Pathfinder Roleplaying Game: Occult Adventures Pocket Edition

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There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!

Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Occult Adventures includes:

  • Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.
  • Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.
  • New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!
  • More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!
  • Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.
  • A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.
  • ... and much, much more!

Pocket Edition ISBN: 978-1-64078-132-0

Note: The Pathfinder Roleplaying Game: Occult Adventures Pocket Edition is not included in the Pathfinder Roleplaying Game subscription.

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Product Availability

Available now

Ships from our warehouse in 11 to 20 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1132-PE


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Scarab Sages Webstore Coordinator

Announced for May! Product image and description are not final and are subject to change.

Dark Archive

Very nice!
So i was right to not buy the hardcover in july 2015! ;-p
This is wave 10 of the pocket editions.
There will at least be a wave 12 in august 2019.


So, if these soft cover books are based on the most recent printing of the hardcover version then how many printings did the hardcover get?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I don't think this one was ever reprinted, so it would be the original text. Fortunately, there have not been a lot of errata needed for this book.


True, I don't remember much in the way of errata for this book.

Are there any list of what books have had multiple printings(and how many printings)?


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

See this page.

Anything not listed here has never been reprinted with errata.


3 people marked this as a favorite.

Thank you David knott 242 for the info.

It is a shame that this one didn't sell well enough to get a second printing, it is, at least too me, one of their best books along with the Core Players Guide, Advanced Players Guide, Advanced Races Guide, and Ultimate Equipment.

Silver Crusade

Just wish Paizo would hurry up and send it. I placed an order with my FLGS mid May, and Paizo still hasn't shipped it to them.

Sczarni

2 people marked this as a favorite.
Val'bryn2 wrote:
Just wish Paizo would hurry up and send it. I placed an order with my FLGS mid May, and Paizo still hasn't shipped it to them.

Paizo doesn't ship to FLGSs directly, that would be the store's distributor. Its not unccommon for stores to suspend all other incoming orders around Magic releases, (so they can get as large of a magic order in for launch and get to best discount) so it possible that is what your store did, forgetting that your special order was hung up. A new magic set just came out last week i beleive.

Silver Crusade

1 person marked this as a favorite.
Cpt_kirstov wrote:
Val'bryn2 wrote:
Just wish Paizo would hurry up and send it. I placed an order with my FLGS mid May, and Paizo still hasn't shipped it to them.
Paizo doesn't ship to FLGSs directly, that would be the store's distributor. Its not unccommon for stores to suspend all other incoming orders around Magic releases, (so they can get as large of a magic order in for launch and get to best discount) so it possible that is what your store did, forgetting that your special order was hung up. A new magic set just came out last week i beleive.

TIL a thing.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
Dragon78 wrote:

[...]

It is a shame that this one didn't sell well enough to get a second printing, it is, at least too me, one of their best books [...].

I concur!

Paizo Employee Organized Play Developer

4 people marked this as a favorite.
Dragon78 wrote:

Thank you David knott 242 for the info.

It is a shame that this one didn't sell well enough to get a second printing, it is, at least too me, one of their best books along with the Core Players Guide, Advanced Players Guide, Advanced Races Guide, and Ultimate Equipment.

I adored Occult Adventures when it came out. One of the big things that struck me was how the classes actually fit the tone of most Paizo adventures better than the core classes; there's usually a bit of the dark and weird in Paizo adventures (especially APs), and I always thought that the OA classes matched that tone perfectly.

Sczarni

1 person marked this as a favorite.
Rysky wrote:
TIL a thing.

To add a bit more, it depends on the distributor, but most distributors no longer accept CoD. instead the stores have a certain amount of credit that they have a few days/weeks to pay back. I think time/amount they are able to take out is based on past payment timeliness. A lot of stores know that when a new magic set releases, they are going to sell a ton on release weekend. So they try to manipulate their payments and orders right before a set in order to have as much product on hand release weekend. Even if its more cash then they have available, knowing that sales that first weekend should cover the debt.

Not all stores do this, and I'm not saying Val'bryn2's is one of them, but its not a rare practice.


3 people marked this as a favorite.
Michael Sayre wrote:
Dragon78 wrote:

Thank you David knott 242 for the info.

It is a shame that this one didn't sell well enough to get a second printing, it is, at least too me, one of their best books along with the Core Players Guide, Advanced Players Guide, Advanced Races Guide, and Ultimate Equipment.

I adored Occult Adventures when it came out. One of the big things that struck me was how the classes actually fit the tone of most Paizo adventures better than the core classes; there's usually a bit of the dark and weird in Paizo adventures (especially APs), and I always thought that the OA classes matched that tone perfectly.

I STILL adore it, as I'm sure you do to, the most used book in our Pathfinder collection.

I can't think of a time since it's release where we didn't have a character from Occult Adventures.

Paizo Employee Organized Play Developer

1 person marked this as a favorite.
captain yesterday wrote:
Michael Sayre wrote:
Dragon78 wrote:

Thank you David knott 242 for the info.

It is a shame that this one didn't sell well enough to get a second printing, it is, at least too me, one of their best books along with the Core Players Guide, Advanced Players Guide, Advanced Races Guide, and Ultimate Equipment.

I adored Occult Adventures when it came out. One of the big things that struck me was how the classes actually fit the tone of most Paizo adventures better than the core classes; there's usually a bit of the dark and weird in Paizo adventures (especially APs), and I always thought that the OA classes matched that tone perfectly.
I STILL adore it, as I'm sure you do to, the most used book in our Pathfinder collection.

You are quite correct!

Quote:


I can't think of a time since it's release where we didn't have a character from Occult Adventures.

There haven't been occult characters in every game I've played in since it came out, but certainly about as much as any book other than the CRB (and even there it's actually fairly close). If I hadn't been trying to play some of my favorite 3pp classes in our Return of the Runelords office game, I'd be playing a spiritualist right now; it's definitely in the top 3 choices for the next time I need a PF1 character, with the other two being 3pp classes I wrote and haven't gotten to play outside of playtest sessions.


1 person marked this as a favorite.

There is one(was two) occult class(es) in our Mummy's Mask game and I am sure there will be at least a couple in our Strange Aeons game.

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