toxicpie |
Before launching into my high-powered main campaign, I want to run the (most probably new) players through some modules so they better understand their power level in the large homebrew campaign and in the case of new players, learn the rules.
However, a lot of the start of APs like Burnt Offerings or Howl of the Carrion King look really fun as standalone adventures, too, so I wondered how many sessions on average does a single part take to play through?
wraithstrike |
The modules are shorter on average. How long it takes varies by group and GM. As an example I tend to get groups through an AP volume quicker than most GM's. I used to run 6 to 8 hour sessions before I started gaming online, and by the end of the 2nd session the book/volume would be finished. I would probably need two 4 to 6 hour sessions for a modules
leo1925 |
The modules are shorter on average. How long it takes varies by group and GM. As an example I tend to get groups through an AP volume quicker than most GM's. I used to run 6 to 8 hour sessions before I started gaming online, and by the end of the 2nd session the book/volume would be finished. I would probably need two 4 to 6 hour sessions for a modules
You and your group are very very fast.
ElterAgo |
We usually take anywhere from 6-12 sessions of 3 hours each for an AP book. It really kinda depends upon the group and the specific book.
A regular module is probably 4-7 sessions.
But I think our group tends to be kinda slow. Partly because we try and look into any of the potential plot hooks we find along the way.
rknop |
Are you talking old-school module or new-school module?
I have some experience with APs, and limited experience with modules. Some of my experience is PbP, which is hard to translate. But, from my limited experience:
Old-school 32-page modules seem to take 2-3 typical (4-5 hour) sessions to complete. It depends on the module and on the group; some groups will take a more focused, "kick-down-the-door" approach, some like to explore and roleplay around a bit more. But, this is a reasonable number.
New-school 64-page modules: my only real experience is with Dragon's Demand, which I'm just now in the middle of running. We're about 4.5 sessions in (one got truncated), and I think we have 3 sessions to go. However, we have spent some time wandering around Belhaim and roleplaying with the folks there.
AP books: each one seems to take 6-8 sessions, although again it can vary. I'm basing this on a run of Kingmaker that went through three books, plus just having finished the first book of Reign of Winter.
So, based on that limited experience, I'd say that each book of an AP is quite comparable to one of the new 64-page modules. The typical number of levels you gain is comparable as well (about 3-4 per 64-page module, or per AP book, with Dragon's Demand being an exception at 7 levels). Old-school modules are just one level's worth, and take about half as long.
Ayanzo |
wraithstrike wrote:The modules are shorter on average. How long it takes varies by group and GM. As an example I tend to get groups through an AP volume quicker than most GM's. I used to run 6 to 8 hour sessions before I started gaming online, and by the end of the 2nd session the book/volume would be finished. I would probably need two 4 to 6 hour sessions for a modulesYou and your group are very very fast.
in-and-out
(pun)
Alex G St-Amand |
Wow. It usually take my group 15-20 sessions to play through one book of an AP!
Vary with:
- Length of the sessions.
- Number and length of encounters.
- Ammount of roleplay.
- ammount of exploring and how much details players keep.
- Ammount of OoC talk and question during play.
- Creation/Level up during session vs between sessions.
- Having to do a résumé of previous sessions/encounters/etc.
- Players and GM playstyles (which include character optimization or lack thereof).
- Party size.
- Etc...