house for clues.


I am ok with it as well. In some ways it is better, because things can move along a little faster.


You both then feel a desire to enter the home. Michael slowly opens the large wooden door. Excitement welling inside the two men. When the door opens they discover that the home is... pretty ordinary. there is no furniture. The wall are a dull white with dusty wooden floors.

there is a brick fire place in the front room. as you explore further you discover a empty dining room, empty kitchen a wooden staircase, with fairly large empty rooms. An attic full of dust and to top it off a dark and dusty basement.

You feel like there should be something more something substantial. But it is just a large empty house. It looks slightly strange and is in a strange place, but that seems to be all.


Shame. I think we are down to two people.

Are you two cool with that? Or should we call it quits?


Going with D20 Pathfinder, as stated before.


You notice Trevor, still looks apprehensive. "I'll stay down here. I don't know any Michael's."


You wouldn't happen to have a link to a skill list or something would you? I had no luck.


You may need to back a page there Ivan. Michael did respond.


Your fine Michael. But the others...The pacing over all, is just a little to slow. I am not even really having fun running it anymore. But we will see.


Considering just ending this game. I'll give a few more days to see if things improve.


A spot is open. Anyone interested?
This may be a good game to start with.
If your new to pbp games.


Tri-stat system basic rules.

If this system were used in this game I would have us use the d6 power level. I can't find a list of skills or attributes and such. If anyone can give me a link to that I would appreciate that.

Tri-Stat dX is a generic role-playing game system developed and published by Guardians of Order in 2003. Like other generic role-playing game systems, Tri-stat dX has adaptable rules that can be applied to many genres and settings.

Tri-Stat dX's name comes from the system's three main Stats: Mind, Body, and Soul. "dX" refers to the polyhedral dice used in the game: any of the available die types may be used.

Making Tri-Stat characters

Since all mechanics in Tri-Stat dX use two dice of the same die type; (2d6, 2d10, 2d20 etc), the first choice a Game Master (GM) must decide the game's Power Level, and thus what type of polyhedral dice to use in their game.

Tri-Stat uses one table of Stat Values which range from 1 (Inept) to 40 (Godlike). The "human norm" is considered 4. The bigger the die type used in the game, the more powerful the characters generally are, and achieve Stat Values much higher than the human norm. Playing in a "mundane" (real-world) setting, the GM would set the die type to 2d4, and only allow characters to achieve maximum unadjusted die roll totals of 8. A typical "action-adventure" would use a 2d6, allowing more heroic characters and unadjusted rolls up to 12. Games with transhuman characters would use 2d8, and allow rolls up to 16. Superhero games would use 2d10, or 2d12. Godlike characters would use 2d20.

Character Points

Characters in Tri-Stat are built with Character Points. To help keep characters "balanced", each player is given the same amount of Character Points. Depending on the setting's Power Level (and die type chosen by the GM), the GM assigns a number of Character Points to each player to spend on Stats and other abilities. In a "Subhuman" mundane world, the characters have 25 - 50 points. In an "Action-Adventure" setting, characters get 50 - 70 points and so on. Godlike characters could have 300+ Character Points.

Stats

Characters in Tri-Stat have three main Stats:
Body: a measure of the character's physical prowess and health.
Mind: a measure of the character's mental capacity and intelligence.
Soul: a measure of the character's spirit and willpower.

Typical Stats range in levels from 1 to 20, although the Stats can go higher depending on the Power Level of the game. Levels of Stats are purchased with Character Points. All Stats cost two Character Points per level, requiring a minimum expenditure of two points per Stat. (Example: Having a Mind Stat of 6 would cost 12 points, two points each for the six stat points). An optional rule the GM can impose increases the point cost for Stats at incremental levels, so that high level Stats require more points to be increased to the next level.

Derived Values[bigger]

[bigger]Derived Values are determined by mathematical formulas based on the values of the character's Stats.
Attack Combat Value: (ACV) [(Body + Mind + Soul) / 3] which is the focus of all the character's Stats to determine their bonus to Hit an opponent during combat scenes.
Defense Combat Value: (DCV) [(Body + Mind + Soul) / 3 - 2] which is the character's ability to react against incoming attacks.
Health Points: [(Body + Soul) × 5] which is the amount of damage a character can withstand before they are knocked unconscious or killed. These are similar to hit points in other games.

Optional Derived Values:
Energy Points: [(Mind + Soul) × 5] an optional Stat used for fueling certain superpower Attributes. When a character runs out of Energy Points, they can no longer use that power.
Shock Value: [(Health Points) / 5] for more "realistic" combat scenes, when a character suffers their Shock Value in damage, there is a chance they can become stunned.

Attributes

Any Character Points left over from buying Stat levels are used to buy Attributes for the character. Attributes represent special talents, perks and superpower abilities a character may have. (With them, characters can fly, cast spells, bend iron bars, etc). Not all campaigns require a character to have superpowers, so a GM can decide which Attributes will be allowed in their game and which ones will not. Because some Attributes (like Special Attacks, Organizational Ties, Gadgets, Henchmen, and Highly Skilled) are similar to GURPS advantages and d20 System Feats, at least some Attributes will be available to characters regardless of the setting.

Tri-Stat has many kinds of Attributes available to choose from. Each Attribute costs a certain amount of Character Points to purchase a Rank Level in that ability. The costs of an Attribute Level depends on what it can do for the character. Certain Attributes can be modified by Power Modifier Values (PMVs) (which can increase, e.g., a power's area of effect, duration, range, or number of targets, also increasing the point cost of the Attribute per Rank).

Defects

Defects are the opposite of Attributes, and represent some kind of flaw or weakness in the character. By selecting Defects, a player can regain Character Points to spend elsewhere. There are many Defects available and each returns an amount of Character Points based on the severity of how much they hinder the character. An Attribute can also be assigned a Defect which brings the cost of the power down. For instance, a beam weapon superpower could require a character's special concentration to maintain, giving an advantage to an enemy force. A Personality Defect could be a mental illness the character suffers from, such as paranoia, delusions, or schizophrenia; or could be simply a character flaw, such as being completely obnoxious and difficult for others to deal with. It should perhaps be noted that in real life a mental illness is not a "personality defect"; rather, the categorization as used in role-playing games refers to parts of the character that make them more difficult to play than a baseline character.

Skills

Skills represent special areas of mental knowledge or technique a character may excel in. Like most games that use Skills, Tri-Stat has a comprehensive Skill list of subjects useful to characters. Of course, players and the GM may add Skills of their devising into the game system if needed. Depending on the campaign setting, certain Skills may or may not be available. For instance, in a Medieval fantasy setting, skills for computers would not be available. Each Skill is also tied to one (or more) of the character's three Stats. Mechanics, for example, is tied to both the Body and Mind Stat. Which one, depends on how the GM feels the character is using it.

Skills are organized as either General or Combat Skills, and are purchased by Skill Points that are separate from Character Points. A character's starting amount of Skill Points and maximum Skill Level is determined by the campaign's Power Level. For example, in a "Subhuman" game, characters get 10 Skill Points and can have a maximum Skill Level of 2. In a "Godlike" campaign, characters get 60 Skill Points and can have a maximum Skill Level of 10. Certain Attributes can give characters more or fewer Skill Points as they choose. A character's level in a Skill determines how well they are at performing it. At Skill level 1 they are "well trained", and at 10 they are "heavenly masters" of it.

The Skill Point cost of a Skill depends on the particular Skill and the campaign setting it is being used in. Unlike many other games, skill cost is not based on its real world difficulty to learn. Instead, skill cost is based on its utility in a given setting. More useful skills cost more. Thus, in a mystery setting, investigative skills would be very expensive, while in a medieval martial arts setting those same investigative skills would be cheap to acquire.

