Hawkmoon269 |
It is not a continuation, it is intended for new starting characters. So if you take your RotR characters there you will wipe the floor with it.
Characters are "compatible" in the sense that if someone wants to play Amiri in S&S (where she doesn't appear) they can select the RotR Amirircharacter, token and role card to use in S&S.
But when you start an adventure path, you are always starting from scratch, no feats, all basic cards.
bbKabag |
That's the same question I've always wondered about. Mike said in this post that you can take your conquering Rise of the Runelords heroes and try the Skull & Shackles Adventure 6 with those heroes. They haven't answered whether or not there's any plans beyond that.
Theryon Stormrune |
Adventure Paths, in general, are designed to start with new characters and as you progress through the chapters/decks, your character advances enough to run the next chapter/deck.
If you take a look at the Pathfinder Role-Playing Game Adventure Paths, you'll see what I mean when you read the description of each chapter. The Adventure Card Game mimics that experience in the idea that you start with new characters and by the time you are done with the last adventure, you're at a maximum level.
Andrew L Klein |
Part of the reason I don't see post-6 stuff happening is the time it would require. The paths they use for PACG already in the RPG. They don't have to write an entirely new story, just decide how to convert an already existing story into a card game. Making a post-6 adventure set would take a lot more time and would mean probably replacing a release of a 1-6 base set, to release a $160 game that requires having characters from another $160 game. I just don't think it's feasible. It'd be cool, but it just wouldn't work in opinion.
jones314 |
Part of the reason I don't see post-6 stuff happening is the time it would require. The paths they use for PACG already in the RPG. They don't have to write an entirely new story, just decide how to convert an already existing story into a card game. Making a post-6 adventure set would take a lot more time and would mean probably replacing a release of a 1-6 base set, to release a $160 game that requires having characters from another $160 game. I just don't think it's feasible. It'd be cool, but it just wouldn't work in opinion.
Yeah, for a level 7 to 12 path. But a lot less for just a level 7 adventure. I've seen one level 7 on bgg and it has about the same number of new cards as an adventure deck does. Trying to get the balance right though gets trickier and trickier. I think this would be a great fan project to take the toughest banes of Rotr, S & S and maybe Wotr and figure something out for five more scenarios.
Ron Lundeen Contributor |