DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


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Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad doesn't look up or turn his head, merely responding in a quiet voice "No reason not be careful. Don't worry Mus'ad can be quick when need be quick"


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 9:55 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Corridor & Trap
Treasure: n/a
Quests: explore the tomb of Akhentepi

Mus'ad moves towards the other end of the corridor, intent on checking the next set of doors while the others linger over the corpse behind him...

perception: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

...when he notices a hidden pressure plate in the floor in front of the other doors. From wall to wall and 5' deep it appears to trigger some sort of projectiles (darts he guesses from the size of the holes) that would shoot the length of the hallway from hidden holes in the walls.

He also realizes that the engravings on this set of doors resemble those of the previous set, except that the man depicted is now older, carrying the same scarab shield and riding a chariot. His free arm points at his own reflected depiction on the opposite door.

How do you wish to deal with the trap?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Holding up a hand behind him to give pause Mus'ad looks over the pressure plate...
Can Mus'ad tell if the trap is single use / repeatable / etc?


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

While Mus'ad works, Myron takes the opportunity to search the corpse for useful items.


The trap looks like it is capable of automatically resetting... and has never been triggered before.

The corpse’s gear has suffered decades of rot and rust and is mostly unusable, though Myron is able to recover a couple of metal pitons and a usable hammer, as well as two vials of alchemist’s fire that have remained miraculously unbroken.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Sighing at the indignity of it all, Mus'ad carefully removes his armor, then attempts to neuter the inner workings of the darts.

1 minute - remove armor,
2d4 ⇒ (4, 4) = 8 rounds to Disable Device for: 1d20 + 7 ⇒ (6) + 7 = 13

Whiny Rant against Disable Device Skill:
Given the assumption that he can't take 20... which kind of makes it useless being a trap disabler if he's at as much risk attempting to disable it as if he just ambled blindly into it... but RAW is RAW.
Plus the added advantage of the trap resetting meaning that he gets the fantastic chance of attempting and failing the roll again...


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

"This poor fellow came better prepared than we did. Let's hope we can put his tools to better use. I already have a vial of alchemist's fire, anyone else want to hold on to these?" Myron says as he slips the hammer and pitons into his pack.

As Mus'ad removes his armor, Myron joins him and regards his discarded shield. "Perhaps I can hold your shield in front of the holes where the darts will fire, to offer you some measure of protection while you work?" If I'm not able to shield Mus'ad completely, then perhaps some kind of Aid Another bonus to AC and/or Reflex saves?


Myron held Mus'ad's shield protectively in front of them both as the Pahmet worked on jamming the pressure plate. A bead of sweat rolled down his temple as he worked without his armor. After almost a minute of careful work, and at the critical moment, Mus'ad's hand slipped and the pressure plate moved almost imperceptibly. This was immediately followed by a hiss and then the sound of darts being launched from the multiple hidden firing tubes...

darts vs Mus'ad (AC 14*): 1d20 + 12 ⇒ (3) + 12 = 15 (hit)
damage: 1d8 + 1 ⇒ (3) + 1 = 4 (injury damage**)

darts vs Myron (AC 22*): 1d20 + 12 ⇒ (8) + 12 = 20 (miss)

...Myron was lucky enough to use the shield to keep himself from being hit by the hail of projectiles, but he wasn't able to stop some from striking the dwarf.

*I gave Myron the shield bonus to his AC and allowed him to use Total Defense, splitting the bonus between the two of them. (+2 AC to each)

**I am going to rule that all damage from traps is considered injury damage, otherwise why bother with them if they only deal strain damage.

Do you wish to try again? Or perhaps someone has another idea?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Breathing heavier but making no other sign against the free pouring blood, Mus'ad waves Myron away and attempts again to disable the trap...
Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24


Realizing his mistake and correcting his motion, Mus'ad is able to jam the mechanism on his second attempt.

A check of the doors themselves reveals them to be apparently free of additional traps, while also appearing to be unlocked.

Assuming you don your armor. Do you wish to open them immediately, or deal with your wounds first?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Sighing with some degree of workman's satisfaction that he managed to disarm the trap on the second attempt, Mus'ad begins the laborious task of re-girding himself with a protective second skin.