Skills are available with Specializations that subdivide a particular area of knowledge into specific Skills a character is adept at. For instance, if picking the Artisan Skill, a character could Specialize in "Woodworking" or "Plumbing" among others. Specializations only cost one Skill Point to acquire no matter the setting. For example, a character could pick Gun Combat in a modern day setting, and pay 8 Skill Points for 1 level of Gun Combat, and pay one Skill Point to Specialize in pistol (Level 2). When using other kinds of firearms their effective Level is 1, but with a pistol it would be Level 2.

Overview of game mechanics

All die roll resolutions in Tri-Stat use two polyhedral dice of the same type. Depending on the Power Level of the campaign, these die types will be different. For "mundane" settings, 2d4 is used; for "heroic-action" settings 2d6 is used; for "post-human" settings 2d8 is used; for "superhero" games 2d10 or 2d12 can be used; and for "Godlike" settings, 2d20 is used. The task resolution mechanic is similar to the method used in GURPS, where rolling lower than the target number is a success and rolling over it is a failure.

Task resolutions

Whenever a character needs to roll dice to see if they succeeded or failed at doing something, they must make a dice roll which randomly determines success or failure. There are three kinds of checks in Tri-Stat, Stat Checks, Skill Checks and Contested Checks. Stat Checks are made when the GM feels a check of a character's innate ability is required rather than a specific Skill. Skill Checks are made when a particular area of the character's expertise is being challenged. Contested Checks are made against the actions of another character, or non-player character (NPC), that is challenging the character, and is rolled against what that opponent does.

Stat Checks and Skill Checks are often altered by a Difficulty Modifier as determined by the GM. The Difficulty Modifier is added to the target number (usually the player's relevant Stat score) thus making rolling under the target number harder or easier. Modifier ranges depend on the type of die being used in the game. For instance, when using 2d6, Difficulty Modifiers range from +6 "really easy" to -6 "really hard". For 2d20, something really easy would be +20 and really difficult is -20. In all cases, average difficulty is set at zero, or no modification.

When making a Stat Check, a player must roll a total, with two dice, that is less than or equal to the value of the character's Stat. For example, making a check to open a heavy door, a player must roll equal to or less than the numerical level of the character's Body Stat. If the roll was higher, the character has failed at the task.

When making a Skill Check, the player selects the particular Skill being challenged and adds the Skill's numerical level as a bonus to the Stat it is tied to. The player must roll less than or equal to the modified Stat Check to succeed the task. Like a Stat Check, a higher roll is a failure. Often a GM may decide a particular task requires at least one level in a specific Skill, otherwise the character cannot perform the task or must do so as an Unskilled Check, where depending on the general familiarity of the situation, the GM adds in or subtracts Modifiers for the action.

When directly challenged by another character or NPC, a player makes Stat and Skill checks as normal, but the results must be greater than the opposition's results to succeed. GMs may levy Difficulty Modifiers for favorable or unfavorable circumstance as they see fit, if the particular challenger is at an advantage, or disadvantage during the contest.

Combat scenes

Time in Tri-Stat is measured in Rounds which represent about 5 seconds of real time. Rounds are linked together in Scenes. A Scene changes when the specific events and places happen to change in the game. For example, a brawl Scene in a bar would change if the fight is moved out to the parking lot. During a Round, a character can take one of several kinds of Actions, such as Move, Attack, or Defend.

Combat can be seen as a bunch of contested actions made against particular adversaries, however the character uses their Attack Combat Value as the number they must roll equal to, or less than, to score successful attacks against the opposition. Their ACV can be modified by Combat Skills, like Gun Combat, and any Specializations with a particular weapon to score a better hit against the target. Characters roll for Initiative (2 dice + ACV), during a Round of combat to see who goes first. The higher roll "Gains Initiative" and allows the character to either take action first, or hold and wait to see what their opponent does.

Defenders of attacks roll their Defense Combat Value to see if they defend against an incoming attack. If they roll less than or equal to their DCV, they successfully defend against the attack whether or not the attacker succeeded his ACV or not. A failed Defense roll means the attack got through and the target takes damage.

