DM Frogfoot |
Hello everyone, I'm DM Frogfoot, and I run homebrew campaigns. Currently I'm actively DMing a campaign in the Dungeon World setting. Dungeon world has an SRD that you can flip through to get familiar with if you're not. I WELCOME PEOPLE WHO HAVE NEVER PLAYED DUNGEON WORLD - it's the simplest pen and paper RPG system I've come across yet, and very welcoming to new players.
Basic gist of it is that the DM doesn't roll anything - he merely tells the players what's going to happen and asks what they do. The players tell the DM what they want to do in response. If that action requires a roll, roll 2d6+the relevant stat.
Roll 2-6: You fail, mark an experience point and something bad happens according to the fiction of what's happening at the time.
Roll 7-9: You fundamentally succeed at what you're trying to do, but there's a complication of some sort - the DM tells you what.
Roll 10+: You succeed at your task!
And that's the basics of dungeon world. There's your basic classes you can find on the SRD I linked above, and there's also other available classes made by third parties, since DW is a system that is quite easy to hack and make modifications to.
Campaign Setting Description: A Stitch In Time Saves Everyone
Our world is winding down. The Gods, they say, have turned their backs on us, dismissing us as a failed experiment. There's a new natural disaster every month, somewhere. Entire societies and cultures, stripped of almost all their creature comforts, have turned on one another in endless wars, both abroad and within their own borders. Magic, long the servant of all intelligent races, has bucked its collar in some regions and run amok. The resulting maelstrom of unstable energies left behind broad swaths of land that are completely uninhabitable by everyone except oozes and similar monsters.
A cadre of 25 wizards, clerics, and druids have put aside their differences in order to save the planet they all share. By putting their heads and resources together, they have managed to create a self-contained, orbital space platform that can only be accessed through a series of magical way-gates in various protected locations. This group of spellcasters have named themselves Gaia's Hand, and have dedicated years to the pursuit of returning your troubled world to the peace and prosperity it once enjoyed, independently of all world governments and powers.
My party of players are Agents of the Hand of Gaia. Working with their arcane contacts in space, they seek to return to the past, to undo the future that is Aku they seek to travel around history to various points in time, to prevent the world from embracing entropy and summoning a horrific void beast from beyond the stars.
The Story So Far
Whew, how to summarize this...
Chapter 1: Party climbs the sacred mountain Haujobb, is granted an audience by a servant of Gaia, the earth spirit. Thanks to an intervention from Chronus, God of Time, who took pity on Gaia, the Hand of Gaia was sent back in time.
Chapter 2: Pre-history island of primitive natives. Friendships are made and broken, treachery is exposed, and the Hand of Gaia faces loss, but ultimately triumphs. They time travel to the future just as the volcano the island is formed from, Numaloyo, erupts and destroys the island.
We're now in Chapter 3, the far future. Magic has run amok, and entropic forces have transformed the once-verdant planet into a wasteland of chaotic energies. One city remains as a bastion of peace and civilization: Terminus City, the homeland of one of the newest party additions. One problem? The party members are wanted for a murder they didn't commit, by the same person who betrayed them on the prehistory island.
Now the party seeks the aid of Professor Hardworthy, currently under house arrest for defying the will of the Archaeology Guild. We're currently at a roster of 3 consistent posters and 1 NPC:
Sinathel, the druid, an elf with a deep and abiding connection to the animals and the elemental spirits,
Olivius, the thief, whose near-death experience in Chapter 1 rocked his character to his very core,
Bolus, the paladin, who joined the party when it was discovered that the scientist he was assigned to protect was a betrayer,
and Yala, a pearl diver from the prehistoric island who followed Olivius to serve the great Earth spirit (and because she thought he was amusing).
Dambreth |
Hiya Froggy - I'd love a chance to come back into the game. After a heck of a time the last 6 months (including a couple of surgeries), I'm easing my way back onto the board. I'd really like starting back with one of your games if that's okay with you. I can either pick Dambreth (and Scram) back up or come up with a new character.
Dambreth |
Glad to see you again! Er...we traveled through time since the last time your character was active. How should we make that work?
Here's an idea...see what you think...
What everyone assumed
When the party had last seen Dambreth they had been surprised by his newfound connection to Gaia which had allowed him to cast healing magic. However, as the fight with the salamanders ended, Dambreth and Scram suddenly disappeared. Even Sinathel, who from childhood could since Dambreth's presence through their blood tie, no longer felt his spirit in the world. The group assumed that somehow he had been defeated in the fight and fell into the Salamander pits and was turned to ash...
What actually happened
Dambreth had gone to make sure Temellen was alright when Gaia sent him a vision of the evil purpose that Temellen actually had in mind. Even as he gathered himself to react to his new knowledge, he was struck down by the evil elf by an injection of some sort of liquid that rendered him comatose. Temellen's hidden minions carried Dambreth back to the cave planning on using him as an additional sacrifice to power their efforts. However, Gaia was able to intervene enough to plant the idea in the evil doers that Dambreth's spiritual power could be useful to them in the future so when they gathered their materials and fled through the time tunnel they carried him along. The passage through time counteracted the poison's effects and allowed Dambreth to regain consciousness. Once his captors attentions where occupied, he managed to crawl away from their group and hide himself. He felt Sinathel enter this time stream when she came through the time tunnel and is now trying to find her. He has no equipment, no weapons, no animal companion...just his faith in Gaia and his love for Sinathel to guide him.
Dambreth |
Some thoughts...
I'm thinking that the experiences Dambreth has been through have called him to question much that he thought he knew. He makes a vow to not make a killing blow against a foe and only strike to incapacitate. He forswears the use of his beloved bow and will look for a simple length of wood or metal to use as a staff. Furthermore, he will never expose an animal companion to the horrors that Scram faced and thus will give up his ability to have an animal companion. He focus will be to heal the world of it's ills.
In game terms, I'd like to move forward as a pure cleric of Gaia instead of the ranger/cleric dappler. I'd appreciate converting the level of Ranger to another of cleric...making Dambreth a second level cleric and pick up First Aid as an advanced move.
Dambreth |
Could make it interesting with Sinathel having to deal with how much Dambreth has changed.
Though I ask a question that has come to mind: Since Sinathel could sense you before, why can she not sense you now?
She knows he's dead and has hardened herself to not think about him as the pain would be a distraction. Once the mission is over, she'd have time to grieve properly.