As Stephen is away on vacation, I will leave it to the group of you to decide how to spend Kheled's divine favours.

Keeping with my attempt to update at least once a day... I'll move things forward.

Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:00 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Foyer
Treasure: n/a
Quests: explore the tomb of Akhentepi

After putting his armor back on, Mus'ad pushes on one of the ornate doors and it opens relatively easily revealing a room 20' by 20' square. A faded tapestry hangs on a wooden frame on the western wall of this chamber. Faded and delicate, the tapestry depicts a middle-aged man, accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. Stone double doors exit the chamber to the north and south.

Linguistics DC 10:
Your study of the tapestry reveals several symbols and hieroglyphs that suggest that Akhentepi’s family befell some tragedy, possibly murder or sickness, and he was left widowed.

If successful on above check and then Knowledge (local) DC 15:

You think it likely that the family is probably interred somewhere else and that this tomb was prepared much later, after Akhentepi’s continued successful military career.

Sovereign Court

Linguistics 1d20 + 4 ⇒ (8) + 4 = 12
Knowledge (local) 1d20 + 4 ⇒ (3) + 4 = 7

Pherenike gives Professor Aristedes a glance of both sympathy and excitement. "Sir, those symbols," she says quietly. "'Deaths ... family ... alone.' It looks like his family suffered some form of tragedy that claimed his wife and children. Do you think... could this be what you're looking for?"


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Intrigued, Myron moves up to examine the tapestry and the preserved animals.


The tapestry appears to be a portrait of Akhentepi, his wife, and two children, depicted standing before their family home. The animals on the pedestals are mummified cats.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad stays standing near to the door they just exited and looks towards the mummified cats with sadness. Shaking his head "Not right to abuse the poor things..." before waiting for sign of whether their path leads North or South from here.


Which will it be? North or south?

DM only:
No peeking!

Mus' ad finds no indication of traps on either door, nor do they appear locked.


"How... unfortunate," Aerathiel comments as he too studies the tapestry, his tone more or less impassive. "And how... mildly unpleasant," he adds after noticing the mummified cats.

"There are symbols and hieroglyphs on this," the elf informs the rest, indicating the faded tapestry. "It appears that Akhentepi was left widowed after some tragedy or other, possibly murder or disease, befell his family." His tone betrays little empathy to the man's plight as the wizard simply relays the information to the rest of the group. "Any further insight, Professor?"

Linguistics: 1d20 + 7 ⇒ (7) + 7 = 14


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Linguistics: 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (History): 1d20 + 6 ⇒ (11) + 6 = 17

Aristedes murmured an affirmation to Pherenike's words.

It is possible. But any manner of tragedy could have befallen them.

Nothing further- you and Pherenike have the right of it. His family would not have been buried here, according to ancient customs. This tomb is his alone.

Aristedes waited for Mus'ad's usual careful checks before they proceeded.

I'm completely in favor of DM picking direction randomly when we have 0 information to go on either way. My arbitrary decision right now is north.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Why don't we let chance deside which door to open first? Heads we go right, tails left Myron says, and deftly flips a coin.

1 is heads, 2 is tails: 1d2 ⇒ 2


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

As good a method as any to decide with no data to inform the decision, good Halfling.


Noted. I will flip a coin in the future when necessary.

Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:00 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Mirror Room
Treasure: n/a
Quests: explore the tomb of Akhentepi

The doors to the south open easily revealing a short hallway filled with stairs that lead down to yet another set of doors. Mus'ad repeated his examinations before opening this set as well. Another 20' by 20' room awaited on the other side. A massive mirror stretches across the southern wall of this chamber, flanked by two statues. The statue to the east depicts a tall, gaunt woman in a flowing, hooded gown, holding an hourglass. The figure to the west is that of a jackal-headed man carrying a scepter or staff in his hand. Stone double doors, standing slightly ajar, lead to the east and west. Torch holders sculpted in the shape of bird skulls are built in each corner, and a thin layer of dust covers every surface.