Resolving damage

Characters can take damage from either suffering an injury or from an attack in combat. Each attack has a Maximum Damage Rating (MDR), which is the total amount of damage points a particular weapon or accident situation can inflict upon the victim. When an attack makes it through a defense, the defender takes damage from the attack. Depending on the Power Level of the campaign, the damage is rolled with 2 dice and consulted on a Damage Percentage Table. The particular roll will indicate that the target took 25%, 50%, 75%, or 100% of the attack's MDR. The attacker's Attack Combat Value is fully added to the resulting percentage of MDR to determine the total amount of damage inflicted upon the target. Damage is then deducted from a character or object's Health Points.

There are also optional damage rules, like a BESM-like approach where attacks always deal 100% damage (although 75% would be closer to the BESM damage increments) or the damage system from Hong Kong Action Theatre!, where the margin of success of both attacker and defender determines whether the attack deals 100% damage, 50% damage, or completely misses.

Critical Hits are inflicted whenever an attack die roll comes up as a 2. The attacker automatically hits the target (who cannot defend against it). The target then suffers double the MDR of the weapon plus the attacker's ACV in damage.

If a character loses all their Health Points, they fall unconscious and are dying. If their Health Points drop to the full negative amount of their Health Points they die. For instance, a character who has 25 Health Points dies when their Health Points reach -25.

Rewards

Game Masters reward Tri-Stat characters with Advancement Points which the players can use to purchase better levels


This game may lose another person... I should open the recruitment thread again. Maybe...


Francis Pryce wrote:
Having no particular destination in mind Francis allows chance to lead him wherever it might lead him. At each fork in the path he chooses a direction at random: right, right. left, right, left, left.

Francis wanders through the forest taking fork after fork. And ends up in more forest... Hmmm...

A older man of 50 or so then wanders into Francis's path. "You lost?" The man, asks gruffly.


Francis Pryce wrote:


At present Francis decided that perhaps it would be best to investigate these northern trails on his own. He wasn't the most comfortable around other people and this idea of a shared dream really bothered him. Besides, they would probably catch up to him out on all of those switchbacks. After he had put his share of the bill on the table he indicated he needed to use the restroom which was close to the front door. Then like a scene right out of a movie he slipped out of the entrance and made his way to his car. He made his way north across town toward the trailhead for the northern paths.

He had to admit it was a pretty nice day for walking in the woods. And rather than ominous the forest in front of him looked vibrant and welcoming. Taking a deep breath he left his car behind and started down the path.

As Francis walks the north path he feels slightly more enthused, when he smells the fresh air and sees the beauty of the Oak forest.

After a time he comes to a fork in the path. There will be five more forks after this. Without looking at past posts. (Honor system here) Tell me right or left for each one. Equaling a total of six.


I appreciate the ideas guys. I'll look into the anime system.


I am open to new ideas though.


Lord Foul II wrote:

K

Anything else? Gestalt? Asian themed classes preferred? Any special anime esque bonuses tidbits? House rules? Nifty power ups (or power downs as the case may be)

To answer most of your questions simply, no. I think having the usual classes and such in a modern school setting where anything can happen will get the chaotic anime juices flowing enough. As for power ups. This one could be considered, I'll reveal them as the campaign goes on.

I will allow unchained adventure skills.


I decided to change something and that is we will go by pathfinder rules and classes and I will just add D20 modern equipment, skills and Vehicle options. Thanks for the idea Jon Carson. I won't be adding guns. It just feels really distasteful to have guns in a school setting. And also killing each other is not the kind of game I want. D20 modern. Sorry for putting this up late.


Where is everyone?


The Story Crafter wrote:
Tall Tale Teller wrote:

Ivan, as you and Trevor walk in mostly silence, you both come to a fork in the path. "don't worry man, I remember the way." Says Trevor, confidently.

And after coming to many more forks, you finally come to a straight path.
"It's just up this way..." The young man says slightly nervously.

After a 10 minutes or so of walking this very long path you come to a large green grass hill with stone steps ascending to a waiting beige colored house...

WHO THE HECK ARE YOU!

But yeah Ivan, that happens.

Tall Tale Teller is me too!? Whaaa!?


