Cohort cards and hand size


Rules Questions and Gameplay Discussion


Hello fine people! Hopefully a quick and simple question. The WotR rulebook states on pages 21-22 that you add cohort cards to your hand after you have drawn your starting hand. I'm good so far. Let's say I'm playing Alain and have a starting hand of 4 cards. I draw my four cards and then add Alain's cohort Donovan. I now start with 5 cards in my hand. Now let's say it is the end of my first turn with Alain and I did not play any cards and still have the 5 cards I started with in my hand. Do I now have to discard one of my cards to get my hand size down to 4 cards or is the cohort card considered a "free" card that does not count toward your hand size?
Thanks,
WCSD


You have to get down to your hand size. Do your best to get 1 card out of your hand for each cohort you have.


Wow. Answered in under 15 minutes! Thanks. That is what I was figuring but wanted some clarification.
Thanks again,

WCSD


You are welcome.


This is a good question.

I'm also not sure I like the rule about how you lose cohorts forever. There's no way in any home game that you wouldn't allow your friend to have his cohort back. Wonder if OP will handle it the same official way when the class decks come out?


I have a feeling OP will handle cohorts differently, except for owner cohorts (since those can be indicated on the chronicle sheet.)


Jason S wrote:

This is a good question.

I'm also not sure I like the rule about how you lose cohorts forever. There's no way in any home game that you wouldn't allow your friend to have his cohort back. Wonder if OP will handle it the same official way when the class decks come out?

Well, it depends. I think the rule is there so that when you are required to banish something (like perhaps to close a location) you don't say "Well, I'll just banish this cohort since I'll get it back again next scenario or whenever it comes up on the scenario card again."

There aren't many (but there are a few) things that can banish stuff without you having any choice over the matter (at least in S&S and RotR). Often you are the one initiating the banishing and also choosing which card to banish. Granted, there are some things that can banish stuff from the top of your deck.

So, if you are going to make a house rule with this, I'd encourage you to also stipulate that you will only get back cohorts associated with a character and also only if you had no way to avoid and no control over them getting banished (i.e. Donahan was the top card of your deck and something banished the top card of your deck).

If you play with a cohort that you want to keep, you've got to take steps to protect them.

Grand Lodge

The scenarios tell you what additional cohorts go with the scenario. Also note, that the cohort that is available for the scenario might be a special one that was created just for the scenario and not available in the regular AP. So when it goes away at the end of the scenario, it may never appear again during the OP.

Scarab Sages

Pathfinder PF Special Edition Subscriber
Jason S wrote:

This is a good question.

I'm also not sure I like the rule about how you lose cohorts forever. There's no way in any home game that you wouldn't allow your friend to have his cohort back...

Well, Killing\Recreating the character is an option. We've also only seen deck 1 of WotR. Maybe in decks 2+ there will be a "True Resurrection Cohort" loot or spell that returns a Cohort to the box! Yay Mythic power!


Waycoolsuperdude wrote:
Wow. Answered in under 15 minutes!

That's Hawkmoon for you :P


Hawkmoon269 wrote:

So, if you are going to make a house rule with this, I'd encourage you to also stipulate that you will only get back cohorts associated with a character and also only if you had no way to avoid and no control over them getting banished (i.e. Donahan was the top card of your deck and something banished the top card of your deck).

If you play with a cohort that you want to keep, you've got to take steps to protect them.

Yeah, I basically agree. It was fun to have the various scenario cohorts from Adventure B all show up again for the last scenario, but that bit of continuity wouldn't have been as meaningful if I hadn't had to be careful with them in their original appearances. But I can't imagine continuing to play Adowyn after losing Dogmeat. I mean Leryn. That would definitely invoke my "load the saved game" house rule.


Hawkmoon269 wrote:
If you play with a cohort that you want to keep, you've got to take steps to protect them.

That makes sense, I was thinking more along the lines of an undefeated monster banishing a card out of your discard pile. If that even exists in Wrath.


Waycoolsuperdude wrote:
Wow. Answered in under 15 minutes! ....

I agree, you should totally fill a complain.

15 minutes is way above the average time it takes Hawk to usually answer :-)
This robot never sleeps...


One of the villains in AD1 does something like that - but only to scenario cohorts. On the other hand, that villain also doesn't care about silly limitations such as the discard pile, and will just as happily murder the targeted cohort in your hand, deck, or burial pile, or even displayed if you somehow cause that to happen.


I think the rule about banishing is interesting - certainly affects how you play.

The guy who adds d8 to checks against Outsiders - in the first scenario, you lose him if the next card in the blessings deck is corrupted. If we could have just had him back in the later scenarios, we'd have risked it and used him anyway. As it was, we didn't risk it.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Cohort cards and hand size All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion