Consume Magic Items exploit: Yea or Nay?


Advice


How do you feel about this exploit?
On the one hand, it's one of the few reliable ways to recharge Arcane Reservoir without resting.
On the other hand, this seems like a really *expensive* ability to use. Destroying single-use consumables for a single point. Eating up 5 whole charges from a wand? (That's 5 spells for one point! [rarely 2 points]).

Just can't decide if it's really worth it. Thoughts?


Depends on how much otherwise useless magic you get in your loot.
And on how often your rest is denied.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I've been trying to figure out the same thing.

For PFS play I think it is more worthwhile since you can often find a wand that no one cares about. Suck the wand dry to fill the reservoir and it is still on the chronicle sheet if anyone wants it. Just need to make sure you have a way to utilize the reservoir after that.

For normal play, you are destroying treasure. I would have a much harder time using in there, knowing that is treasure that couldn't be sold to fund loot I want.

Note that at higher levels, you can drain a single charge from a staff for some power.

If the campaign involved a lot of wands, staves, or potions that the group would normally want to destroy (such as evil items in a mostly good group), that could work. Without that it would always be a question of drain or sell.

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