Ivan Dupliece wrote:
Ivan looks up at the house then turns to Trevor. "Who owns this house? Or owned if past tense? Also any strange occurences?" he asked, starting to get a little excited.

Trevor looks slightly taken aback at you enthusiasm. "Uhhh...good questions and unfortunately I don't have the answers to them... He then looks up at the house. "Well, with the second one, I suppose the answer is no. I have not heard any strange things about it. Honestly I don't think many people even know of it." He then looks he then points to the front of the house "Looks like we're not alone."

Ivan then sees who Trevor, is pointing to. It looks to be a young man in his twenties or so kneeling at the front door, with a hand over his forehead as if he were in pain or praying. Hard to tell from where you are.

Ivan figures he overlooked him in his excitement.


Tall Tale Teller wrote:

Ivan, as you and Trevor walk in mostly silence, you both come to a fork in the path. "don't worry man, I remember the way." Says Trevor, confidently.

And after coming to many more forks, you finally come to a straight path.
"It's just up this way..." The young man says slightly nervously.

After a 10 minutes or so of walking this very long path you come to a large green grass hill with stone steps ascending to a waiting beige colored house...

WHO THE HECK ARE YOU!

But yeah Ivan, that happens.


Michael Smithsonian wrote:
he lowers himself to the ground placing his hand on his head rubbing the front of it

Michael, feels a warm and inviting feeling coming from the house. A scent, floats through the air that feels him with deep nostalgia.


Michael Smithsonian wrote:
he stares at the house something is familiar about like he has been here before, but when he can't place it

As Michael, stands there wondering where he has seen this place before, It slowly starts to come back to him. The dream. The dream he has been dreaming for the last week or so. The one where he woke up remembering a strange feeling of longing to find something, was becoming more clear. This house was in that dream... He had found it. He started to feel a little light headed.


Jon Carson wrote:
Mysterious Narrator wrote:

If you look up d20 Modern

System Reference Document. You should find what you need.

I know how to make characters and whatnot, the profile I am posting in right now is a d20 modern character from a game where the DM had to quit for personal reasons, I just feel that it's a weird system

And if the goal is to be based on anime I'd figure maybe either takeing the normal pathfinder classes (particularily ninja, monk, and sorcerer) and adding d20 modern equipment
That or maybe gestalting those classes with the d20 modern classes

Just an idea I'm throwing out there

The Story Crafter wrote:
Jon Carson wrote:

Hmm d20 modern lvl 3 hmm

I actually have a secret agent character with that build requirements that could be retooled to that

I like the concept, not crazy about the d20 modern system, purchase DCs are weird for a start.

TBH I would prefer to do the one roll engine. But that just doesn't get any interest on here. And I don't feel like D20 Pathfinder is appropriate for well, something that is modern. Though if people want, we can implement certain system elements of D20 pathfinder.

what is "the one roll engine"?

And what elements are you thinking of implementing

None currently, just saying if people have ideas as you just did with the d20 pathfinder with modern equipment then I am open to it. And the D20 modern system find post was for other peoples benefit.

If you look up one roll engine you will see.


Michael Smithsonian wrote:
he runs down the left lane without stopping he seems to have the map memorized

Michael runs up a series of more forks going in the directions the map stated. After 45 minutes or so, Michael come to the end of a long trail and to a large green grass hill with stone steps leading up to a large beige house waiting at the top...


Arthur West wrote:

I finish my second cup of coffee and most of my pancakes,"Superb pancakes. Amanda, my dear, what can you tell us about the trails in the forest? I ask because I don't get out much. Do any of them lead to a beige house, something modest but striking?"

I add to the pile of cash for the bill, a sizeable tip included.

"Well..." Amanda thinks for a moment, then responds, "They tend to have a lot of forks and that some, especially the northern ones, go on for a very long time..." She thinks a little more. Then says sheepishly, "Honestly I don't walk them that much, so I can't really tell you anything else..." She then sips her drink quietly.


I am back on earlier than I thought I would be.


Jon Carson wrote:

Hmm d20 modern lvl 3 hmm

I actually have a secret agent character with that build requirements that could be retooled to that

I like the concept, not crazy about the d20 modern system, purchase DCs are weird for a start.

