insaneogeddon |
Rage Casting
Your blood is raw and potent power, and you can burn it to empower your spells.
Prerequisites: Blood casting class feature.
Benefit: When you cast a bloodrager spell, as a swift action you can sacrifice some of your life force to augment the spell's potency. You can opt to take up to 1d6 points of damage per spell level of the spell you are casting, choosing the amount of dice before rolling. You cannot overcome this damage in any way, and it cannot be taken from temporary hit points.
For each of these damage dice you roll, the DC of the spell you are casting increases by 1.
Maezer |
I don't see how are you are getting a +6? What is letting you cast 6th level spells as a blood rager.
Overall I think the fact that the blood rager spell list is so limited, as are their spells per day, and the fact I rarely see bloodragers pump their DC to obscene levels, I don't see this as a problem.
Is there some particular combination giving you trouble?
kestral287 |
Bloodrager's casting stat is going to be so much lower than a class like Wizard that the boosted DC is, at most, helping them level the playing field (by killing themselves, and it's not making up for the actual lower levels of the spells they can cast). DC spells really aren't the way to go with them anyway.
Ventnor |
Well if you take the archetype that lets you add metamagic feats and use highten spell then I guess you could opt to get a +6 on the DC. The biggest thing to me is I don't know what spells a bloodrager has that you'd be making sure the DC wasn't beaten.
Detonate, maybe? Exploding yourself to hurt your foes sounds like a pretty Bloodragery thing to do.