Knowledge (religion) DC 10:
The eastern statue is the goddess Pharasma.

Knowledge (religion) DC 20:
The western statue is Anubis, the ancient Osirian god of burials and tombs.

Survival DC 15:
You see evidence of tracks in the dust between the east and west doors.

Survival DC 20:
The tracks appear to be of a multi legged vermin. Perhaps a spider or another scorpion. (size: small)

Sovereign Court

Knowledge (religon) untrained 1d20 ⇒ 11
Survival 1d20 ⇒ 10

"Pharasma," Pherenike notes quietly, nodding toward the female statue.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Survival: 1d20 + 6 ⇒ (15) + 6 = 21

Looking over the room as he carefully picks positions for his feet to go, Mus'ad briefly stops and squints as though focusing on detail. He then takes his shield from his shoulder, gripping it firmly in one hand while the second sits on his axe's grip. "Not alone here... spider or scorpion... maybe big as dog" gesturing to the East and West doors "Move through here... should pick one way, close other so bug don't sneak behind."


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron steps down so he's level with Mus'ad and peers towards the two doors.

We have a decent defensive position here on the stairs. Maybe if we make some noise and draw it to us. I can hit it with a sling stone as soon as it shows itself, and on the stair we have the higher ground. What do you think?


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad shrugs "Make noise, either come or hide... or more things than want come..." moving nearer the doors he weighs them mentally to see if he thinks a dog sized creature could move them on it's own...
Knowledge (Engineering - untrained): 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Knowledge (Religion): 1d20 + 9 ⇒ (10) + 9 = 19

Worth a try, Myron. The doors are slightly ajar; lets see if we can't draw something into our defensive formation.

Aristedes took position in the second or third rank and made sure his crossbow was loaded.

Sovereign Court

Pherenike frowns back up at the multiple sets of closed doors between themselves and the surface. "There must be another way in and out. A predator that size couldn't survive down here for long, and it certainly couldn't move that stone." She draws her falchion carefully, in preparation for trouble.


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:00 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Mirror Room
Treasure: n/a
Quests: explore the tomb of Akhentepi

Mus'ad moved a little further into the room to get a closer look at the doors. These doors, much like the last couple of sets since the trapped doors, seem to open more easily. The others lingered on the stairs, hopeful they would prove advantageous should something come scurrying out of either doors.

Just as some of you were about to start making noise, you glance at the mirror, noticing something strange. In addition to your own reflections, there is the image of a man, the likeness of those depicted elsewhere in the tomb. The man has bronzed skin, appears to be in his forties, and is wearing white ceremonial robes with a headdress.

The second odd thing you realize, is that your reflected facial expressions do not match your own. The "you" in the mirror wears a stern and disapproving look.

I need somewhat specific actions from each of you at this point. Not in rounds quite yet, but close. Certainly, how you intend to interact with the mirror, and whether you make noise now or not.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Mus'ad freezes and stares at his reflection, matching it in quiescence before raising a single eyebrow and seeing if his 'mirror' does the same.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

"Hold on now. That's....odd." Myron says quietly, keeping his eyes fixed on the mirror. He slowly raises his hand, watching to see if his reflection mimics him. He then lowers his hand again, making sure not to make any threatening motions, but keeps it near his pouch with sling bullets, ready to send a stone flying towards the mirror.

"That must be Akhentepi himself. He sure don't look pleased with our presence here. The mirror must almost certainly be magic. Can you determine anything about it's nature?" he whispers back to the spellcasters.


Upon entering the room and having a better view of the strange mirror, Aerathiel once again brings the same simple spell as before to mind, his lips softly forming the brief incantation. Now with the ability to see magical auras, the elven wizard directs his gaze towards the mirror and the reflections within, doing his best to examine it from a safe enough distance, at least for the time being.

Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21, +2 to identify the properties of magic items

Sovereign Court

Unnerved, Pherenike can't help turning away from the mirror to stare at the spot the apparition would be standing in the real room, tightening her grip on her sword in readiness.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Aristedes was also quite unnerved, but worked up his resolve and addressed the unknown figure in the mirror- in the tongue of ancient Osiriani. Whatever he said, it was quite a mouthful of several sentences.