TBH I would prefer to do the one roll engine. But that just doesn't get any interest on here. And I don't feel like D20 Pathfinder is appropriate for well, something that is modern. Though if people want, we can implement certain system elements of D20 pathfinder.


If you check a little closer, you will see I have a game running called A Tale Of Wicked Things. Formerly called Horror story.

And if you mean Valne city, well... Couldn't get enough people. You act like I had many failures, when I only had that one. What can you do? Move on and try something new.


OPEN!!!


You wake up on your first day as high school students. Congrats!


I want to have a game, where all manner of crazy business can break out anytime. I am thinking Of running a game based on multiple types of anime! Expect much silliness!:D

I don't know how well the anime inspired stuff sticks here, but no harm trying.;)

Top inspirations for this setting: School Rumble, Full Metal Panic? Fumoffu, Ranma 1/2, Beelzebub, Ouran Host Club, Sket Dance, Fruits Basket, The World Ends With You, Persona series, Melancholy Of Haruhi Suzumiya, Durarara and FLCL!

Setting: Will be as you probably guessed a high school.
You will take on the role of 1st year students at One of the largest schools in the world, Rukijo Academy, In Rukijo City (Somewhere in Japan)

The academy itself is actually quite nice. With its Large green lawns and multiple training fields, beige colored walls, tall well kept buildings, shiny wood floors and clean glass windows...That are often in need of repairs multiple times over with all the fights and other forms of chaos that often ensue. Not to mention strange rumors of the supernatural that are spoken within the hallways.

This school is run a little different than most high schools is the fact that the student council governs the students. Completely!

It was ten years prior when this change occurred. When the Principal, at the time felt that the students should learn early on how to take care of themselves. It had nothing to do with the staff being lazy and not wanting to put up with as much...:P

There of course are still teachers, but all they do is teach. If a student needs something more they go to the student council or their Senpais (Seniors) If a student acts out of hand, then the Disciplinary Committee, may step in to resolve the issue. How rough the DC as they are often called, handles the situation, depends on who is the Head DC member.

The current Head DC Member is a young male 2nd year, named Ryu Kenji.
He has a very tough but fair approach. He will only use violence when absolutely necessary. He is not the warmest person but he always has the students best interest at heart.

As for the student council, they are headed by a 3rd year named Dai Fuyuko. She is a kind and cheerful young woman. As for the student council, they are more on the shady side. Making deals with other schools that are questionable, while rumors of blackmail to keep certain students quiet, are common.

Goal: Survive the oncoming trials within the walls of Rukijo Academy and make a name for yourself! (Or just get though it quietly)

Rules:

D20 modern rules! Though I am willing to incorporate elements of other systems. If it makes things smoother.

Humans only! (Though I am open to something disguised as a human)

This version of our world, has Magic and Psionics!
(Though they are very rare)

Wealth depends on your parents occupation!

20 point buy!

Level 3!

Max hp per level!

4 to 5 players!


I am going to feel like a hypocrite for posting this after complaining about you post rate. I will be off this site for a few days. Feel free to role play with each other and anything you do in town to build companionship. Or even describe what you think part of Porter, would be like as you visit them.

Maybe put off searching for the house till I am back. You can describe the woods I am open to you folks interpretation of the world and lore. Really make it your own. Though there is no pressure if you do not want to do any of those things and just rather wait for me to be back on. Just thought I would give the option.

Sorry for the that I'll be slowing things down. I'll see you later.


Well I feel the post rate has improved. Thanks folks;)


Michael Smithsonian wrote:
shakes his head and begins down the path, pulling his cell phone out as he runs and hits play, as he does so metallica begins playing thru the speakers. he picks a steady pace as he goes. he let's his mind wonder back to his thoughts this morning. what did the dreams mean? when will they let him return too duty?

As Michael jogs with Metallica's "One" playing through his phone speakers. He can feel the gentle summer breeze blowing.

After a short time he comes a across a fork. And after this he remembers that there will be a number more.


