S&S difficulty


Rules Questions and Gameplay Discussion


I have been playing weekly with my friends and we are about half way through rise of runelords and looking forward to playing skulls and shackles is it a contenuation difficulty wise or if we carry over characters will we stomp through it? any ideas?


It is not a continuation, it is intended for new starting characters. So if you take your RotR characters there you will wipe the floor with it.

Characters are "compatible" in the sense that if someone wants to play Amiri in S&S (where she doesn't appear) they can select the RotR Amirircharacter, token and role card to use in S&S.

But when you start an adventure path, you are always starting from scratch, no feats, all basic cards.


This thread reminds me of a related question I've had for a while: Are there plans for higher-level adventure paths, such as you might take your RotR characters through after completing RotR?


That's the same question I've always wondered about. Mike said in this post that you can take your conquering Rise of the Runelords heroes and try the Skull & Shackles Adventure 6 with those heroes. They haven't answered whether or not there's any plans beyond that.


thats lame what about the expansion after s&s? wrath of the rightous?


All announced adventure paths are intended to be run from the beginning with newly created characters.

The various adventure paths are compatible, but not expansions of each other.

Grand Lodge

Adventure Paths, in general, are designed to start with new characters and as you progress through the chapters/decks, your character advances enough to run the next chapter/deck.

If you take a look at the Pathfinder Role-Playing Game Adventure Paths, you'll see what I mean when you read the description of each chapter. The Adventure Card Game mimics that experience in the idea that you start with new characters and by the time you are done with the last adventure, you're at a maximum level.


Relevant post by Vic.


Hopefully eventually we get to see at least a level 7 path epic dungeon type scenario or something for high level adventurers. Perhaps when a few more full paths are out.

Sovereign Court

Part of the reason I don't see post-6 stuff happening is the time it would require. The paths they use for PACG already in the RPG. They don't have to write an entirely new story, just decide how to convert an already existing story into a card game. Making a post-6 adventure set would take a lot more time and would mean probably replacing a release of a 1-6 base set, to release a $160 game that requires having characters from another $160 game. I just don't think it's feasible. It'd be cool, but it just wouldn't work in opinion.


Andrew L Klein wrote:
Part of the reason I don't see post-6 stuff happening is the time it would require. The paths they use for PACG already in the RPG. They don't have to write an entirely new story, just decide how to convert an already existing story into a card game. Making a post-6 adventure set would take a lot more time and would mean probably replacing a release of a 1-6 base set, to release a $160 game that requires having characters from another $160 game. I just don't think it's feasible. It'd be cool, but it just wouldn't work in opinion.

Yeah, for a level 7 to 12 path. But a lot less for just a level 7 adventure. I've seen one level 7 on bgg and it has about the same number of new cards as an adventure deck does. Trying to get the balance right though gets trickier and trickier. I think this would be a great fan project to take the toughest banes of Rotr, S & S and maybe Wotr and figure something out for five more scenarios.

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Hmmm, sounds like a good design challenge, though. I'll give this some thought, and see what I can come up with.

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