Ancient Osiriani:

Our presence here is sanctioned by the Church of Pharasma. You may rest easy, Ahkentepi. Even today, your great deeds as the commander of Wati's garrison are remembered and honored. We do not come here to despoil your remains. I seek knowledge to save my family from a wasting curse.

Applicable Charisma Check: 1d20 + 5 ⇒ (14) + 5 = 19


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:00 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Mirror Room
Treasure: n/a
Quests: explore the tomb of Akhentepi

Myron's reflection matched his motions, but his, like Mus'ad's, reflected expressions did not change from their disapproving stare.

Pherenike turned away from the mirror and tensed in anticipation of possible violence. She saw no indication of Akhentepi in their midst.

As Ahkenaten attempted to converse with the figure in the mirror, Aerathiel attuned his arcane senses upon the mirror, revealing faint auras of illusion and transmutation. Just as Aerathiel was about to reveal his discovery and the Professor waited for a response, everyone except for Pherenike and Kheled felt a peculiar feeling on their foreheads. Moments later it turned to seering pain...

Aerathiel fort save: 1d20 + 1 ⇒ (7) + 1 = 8 (fail)
Ahkenaten fort save: 1d20 + 1 ⇒ (3) + 1 = 4 (fail)
Mus'ad fort save: 1d20 + 4 ⇒ (17) + 4 = 21 (pass)
Myron fort save: 1d20 + 5 ⇒ (8) + 5 = 13 (pass)

While Mus'ad and Myron are able to resist the hostile attack, Aerathiel and Ahkenaten feel their foreheads burn and sizzle as Ancient Osiriani hieroglyphs are etched into their brows! (1 injury damage each)

Ancient Osiriani:

The hieroglyphs spelling "thief" are now etched into your forehead.

Sovereign Court

"Professor!" Pherenike cries in alarm, rushing to the older man's side, where she is nevertheless helpless to aid him. "What should I do?!"


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Growling as the mirror attempts to force it's reality upon him, Mus'ad resists the assault dwarf-fully. With fluid reaction to being attacked, the pahmet transfers his warhammer to hand and attempts to shatter the mirror...
Warhammer: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d8 + 2 ⇒ (1) + 2 = 3


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron rubs his forehead vigorously, then looks around at his companions in confusion. Realizing that Pherenike and Kheled don't show any signs of being affected, he calls out.

"Don't look at it! Pherenike, you turned away just before it burned us and Kheled was too far away. We have to cover it up. We can use the tapestry....help me, somebody."

With that, he rushes up the stairs and up to the tapestry, trying to figure out how he can get it down without tearing the faded fabric.


Male Taldan Bard (Dirge, Sound Striker) 2, HP 15/15, AC 16/15/11, CMD 10, F: +2, R: +4, W: +3, SR7; Init: +1, Perception: +5, Sense Motive: +0, 2/11 BP used, 2/4 Lvl 1 Spells Use

Crossbow still in hand, Ahkenaten winced as the brand was put onto his forehead while he was mid-sentence. Angry, his action mirrored Mus'ad's- firing a crossbow bolt at the mirror.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 ⇒ 5


Ahkenaten and Mus'ad's attacks have the desired effect as the hammer blow and crossbow bolt crunch into the mirror, causing a veritable spiderweb of cracks to appear. With the shattering of the glass, the image of the figure disappears and the reflection returns to "normal", as the magic is unravelled.

Moments later the entire thing collapses to the floor in cacophony of crashing glass.

As the last pieces drop to the floor, everyone's eyes return to the slightly open doors on either side of the room...

You have a chance to take a few actions before anything might come to investigate the sound.


"Well, the mirror seemed rather immune to your assurances and flattery, Professor," Aerathiel remarks with only a slight hint of annoyance in his tone as he rubs his forehead on the spot where the hieroglyphs have appeared. "Not quite so immune to a more... shall we say, direct approach? The magic was a combination of illusion and transmutation, by the way, with the former probably responsible for the various reflections and the latter for the charming little brand presently decorating our heads."