Francis Pryce wrote:
Arthur West wrote:

"Have you been having any weird dreams here as of late?"I lower my voice to a whisper and lean in,"I've been going through historical records for the town. Some strange happenings in these parts long before I got here. Amanda was saying she knew of some trails and I figured why not? She's pretty sharp and I respect her opinion."

I smile warmly at Amanda and swig my coffee.

Francis is not about to admit to having any strange dreams himself. Neither did he want to ask what sort of strange dreams the librarian was talking about. He could not think of a reasonable reaction if Arthur's dreams mirrored his own, and an instinctive part of him feared they did.

"I would like to join you I think. I know some of the history of this place, being that it's why I'm here. But I would very much like to hear what you two have to say about it.

Then he smiled disarmingly, "But breakfast first. Carbs are good before a hike."

After a short time buttermilk pancakes are served to the hungry three. While Katie, remembering her own food, grabs her plate and rejoins the others.


Ivan Dupliece wrote:
"Pleasure. I am called Ivan." he said following Trevor into the woods. "So, what about this house creeps you out?"

"Well I guess it just..." He struggles a bit. Then says finally, "There is just an otherworldly presence to it...Yeah that's it."


Michael Smithsonian wrote:

he makes his way to the boy, when he gets to the boy he kneels beside him.

are you all right, looks like you had quite the fall. here let me help you

takes his shirt and wipes the boys leg

The boy watches you wipe his leg for a few seconds, then responds blankly, "A dog ran onto the path." He then stands abruptly, and says simply. "I'm fine now, thanks." He then walks quickly to his bike, picks it up and then rides further up the north trail.

You were so surprised by his almost robotic attitude, that you didn't really respond.


Arthur West wrote:

"Have you been having any weird dreams here as of late?"I lower my voice to a whisper and lean in,"I've been going through historical records for the town. Some strange happenings in these parts long before I got here. Amanda was saying she knew of some trails and I figured why not? She's pretty sharp and I respect her opinion."

I smile warmly at Amanda and swig my coffee.

Amanda, looks up at you when she notices you talking about her. Smiles shyly at you in return, then goes back to sipping and studying her coffee.


Michael Smithsonian wrote:

puts the note in his pocket,slightly curious about it. he decides to put his shoes on and go to the forest for his fault run.

this might be your worst idea yet

he says to Himself as he climbs on his bike

As Michael, rode his bike to the northern part of the of the forest.

He saw folks and cars of Porter, going this way and that. Many small establishments looking very well kept, for places that earned very little money. At least Michael assumed. It was not as though Porter had a very big population, maybe 5,000 or so. And Porter, did not get many visitors this time of...Ever.

As Michael, approached the oak tree forest, the gentle morning breeze blew the refreshing smell of oak leaves his way. He felt his mind perk up a little more. As he started up the northern trail he saw a little ways ahead a electric blue bike laying on it's side a little ways off the path. And sitting next to it a young boy with blonde hair, inspecting his severely scraped knee. You recognize that this is the same boy who gave you the map.


Arthur West wrote:

I sit down and order a small stack of pancakes and a coffee.

"I appreciate her candor but I think I'm gonna need something sooner,"I load my coffee with sugar and creamer and nod to Amanda,"I think we should take a jaunt into woods when we're done here. You're welcome to join us, Mr.Pryce. "

Amanda, stares down into her black coffee looking slightly uncomfortable. It looks as though she unsure how to act in front of the two strangers. But when you address her she glances up at you and gives a quick nod, then goes back to sating at into her black coffee.


Ivan Dupliece wrote:
"Strange house? No, I have not. Sound interesting... I could use more interesting morning. You take me there, yes?"

The young man looks slightly unsure, then says, "Well, I suppose it would be nice to have someone to talk to...And I would be lying if I said that house didn't weird me out a little bit." You both begin to walk along the trail into the forest. then after a moment the young man looks at you and says, Oh, I'm Trevor, by the way."


Yeah, yeah. That's cool... Hey? Have you seen the strange house that is in here?" He nods his head in the direction of the forest.


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