
Rhatahema |
This could be a very nasty item to use with the far strike monk archetype... flurry of needles vs touch AC yes please
I assume its activated with a command word (since it doesn't say otherwise), in which case it's a standard action to launch . Though as I mentioned above, not too clear.

Zwordsman |
would this work?
Could one presumably pull them all out in the morning. and not throw them? It' not destroyed until it strikes and is pulled out of something. but at the same time it says "pull and throw" so maybe it can't stop part way?
Otherwise they last forever? Unless I'm missing a general rule somewhere. You could presumably take 6 out a day every day and use them instead of normal thrown needles/shurikens. The days you don't use them you just keep. Build up a small supply to use. I would love that. and I guess in the morning you put it on, pull them all out, then switch to something else for hte rest of the day.
Sadly I do not think the bleed damage stacks with itself..? It doesn't say multiple needles can cause the stacking bleed.. so I don't think it can.

Zwordsman |
ah mis rememeberd launch sorry my bad~
Spent is another weird point. I think it refers to pulling them out. Otherwise if you threw them into an enemy and they ran away and never pulled them out; that would mean the needle would never regrow. So I think it refers more to spent as the act of pulling them out.
but I think that yeah, pulling the needle out and launching it is probably one standard action due to magic item and it's wording.
Though I know i'll ask my GM in my upcoming game if I can store them for later.. It would be neat to get a stack of 50 saved up then use magic weapon on it or something. (would be cool if there were rules for adding enhancement bonuses to items like these)
I 'm pretty sure it doesn't matter how many needles you put into them. Bleed damage does not stack unless it specifies it does. The only things that does I think is the wounding property for melee weapons. Otherwise it typically won't stack.
Such as; one using that combat style that makes your unarmed attacks cause bleed, and someone using the feat to break fragile weapons to cause bleed. Only the most bleed would work. Where as Bleeding Critcal and Wounding weapon property specify it stacks.