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Myron resumes his previous position on the stairs, and tugs at the jumble of feathers and beads decorating the top of his walking stick. A leather strap unfolds, and Myron grabs a sling stone from his pouch and slips it into the sling, ready to hurl it at anything threatening that might emerge.

Readied action to fire sling staff.


Male Dwarf (Pahmet) Ranger (Warden / Trapper) 2

Moving to the fallen pile of shards, Mus'ad kicks them apart to be sure that they will trouble them no more.

Sovereign Court

Pherenike is still outraged on Aristedes's behalf. "Horrible old dead foreigner!" she mutters under her breath. "I'm glad your church sold you out to the highest bidder." She keeps her sword at the ready and stays near the Professor.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

well that wasn't very nice. But I suppose the dead don't e joy being pilfered. Do you want me to cast a spell to bolster us? bless?


Date: Fireday the 24th of Sarenith, 4711 (Friday the 24th of June, 4711)
Time: 10:00 am
Location: Wati, The Necropolis, tomb of Akhentepi
Map: Mirror Room: Combat Round 1
Treasure: n/a
Quests: explore the tomb of Akhentepi

As Mus'ad toes the pile of shards and Kheled finishes casting his blessing spell, a large tan-colored creature resembling a ten-legged spider emerges from the eastern doorway. Oversized twin vertically aligned mandibles grind together slowly beneath beady eyes.

Knowledge (nature) DC 6:
It is a Giant Solifugid. (Pathfinder RPG Bestiary 2 pg. 253)

DM only:

initiative (Solifugid): 1d20 + 2 ⇒ (17) + 2 = 19
initiative (Mus'ad): 1d20 + 2 ⇒ (8) + 2 = 10
initiative (Ahkenaten): 1d20 + 0 ⇒ (15) + 0 = 15
initiative (Kheled): 1d20 + 1 ⇒ (6) + 1 = 7
initiative (Pherenike): 1d20 + 2 ⇒ (18) + 2 = 20
initiative (Aerathiel): 1d20 + 2 ⇒ (7) + 2 = 9
initiative (Myron): 1d20 + 4 ⇒ (17) + 4 = 21

Ordered Initiatives (round 1):
Myron
21
Pherenike 20
??? 19
Ahkenaten 15
Mus'ad 10
Aerathiel 9
Kheled 7

Bless is active. Those bolded are up.

Sovereign Court

Knowledge (nature) (untrained) 1d20 ⇒ 9 Will post an action after Myron's.


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

Knowledge (nature) untrained: 1d20 ⇒ 7

Sling staff attack + bless: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Sling staff dmg: 1d6 + 1 ⇒ (2) + 1 = 3

With unfailing accuracy, Myron launches his readied sling stone, striking the critter on the body.

"Mus'ad, watch out! It's a giant solifugid - a camel spider. It can cause terrible wounds with it's rending claws." he calls out, as he rushes down the stairs and positions himself so the solifugid can't jump the distracted dwarf before he can get his defenses up.

Move to W23, draw kukri along the way. AC 18

Sovereign Court

"Professor! Stay back!" Pherenike cautions, following the halfling into the room. Heeding Myron's warning about its claws, she doesn't charge in recklessly but approaches the oversized vermin with caution before slashing at its carapace with her falchion.

Move to V23; attack solfugid 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 damage 2d4 + 6 ⇒ (2, 1) + 6 = 9 confirm? 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 extra damage if successful 2d4 + 6 ⇒ (4, 4) + 6 = 14


hp 22/36, AC 18/15/14, CMD 17, F: +6, R: +8, W: +3 (+2 vs fear); Init: +4, Perception: +10, Sense Motive: +5 Halfling Fighter (Lore Warden) 2/rogue (knife master) 2

From the personal journal of Myron Drumbarrel, scribbled in the margin next to the entry for Fireday the 24th of Sarenith, 4711: IMPORTANT - do NOT get between Pherenike and her target, and don't do anything to anger her!!

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